{\rtf1\ansi\ansicpg1252\uc1 \deff0\deflang1033\deflangfe1033{\fonttbl{\f0\froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f2\fmodern\fcharset0\fprq1{\*\panose 02070309020205020404}Courier New;}
{\f3\froman\fcharset2\fprq2{\*\panose 05050102010706020507}Symbol;}{\f16\fswiss\fcharset0\fprq2{\*\panose 020b0a04020102020204}Arial Black;}{\f17\froman\fcharset238\fprq2 Times New Roman CE;}{\f18\froman\fcharset204\fprq2 Times New Roman Cyr;}
{\f20\froman\fcharset161\fprq2 Times New Roman Greek;}{\f21\froman\fcharset162\fprq2 Times New Roman Tur;}{\f22\froman\fcharset186\fprq2 Times New Roman Baltic;}{\f29\fmodern\fcharset238\fprq1 Courier New CE;}
{\f30\fmodern\fcharset204\fprq1 Courier New Cyr;}{\f32\fmodern\fcharset161\fprq1 Courier New Greek;}{\f33\fmodern\fcharset162\fprq1 Courier New Tur;}{\f34\fmodern\fcharset186\fprq1 Courier New Baltic;}{\f113\fswiss\fcharset238\fprq2 Arial Black CE;}
{\f114\fswiss\fcharset204\fprq2 Arial Black Cyr;}{\f116\fswiss\fcharset161\fprq2 Arial Black Greek;}{\f117\fswiss\fcharset162\fprq2 Arial Black Tur;}{\f118\fswiss\fcharset186\fprq2 Arial Black Baltic;}}{\colortbl;\red0\green0\blue0;\red0\green0\blue255;
\red0\green255\blue255;\red0\green255\blue0;\red255\green0\blue255;\red255\green0\blue0;\red255\green255\blue0;\red255\green255\blue255;\red0\green0\blue128;\red0\green128\blue128;\red0\green128\blue0;\red128\green0\blue128;\red128\green0\blue0;
\red128\green128\blue0;\red128\green128\blue128;\red192\green192\blue192;}{\stylesheet{\widctlpar\adjustright \fs20\cgrid \snext0 Normal;}{\*\cs10 \additive Default Paragraph Font;}}{\*\listtable{\list\listtemplateid67698689\listsimple{\listlevel
\levelnfc23\leveljc0\levelfollow0\levelstartat1\levelspace0\levelindent0{\leveltext\'01\u-3913 ?;}{\levelnumbers;}\f3\fbias0 \fi-360\li360\jclisttab\tx360 }{\listname ;}\listid52854673}{\list\listtemplateid67698689\listsimple{\listlevel\levelnfc23
\leveljc0\levelfollow0\levelstartat1\levelspace0\levelindent0{\leveltext\'01\u-3913 ?;}{\levelnumbers;}\f3\fbias0 \fi-360\li360\jclisttab\tx360 }{\listname ;}\listid545265207}{\list\listtemplateid67698689\listsimple{\listlevel\levelnfc23\leveljc0
\levelfollow0\levelstartat1\levelspace0\levelindent0{\leveltext\'01\u-3913 ?;}{\levelnumbers;}\f3\fbias0 \fi-360\li360\jclisttab\tx360 }{\listname ;}\listid1283880686}{\list\listtemplateid67698689\listsimple{\listlevel\levelnfc23\leveljc0\levelfollow0
\levelstartat1\levelspace0\levelindent0{\leveltext\'01\u-3913 ?;}{\levelnumbers;}\f3\fbias0 \fi-360\li360\jclisttab\tx360 }{\listname ;}\listid1962418920}}{\*\listoverridetable{\listoverride\listid1962418920\listoverridecount0\ls1}
{\listoverride\listid545265207\listoverridecount0\ls2}{\listoverride\listid52854673\listoverridecount0\ls3}{\listoverride\listid1283880686\listoverridecount0\ls4}}{\info{\author proctor2}{\operator Patrick E. Proctor}{\creatim\yr2000\mo12\dy23\hr22\min23}
{\revtim\yr2002\mo11\dy8\hr16\min20}{\version95}{\edmins674}{\nofpages10}{\nofwords3814}{\nofchars21743}{\*\company Prosim}{\nofcharsws26701}{\vern89}}\widowctrl\ftnbj\aenddoc\hyphcaps0\viewkind1\viewscale100 \fet0\sectd \sbknone\linex0\sectdefaultcl 
{\*\pnseclvl1\pnucrm\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl2\pnucltr\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl3\pndec\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl4\pnlcltr\pnstart1\pnindent720\pnhang{\pntxta )}}{\*\pnseclvl5
\pndec\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl6\pnlcltr\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl7\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl8\pnlcltr\pnstart1\pnindent720\pnhang
{\pntxtb (}{\pntxta )}}{\*\pnseclvl9\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}\pard\plain \nowidctlpar\adjustright \fs20\cgrid {\f2\cgrid0 =======================================================================
\par \tab }{\b\f2\fs32\cgrid0 Armored Task Force
\par }{\b\f2\fs28\cgrid0 \tab BETA Release
\par }{\b\f2\cgrid0 \tab Version 1.01
\par }{\f2\cgrid0 \tab \'a9 }{\i\f16\cgrid0 ProSIM}{\f2\cgrid0  Company, 2002
\par =======================================================================
\par }{\b\f2\fs24\cgrid0 TABLE OF CONTENTS
\par }{\f2\cgrid0 
\par \tab I. TROUBLE SHOOTING
\par 
\par \tab II.  VERSION INFORMATION
\par 
\par \tab III. CONTACTING US
\par 
\par #######################################################################
\par }{\b\f2\fs24\cgrid0 I.  TROUBLE SHOOTING.}{\f2\cgrid0   
\par 
\par }{\b\f2\cgrid0 1.  COLOR DEPTH.}{\f2\cgrid0   Armored Task Force is designed to operate at 24-bit color or below.  Operating at higher color depths (32-bit or \ldblquote True Color\rdblquote ) can create graphical problems ranging from no \ldblquote 
Contour over Color\rdblquote  map to hard crashes of the game. The only way to solve these problems is to reduce the color depth of your computer.
\par 
\par At lower color depths, problems can also, rarely, problems can occur at lower color depths (we have only seen this happen with the Savage4 S3 video chipset, which no longer is supp
orted by updated drivers and, thus is not 100% compatible with DirectX 8.1).  If these problems occur, you can deal with them by going to \ldblquote DirectX\rdblquote  from your control panel, selecting the \ldblquote DirectDraw\rdblquote 
 tab, and removing the check mark from \ldblquote Use Hardware Acceleration\rdblquote .
\par 
\par }{\b\f2\cgrid0 2.  MULTIPLAYER LAG.}{\f2\cgrid0 
  If playing a multiplayer game with players of widely varying bandwidth (i.e. DSL and 56.6K modem together), excessive lag in slower computers may occur.  Try to make the players with the fastest connection speeds the team 
captains.  They should initiate the game and then players with slower connection speeds should join.
\par 
\par }{\b\f2\cgrid0 3.}{\f2\cgrid0   }{\b\f2\cgrid0 LET US KNOW ABOUT YOUR PROBLEMS!  }{\f2\cgrid0 A much more complete explanation of troubleshooting procedures is available at:
\par 
\par \tab }{\f2\ul\cf2\cgrid0 http://www.prosimco.com/atf.htm}{\f2\cgrid0 
\par 
\par #######################################################################
\par }{\b\f2\fs24\cgrid0 II. VERSION INFORMATION
\par }{\b\f2\cgrid0 
\par 1. UPGRADES IN VERSION 1.01}{\f2\cgrid0 .  This is the first public release upgrade of }{\b\f2\cgrid0 Armored Task Force}{\f2\cgrid0 .  It is intended to address issues found after the initial release of the game.
\par 
\par This is, by no means, every change we have included in this upgrade.  But this does summarize the biggest changes.  We HATE bugs.  If we have missed one here, let us know, at the troubleshooting contact above, and we will fix it.
\par 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Pink Border Problem.}{
\f2\cgrid0   On some NVidia-based video cards, some icons displayed pink borders at some zoom levels.  We\rquote ve been working on this one since Version 0.41.  We finally think we have this error corrected.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Objective Victory Condition.}{
\f2\cgrid0   Winning scenarios with objectives required you to occupy the objective with one vehicle or team more than was specified in the Mission Objectives.  This has been fixed.}{\b\f2\cgrid0 
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par }{\b\f2\cgrid0 
\par 2. UPGRADES IN VERSION 1.00
\par 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Scenario Builder Hard Crash.}{
\f2\cgrid0   Selecting \ldblquote Add Unit Package\rdblquote  immediately after \ldblquote Create All New Scenario\rdblquote  prompts were complete caused a hard crash.  This has been fixed.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 \ldblquote 
Add Package / Block Add\rdblquote  Crash.  }{\f2\cgrid0 Functions which added groups of hierarchies, units, obstacles, and or holes in the Scenario Builder caused a hard crash once the group was placed by left-clicking.  This has been fixed.}{
\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Mount Function.  }{\f2\cgrid0 
The mount function, when selected from the \lquote Actions\rquote  sub-menu of a unit\rquote s context-sensitive menu, now works correctly.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Terrain Engine.  }{\f2\cgrid0 
We have greatly increased the efficiency of the terrain engine when processing both visibility and movement.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Catastrophic Save Error.}{
\f2\cgrid0   When building a scenario, switching back from a battleplan, then selecting save destroyed all of the hierarchies for a scenario.  This has been fixed.  But we found it the hard way.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Delete Unit UI.  }{\f2\cgrid0 
Selecting a hierarchy while deleting units no longer initiates drag-clicking.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Group Orders.}{\f2\cgrid0   A
 bug that created unpredictable results when giving orders to groups of hierarchies and units has been eradicated.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Group Orders.}{\f2\cgrid0 
  An error in the scenario builder caused selection boxes around graphics objects not to be drawn when graphics objects were selected during component creation.  This has been fixed.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Faction AI Edit and Delete.}{
\f2\cgrid0   These functions no longer prompt you for an order name, they simply jump to the only AI Order for the selected faction.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Faction AI \lquote 
Cancel Suppress\rquote .}{\f2\cgrid0   The decision point global AI for enemy and neutral forces in single-player play no has the power to order units and hierarchies to stop suppressing an area.}{\b\f2\cgrid0 
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\b\f2\cgrid0 
\par 2. UPGRADES IN VERSION 0.95
\par 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Scenario Builder.}{\f2\cgrid0 
  We have completed the full, release version of the Armored Task Force Scenario Builder.  To start it, select \lquote Scenario Builder\rquote  from the Start Menu after starting Armored Task Force.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 
Shortcut Keys and Objective Page.}{\f2\cgrid0   When editing the Objective Name while planning missions, certain hot-keys would also activate hotkeys, this has been fixed.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Hole Pickup.}{\f2\cgrid0 
  Holes have been made twice as easy to grab.  This applies to all zoom levels.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Colin Du Toit Path Errors.}{
\f2\cgrid0   Selecting \ldblquote Recall Detached\rdblquote  while assigning a path no-longer creates an error.  Similarly, assigning paths to companies no longer creates \ldblquote infinite\rdblquote  paths for detached platoons.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Node \ldblquote Eating
\rdblquote / Hung Vehicles.}{\f2\cgrid0   We have finally tracked down the coding error that caused small platoons to \ldblquote eat up\rdblquote  nodes in the path as though they were being d
eleted.  This, coincidentally, was the same bug that caused units to be \ldblquote left behind\rdblquote  during platoon movement.  This bug has been mercilessly slain, after which we burned it on a pyre and danced around its charring\'85
  You get the idea.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Mission Problems.}{\f2\cgrid0 
  We have plugged a number of AI code holes that caused odd behavior in many of the tactical mission scripts.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 FDC Update.}{\f2\cgrid0 
  Under certain circumstances, units with FDC\rquote s acted as if they did not have them.  This had the result of making them \ldblquote unselectable\rdblquote  for fire mission planning.  This bug has been fixed.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Mission Defaults.}{\f2\cgrid0 
  The default displacement values for \ldblquote Company Defense\rdblquote  and \ldblquote Screen\rdblquote  missions has been altered to make for a more feasible \ldblquote out of the box\rdblquote  mission TACSOP.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Instructions Obscured.}{
\f2\cgrid0   The instructions for the \ldblquote Displace\rdblquote  panes of the \ldblquote Screen\rdblquote  mission property sheet have been shortened so that they are not truncated in the window.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Fly-Over Tips.}{\f2\cgrid0 
  The tool tips for platoons subordinate to companies were not working if platoons were shown, but companies were turned off.  This has been fixed.}{\b\f2\cgrid0 
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\b\f2\cgrid0 
\par 3. UPGRADES IN VERSION 0.91
\par 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Shortcut Keys.}{\f2\cgrid0 
  It\rquote s finally here.  We have introduced \ldblquote Hot Keys\rdblquote  which provide highspeed access to some of the most common functions.  We have also updated the help file to highlight the toolbar and shortcut key features.}{\b\f2\cgrid0 

\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Scenario Builder Support.}{
\f2\cgrid0   The game shell now provides access to start and run Armored Task Force Scenario Builder, though this component is not included in this upgrade.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Position Area Formation.  }{
\f2\cgrid0 The size of this formation for all hierarchies has been reduced.  This both creates a smaller footprint for indirect fire units on the battlefield and facilitates use of the \ldblquote Upload\rdblquote  command from the \ldblquote Actions
\rdblquote  menu for re-supply.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Delete Node Crash.  }{
\f2\cgrid0 If you selected \ldblquote Delete\rdblquote  from the \ldblquote Edit\rdblquote  menu while dragging a node (before dropping it) and then clicked anywhere on the map, the game would crash.  User\rquote s will no longer experience this bug.}{
\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 
Drag and Drop Hierarchy Crash.  }{\f2\cgrid0 Bug causing a crash when one unit was dropped on top of another in the Hierarchy Tree Window has been fixed.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Cut Bug.}{\f2\cgrid0 
  Cutting the path for a unit or hierarchy now resets the select path to a null path.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\b\f2\cgrid0 
\par 4. UPGRADES IN VERSION 0.90
\par }{\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Team vs. Team Play.  }{
\f2\cgrid0 It\rquote s here!  Finally, we have added team vs. team play to Armored Task Force.  After you have started play with two players, other players can join either team.  They are then passed units, holes, and mines using the \ldblquote Pass Units
\rdblquote  function from the \ldblquote Multiplayer\rdblquote  menu.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Fire Mission Transmission.  }{
\f2\cgrid0 A bug caused fire missions to not be transmitted correctly to other players during multiplayer games.  This has been fixed.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Do not Emplace.}{\f2\cgrid0 
  This SOP, rather than working as intended, was causing units to emplace immediately rather than not emplace at all.  This has been corrected.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Defense Crash.}{\f2\cgrid0 
  A company in a defense caused a crash when it met the criteria to move to an alternate position.  The problem in the AI Script has been resolved.  In addition, the AI engine has been patched to prevent similar errors from resulting in a hard crash.}{
\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Mode of Travel Bug.}{
\f2\cgrid0   When giving a hierarchy virtually any mission, if you chose \ldblquote Move Dismounted\rdblquote  as the mode of travel and had dismounts remaining unmounted at the end of
 Phase I of the mission, they would still be detached.  This has been fixed in every mission and in AI code.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Enemy Player Environment. }{
\f2\cgrid0  When you play ATF as a \ldblquote Red\rdblquote  player, or create setups for \ldblquote Red\rdblquote  gameplay, you will not see the mission order.  Also, 
graphics will be switched and holes and obstacles will appear in red.  Finally, tooltips no reflect the correct color when the player is playing \ldblquote Red\rdblquote  forces.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Map Draw Anomalies.}{
\f2\cgrid0   Corrected a rounding error which caused map to be drawn incorrectly, with missing or juxtaposed tiles, at zoom out settings.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Formation Crash.}{\f2\cgrid0 
  Corrected a hard crash bug which occurred when AI determined a path and obstacles were not loaded.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Mission Results.}{\f2\cgrid0 
  If you are playing as the enemy in a Multiplayer game, the numbers of vehicles and teams in the mission results dialog is now correct.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Mission Planning.  }{
\f2\cgrid0 Mouse input for hierarchy missions is now easier to understand.  As you provide input, previous inputs appear in blue, which allows you to use them as references 
for subsequent inputs.  We have also added a direction arrow to the SBF line input graphic.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Pasting Path to Vehicles.}{
\f2\cgrid0   Nothing happened when using the \ldblquote Paste\rdblquote  or \ldblquote Paste In Line\rdblquote  functions from the \ldblquote Edit\rdblquote  menu while both Platoons and Companies were turne
d off (not visible).  The problem has now been corrected.}{\b\f2\cgrid0 
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\b\f2\cgrid0 
\par 5. UPGRADES IN VERSION 0.86
\par 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Help File.}{\f2\cgrid0 
  Armored Task Force now has an updated Help File, which is context sensitive and referenced to windows in the game.  For help on the currently focused window, press F1.  To get help on a specific object, click on the \ldblquote Context Help\rdblquote 
 button from the tool bar and then, with the \ldblquote question cursor\rdblquote  click on any object.  To get to the contents, select \ldblquote Index\rdblquote  from the \ldblquote Help\rdblquote  menu.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Dynamic Links.  }{\f2\cgrid0 
The hyperlinks used in Armored Task Force are no longer hard coded.  This means we can easily pass updates to our net infrastructure to you, the player.  This makes us more flexible and allows us
 to continuously improve Armored Task Force multiplayer gameplay.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Saved Setups.}{\f2\cgrid0 
  Saved setups for multiplayer games (built in the Scenario Setup Mode) are now implemented.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Formation Woes.}{\f2\cgrid0 
  The game no longer hard crashes when selecting the \ldblquote Company Y\rdblquote  or \ldblquote Company V\rdblquote  formations.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Obstacle Draw Errors.}{
\f2\cgrid0   Many players reported seeing large black or multi-colored squares over obstacles after minimizing the main window or initiation of the screen saver.  This has been fixed.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Right-Click LOS Fan.}{
\f2\cgrid0   While
 moving a vehicle, node, mine, or hole, right-clicking will bring up the LOS fan of the current arrow location.  This now works properly.  Also, moving hierarchies and groups also now allow this action.  When used while planning a path, right-clicking no 
longer drops an accidental node.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Viewed Echelons Saved.}{
\f2\cgrid0   The echelon settings (View Vehicles, Platoons, or Companies) are now saved with the zoom level and remembered when map is zoomed or game is ended, just as is the case with the other view settings.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Main Map Scrolling.}{
\f2\cgrid0   When auto-scroll is active, the main map no longer scrolls when the main window has focus.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Save Problems.}{\f2\cgrid0 
  Problems loading games saved in version 0.85 have been resolved.  Unfortunately, any games you have saved that could not be opened, will not work with version 0.86, either.  But new save games should not have problems.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Join Network Game.}{
\f2\cgrid0   The dialog t
o join a network game used to auto-refresh.  This would cause the medium property window to open automatically while you were trying to select a medium.  This has been fixed.  Also, a refresh button has been added to allow you to update the sessions list.
}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 No Saved Multiplayer Games.}{
\f2\cgrid0   The game no longer prompts whether you want to continue a saved multiplayer game.  It also now saves games at zero time in multiplayer as setups. }{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Missions Hanging Up.}{
\f2\cgrid0   Some missions were stopping in mid-progress if the p
layer had planned an objective or location in impassible terrain.  We have made the Mission orders a little more flexible to deal with these contingencies.  However, ridiculously impossible missions may still hang up.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Time in Results Window.}{
\f2\cgrid0   For scenarios with a time limit, the displayed time was screwed up when the Results Window was displayed after the game or when the game ended early.  This has been fixed.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Color Depth.}{\f2\cgrid0 
  Added a warning at the beginning of Armored Task Force which lets users whose computers are set at 32-bit or higher color know that they need to reduce their color depth.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Window Title.}{\f2\cgrid0 
  The title bar of the main window for the application now displays the scenario name rather than the scenario }{\i\f2\cgrid0 file}{\f2\cgrid0  name.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\b\f2\cgrid0 Multiplayer Fixes.}{
\f2\cgrid0   }{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li720\nowidctlpar\jclisttab\tx720{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\f2\cgrid0 
SHOTS OUT OF NOWHERE.  Many players observed that, soon after time start, shots seemed to come from random or outrageous locations.  This problem has been corrected.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li720\nowidctlpar\jclisttab\tx720{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\f2\cgrid0 
CHAT LOG.  The Chat Log now appears beneath the toolbar without obscuring any buttons.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li720\nowidctlpar\jclisttab\tx720{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\f2\cgrid0 
SCREEN NAME.  Armored Task Force will no longer allow the player to play as \ldblquote ATF Player\rdblquote .  The user must designate a new screen name to continue.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li720\nowidctlpar\jclisttab\tx720{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\f2\cgrid0 
OPPONENT EXIT.  The game used to crash if your opponent left pre-maturely.  This no longer occurs.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li720\nowidctlpar\jclisttab\tx720{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\f2\cgrid0 
START/STOP CLOCK SYNCHRONIZATION.  Problems with disconnecting players de-synching the game and stop and start time crashing the game have been fixed.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li720\nowidctlpar\jclisttab\tx720{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\f2\cgrid0 
SAVE PROMPT.  You will no longer be prompted to save your game after a multiplayer mission.  In fact, there are no more saves of multiplayer games, as this will be unwieldy when combined with team play.}{\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li720\nowidctlpar\jclisttab\tx720{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls4\adjustright {\f2\cgrid0 
MISSION OBJECTIVES.  If you are playing as the enemy, mission objectives in the results dialog are now reversed to reflect your objectives.}{\b\f2\cgrid0 
\par }\pard \nowidctlpar\adjustright {\b\f2\cgrid0 
\par 6. UPGRADES IN VERSION 0.85
\par }{\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls3\adjustright {\b\f2\cgrid0 Head-to-Head Multiplayer. }{
\f2\cgrid0 We are offering this interim release to test the architecture changes we have made in preparation for team v. team play.  This does not represent the final multiplayer product.  Known issues include
 oddities in stopping the clock and not being able to surrender.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls3\adjustright {\b\f2\cgrid0 Weapon Help.}{\f2\cgrid0 
  Weapon help for the GAU-8/A has been fixed.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls3\adjustright {\b\f2\cgrid0 Right-Click Problems.  }{
\f2\cgrid0 Right clicking in the hierarchy menu and selecting Orders, SOP\rquote s, or TACSOP\rquote s caused a crash.  This has been fixed
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls3\adjustright {\b\f2\cgrid0 Vehicles.}{\f2\cgrid0 
  Originally, at some zoom levels, vehicles were shown by default.  To cause users to learn play with platoons and companies before manipulating vehicles, we have turned vehicle display off by default at all zoom levels.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls3\adjustright {\b\f2\cgrid0 Darker Graphics.}{\f2\cgrid0 
  We have made the graphics lines and text darker for friendly and enemy graphics.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls3\adjustright {\b\f2\cgrid0 Scout Formations.}{\f2\cgrid0 
  We have decreased the spacing of scout formations.  This addresses some anomalies in changing directions during paths while in formation.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls3\adjustright {\b\f2\cgrid0 Contour over Color.}{
\f2\cgrid0   The \ldblquote Contour over Color\rdblquote  mode for the Death Valley Defense scenario is now fixed.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls3\adjustright {\b\f2\cgrid0 Suppress Tooltip.}{\f2\cgrid0 
  The suppress function on the toolbar now displays a tool tip.
\par }\pard \nowidctlpar\adjustright {\f2\cgrid0 
\par }{\b\f2\cgrid0 7. UPGRADES IN VERSION 0.80
\par }{\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Hierarchies}{\f2\cgrid0 
.  We have overlayed all of the platoons and companies that make up the higher echelons in ATF.  You can give these echelons orders, routes, SOP\rquote s, and Formations and Missions (see below) just as you would individual vehicles before.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Formations}{\f2\cgrid0 
.  Platoons and companies can be 
given formations for movement.  Most are movement formations and are specific to the echelon (platoon or company) and command and control (NATO or Soviet) of the hierarchy.  There are also special formations, SBF/Defense and Position Area, which are stati
c formations which allow your hierarchies to take advantage of terrain and holes around the unit.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Missions.}{\f2\cgrid0 
  Your platoons and companies can be given missions which they will complete autonomously, based on the instructions you give them.  Select the mission, input the locations and info asked for by the hierarchy, and then select \ldblquote Execute\rdblquote 
.  The hierarchy will do the rest.  You can also change the \ldblquote TACSOP\rdblquote  or Tactical Standard Operating Procedure for a hierarchy, so that every time it is given a selected mission, it will, by default, execute according to its TACSOP.

\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Enemy AI.}{\f2\cgrid0 
  The enemy now used decision point tactics, executing missions in response to its own progress, the enemy it can observe, and its internal goals and mission, just like a real enemy! 
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par }{\b\f2\cgrid0 8.}{\f2\cgrid0  }{\b\f2\cgrid0 UPGRADES IN VERSION 0.50}{\f2\cgrid0 .  
\par 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Help System}{\f2\cgrid0 
.  Armored Task Force ATR now has a complete help system, complete with contents and context-sensitive help.  To access the help file, press F1.  To access help about a specific topic, press Shift + F1 and then click on any object on the screen.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Windows NT Sound Loading.}{
\f2\cgrid0   One of our Windows NT 4.0 play-testers observed that the sounds did not load correctly, and sound was disabled, when a scenario was loaded.  This has been fixed in version 0.50.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Vehicle Specs Typos}{
\f2\cgrid0 .  The word \ldblquote Chasis\rdblquote  in the vehicle specs window has been replaced with \ldblquote Chassis\rdblquote .  Also, the burst smoke radius for indirect fire systems was showing the value in 10\rquote 
s of meters, rather than in meters.  This has also been fixed.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Spot Report Window}{
\f2\cgrid0 .  With longer times, the spot report scroll bar does not allow user to scroll all the way to the end of the window.  This has been fixed.  Also, when a saved game was loaded, and sometimes during game play, spot reports from enemy units wou
ld be posted to the log.  Also, the spot report log would sometimes lock and not receive new reports.  All of these problems have been fixed.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par }{\b\f2\cgrid0 9.}{\f2\cgrid0  }{\b\f2\cgrid0 UPGRADES IN VERSION 0.49}{\f2\cgrid0 .  
\par 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Saved Setups}{\f2\cgrid0 
.  Now, when you save a game prior to starting the clock, each time you start it, it has the possibility of starting with a different enemy battle plan.  This allows you to test the same friendly setup against multiple enemy courses of action.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Color Coded Tool Tips}{
\f2\cgrid0 .  We have improved the \ldblquote Tool Tips\rdblquote  which appear when
 the arrow is moved over friendly or identified enemy and neutral vehicles.  These tips are now colored to indicate whether the unit on which the arrow rests is friendly (blue), enemy (red), or allied to friendly (green).
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Group LOS Fans}{\f2\cgrid0 
.  The function \ldblquote Group LOS\rdblquote  from the \ldblquote View\rdblquote 
 menu is now implemented.  This function, while active, displays the Line-Of-Sight fan for every unit in the currently selected group.  This is a good tool when setting your units in a defense, as it allows you to 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Muzzle Flashes}{\f2\cgrid0 
.  The \ldblquote shooting\rdblquote  animations which accompany indirect fire systems when they fire are now functioning correctly.  Also, the graphics for any other special abilities mounted on the turret of a vehicle will now function correctly.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Saved Games}{\f2\cgrid0 
.  Previously, saved games could not be transferred between computers.  Saved games are now compatible across any computer running the correct version of Armored Task Force.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Line Widths}{\f2\cgrid0 
.  The majority of Alpha Testers expressed a desire to see the lines in Arm
ored Task Force (depicting paths, range arcs, and other information) decreased in width.  We have done this by narrowing the lines, while still maintaining the sense of depth which we captured in the original lines.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Spot Report Log}{\f2\cgrid0 
.  The Spot Report Log will automatically display a horizontal scroll bar if the contents become wider than the viewable area of the window.  Also, the toolbar button and \ldblquote View\rdblquote  menu entry,  \ldblquote Spot Report Log\rdblquote 
, will be checked while the Spot Report Log is displayed.  Finally, unidentified units detected are now identified as \ldblquote unknown vehicle or team\rdblquote  instead of as \ldblquote unknown enemy vehicle\rdblquote .
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Icon Size Slider}{\f2\cgrid0 
.  When dragging the \ldblquote icon size\rdblquote  slider in the View Options Dialog, the text indicator of icon size percentage now updates automatically, during the dragging operation.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\b\f2\cgrid0 
\par 10.}{\f2\cgrid0  }{\b\f2\cgrid0 UPGRADES IN VERSION 0.48}{\f2\cgrid0 .  
\par 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Vehicle Specs}{\f2\cgrid0 
.  We have added the a whole suite of Dynamic HTML Vehicle Specification Sheets.  These are different based on the loaded database.  They are accessible either from \ldblquote Vehicle Specs\rdblquote  on the \ldblquote Help\rdblquote 
 menu, or by right-clicking on a unit and selecting \ldblquote Vehicle Specs\rdblquote .
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 HTML Results Dialog}{
\f2\cgrid0 .  Mission results are now displayed in an HTML format.  This is both more attractive and easier to read and no longer requires horizontal scrolling of the window.  You can also browse Vehicle Specs from this window.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\b\f2\cgrid0 
\par 11.}{\f2\cgrid0  }{\b\f2\cgrid0 UPGRADES IN VERSION 0.42}{\f2\cgrid0 .  
\par 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 
Spot Reports and Spot Report Log}{\f2\cgrid0 .  We have added a log of reports from your units on the battlefield.  Click on the \ldblquote Go\rdblquote  button on the toolbar to jump to the latest spot report.  Select \ldblquote Spot Report Log
\rdblquote  from the \ldblquote View\rdblquote  menu to see a log of spot recent spot reports.  Double-clicking on a spot report from the log will jump to the location of the report.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Toolbar additions}{\f2\cgrid0 
.  The \ldblquote LOS Fan\rdblquote , \ldblquote Last Spot Report\rdblquote , and \ldblquote Spot Report Log\rdblquote  functions from the \ldblquote View\rdblquote  menu have been added to the tool bar.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 
Hide on Contact vs. Engage on Contact}{\f2\cgrid0 .  \ldblquote Hide on Contact\rdblquote  and \ldblquote Engage on Contact\rdblquote  SOP\rquote s are now mutually exclusive.  Turning on one, turns off the other.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 View Properties Changes}{
\f2\cgrid0 .  Clicking on the slider erased all changes previously made.  This has been fixed.  Also, The \ldblquote Set Current as Default View\rdblquote 
 button has been removed.  It had no function, since the default view is the view at which you last closed the game.  Language on the \ldblquote Set Default\rdblquote  buttons was changed to make the cle
arer.  The Tab Order on the dialog has also been fixed.  Finally, not all view properties were saving properly at closer zoom levels.  This, too has been addressed.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Hide on Contact}{\f2\cgrid0 
.  \ldblquote Hide on Contact\rdblquote  no longer, erroneously, reads \ldblquote Engage on Contact\rdblquote  in the unit status window.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Pink Borders Return}{
\f2\cgrid0 .  A feint pink border was still visible around the M1A2 turret.  We have corrected this problem.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Artillery Range Circles}{
\f2\cgrid0 .  A feint pink border was still visible around the M1A2 turret.  We have corrected this problem.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Fire Mission Log Problems}{
\f2\cgrid0 .  We have addressed some of the flicker issues with the FM Log.  Also, the log no longer shows fire missions for dead units.  If you double-clicked on an \ldblquote In the Air\rdblquote  fire mission on the fire mission log, it wo
uld jump to the incorrect position on the map.  This has been fixed.  Finally, the fire mission log will no longer obscure the Fire Order Dialog.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Info Window}{\f2\cgrid0 
.  The unit info window used to persist after exiting a mission and returning to the main menu.  This no longer occurs.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Screen Saver and Power Saver}{
\f2\cgrid0 .  In response to crashes and instability caused by the activation of the monitor power saver and the screensaver, the game now disables these features while it is running.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Indirect Fire Ammo Rep
lenishment}{\f2\cgrid0 .  Sorry, gamers.  An error which caused your indirect fire ammunition to automatically replenish after saving and re-loading a game has been fixed.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Accelerator keys}{\f2\cgrid0 
.  Some keys just aren\rquote t meant to be used.  Unfortunately, we hadn\rquote t disabled them.  We have now, though.  Don\rquote t worry, though, shortcut keys are coming.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par }{\b\f2\cgrid0 12. Upgrades in Version 0.41}{\f2\cgrid0 .  The following upgrades were made in the last release of Armored Task Force.
\par 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 
Jump to fire missions from Fire Mission Log}{\f2\cgrid0 
.  Double-clicking on a fire mission in the Fire Mission Log now opens the Fire Mission Planning Mode, selects the firing unit, and jumps to the location of the fire mission.  If this is a mission in the air, the unit is not selected and the Fire Mission 
Planning Mode is not activated, but the location is still jumped to.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 
Hull and Turret Direction Arrows}{\f2\cgrid0 .  Hull direction arrows (which also indicate speed) and turret direction arrows are now implemented.  You can turn these on and off at different zoom levels using the \ldblquote Options\rdblquote 
 function from the \ldblquote View\rdblquote  menu.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Toolbar tool tips}{\f2\cgrid0 
.  \ldblquote Tool Tips\rdblquote , the small help windows that appear when you pass over toolbar buttons, now work whether auto-scroll is on or off.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Fire Mission Planning}{
\f2\cgrid0 .  Indirect Fire units will now accept fire missions while displacing, but not yet moving.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Indirect Fire Displacement}{
\f2\cgrid0 .  Some users observed that indirect fire units did not displace immediately when given a move order.  This has been corrected.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Can\rquote 
t click on units or scroll the length of the map}{\f2\cgrid0 
.  Some players observed that, when the game starts in zoom levels other than 1:50,000, they could not click on the map or scroll the length of the map using auto-scroll or the scroll bars.  This has been fixed.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Right-click on a stack broken}
{\f2\cgrid0 .  When the user right-clicked on a stack of units in zoom levels other than 1:50,000, the stack list either appeared at an offset location, or not at all.  This has been fixed.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 CD Auto-Run problems}{
\f2\cgrid0 .  You can now click on multiple buttons during a single execution of the CD Autoloader.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 
In the air fire missions in FM Log}{\f2\cgrid0 .  The fire mission log did not previously display fire missions which had been shot but had not impacted.  These are now displayed.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Cancel after \ldblquote 
Restart Mission\rdblquote }{\f2\cgrid0 .  If the user answered \ldblquote Cancel\rdblquote  to the \ldblquote Save Changes\rdblquote  prompt after selecting \ldblquote Restart Mission,\rdblquote  the mission would restart anyway.  This has been corrected.

\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Crashes during \ldblquote 
Delete Fire Mission\rdblquote }{\f2\cgrid0 .  We have fixed a bug which caused the game to crash if the user attempted to right-clcik and delete a fire mission immediately after planning it.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Info Window flash}{\f2\cgrid0 
.  Unit info windows briefly flashed in the middle of the screen prior to display at the bottom left corner.  This no longer occurs.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Pink borders around icons}{
\f2\cgrid0 .  Users with GeForce II MX based video cards observed pink borders around icons at icon sizes of less than 200%.  This has been fixed.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Graphical stability}{
\f2\cgrid0 .  Enhancements have been made to the graphics engine to ensure that the engine does not \ldblquote dump\rdblquote  or lose graphic elements, causing distorted or non-existent icons to be displayed.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Dead/Mounted unit info}{
\f2\cgrid0 .  We have corrected a bug which caused artillery range arcs, artillery selection circles, and paths to be displayed for dead or mounted units.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Save View Properties}{
\f2\cgrid0 .  Choosing \ldblquote Exit\rdblquote  from the file menu now saves your view settings, just as exiting the program from the \ldblquote Close\rdblquote  button does.
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Contour view at startup}{
\f2\cgrid0 .  Occasionally, when the last open view in ATF was a contour view, restarting the game did not return to that view.  This has been fixed.
\par }\pard \nowidctlpar\adjustright {\f2\cgrid0 
\par #######################################################################
\par }{\b\f2\fs24\cgrid0 III.  CONTACTING US.}{\f2\cgrid0   Our home page is:
\par 
\par \tab }{\f2\ul\cf2\cgrid0 http://www.prosimco.com}{\f2\cgrid0 
\par 
\par Direct your comments or questions to
\par 
\par \tab }{\f2\ul\cf2\cgrid0 techsupport@prosimco.com}{\f2\cgrid0 
\par 
\par }}