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\par \tab }{\rtlch\fcs1 \ab\af2\afs32 \ltrch\fcs0 \b\f2\fs32\cgrid0\insrsid5989036 Armored Task Force
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\tx720\tx1440\tx2160\tx2880\tx3360\wrapdefault\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af2\afs28 \ltrch\fcs0 \b\f2\fs28\cgrid0\insrsid5989036 \tab }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid5989036 Version 1.0}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid2514321 8}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 \tab \'a9 }{\rtlch\fcs1 \ai\af37 \ltrch\fcs0 \i\f37\cgrid0\insrsid5989036 ProSIM}{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid5989036  Company, 2006
\par =======================================================================
\par }{\rtlch\fcs1 \ab\af2\afs24 \ltrch\fcs0 \b\f2\fs24\cgrid0\insrsid5989036 TABLE OF CONTENTS
\par }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
\par \tab I. TROUBLE SHOOTING
\par 
\par \tab II.  VERSION INFORMATION
\par 
\par \tab III. CONTACTING US
\par 
\par #######################################################################
\par }{\rtlch\fcs1 \ab\af2\afs24 \ltrch\fcs0 \b\f2\fs24\cgrid0\insrsid5989036 I.  TROUBLE SHOOTING.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036   
\par 
\par }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 1.  COLOR DEPTH.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036   Armored Task Force is designed to operate at 24-bit color or below.  Operating at higher color depths (32-bit or \'93
True Color\'94) can create graphical problems ranging from no \'93Contour over Color\'94 map to hard crashes of the game. The only way to solve these problems is to reduce the color depth of your computer.
\par 
\par }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 2.  MULTIPLAYER LAG.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  If playing a multiplayer game with players of widely varying bandwidth (i.e. DSL and 56.6K modem together), excessive lag in slower computers may occur.  Try to make the players with the fastest connection speeds the team captains
.  They should initiate the game and then players with slower connection speeds should join.
\par 
\par }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 3.  SCENARIO BUILDER WOES.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036   
\par 
\par Problem:  \'93The }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Scenario Builder}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036  crashes when I try to add vehicles, hierarchies, or packages if the Hierarchy Tree Window is open\'94
 or, \'93After adding vehicles, hierarchies, or packages in the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Scenario Builder}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
, opening the Hierarchy Tree Window causes a crash to desktop.\'94
\par 
\par Solution:  Most likely, your problem is one of the following:
\par 
\par 1.  All of the NATO icons in the game must be of the same size.  If you are using two different piece lists, with different size NATO icons, this will potentially crash the game.\line 
2.  If you have a piece list defined in your custom database, but have deleted the bitmap to which the piece list refers, adding any vehicle that references this piece will cause a crash.  If this is the case, select \'93Delete\'94 from the \'93Pieces\'94
 submenu of the \'93Database\'94 menu and delete the offending piece list.
\par 
\par }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 4.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036   }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 LET US KNOW ABOUT YOUR PROBLEMS!  }{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid5989036 A much more complete explanation of troubleshooting procedures is available at:
\par 
\par \tab }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\ul\cf2\cgrid0\insrsid5989036 http://www.prosimco.com/atf.htm}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
\par 
\par #######################################################################
\par }{\rtlch\fcs1 \ab\af2\afs24 \ltrch\fcs0 \b\f2\fs24\cgrid0\insrsid5989036 II. VERSION INFORMATION
\par }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par UPGRADES IN VERSION 1.0}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid6237175 8}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 .  As we }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid6237175 buil}{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid11740121 t}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid6237175  our next generation game engine,}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036  }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid6237175 A
ir Assault Task Force,}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036  we also }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid11740121 took}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
 the time to go back and upgrade legacy releases of the }{\rtlch\fcs1 \af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid6237175\charrsid6237175 ATF}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid6237175  }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
Engine}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 .  This upgrade corrects issues found in the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 ATF }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \f2\cgrid0\insrsid11740121 core game code}{
\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 ,}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid11740121  the foundation of }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid11740121 AATF}{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid5989036 .
\par 
\par This is, by no means, every change we have included in this upgrade.  But this does summarize the biggest changes.  We HATE bugs.  If we have missed one here, let us know, at the troubleshooting contact above, and we will fix it.
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\adjustright\rin0\lin0\itap0\pararsid11740121 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid11740121 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\insrsid11740121 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\widctlpar
\jclisttab\tx360\wrapdefault\aspalpha\faauto\ls11\adjustright\rin0\lin360\itap0\pararsid11740121 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid11740121 Fix->}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid134861 Path Creep}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\insrsid11740121 .}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid11740121   }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid134861 Planning the path for a hierarchy with a formation caused \'93path creep\'94 (e.g., the path shifts everytime the path is planned)
}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid11740121 .}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid134861   This has been corrected.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid11740121 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\insrsid134861 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\widctlpar
\jclisttab\tx360\wrapdefault\aspalpha\faauto\ls11\adjustright\rin0\lin360\itap0\pararsid134861 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid134861 Fix->Insert Dismounts.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid134861   T
his and similar missions now work correctly.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid134861 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\insrsid134861 \loch\af3\dbch\af0\hich\f3 \'b7\tab}Fix->Links.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid134861   When the game started, with no internet connection
, the links file could become corrupt.  This has been corrected.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid134861 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\insrsid32762 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\widctlpar
\jclisttab\tx360\wrapdefault\aspalpha\faauto\ls11\adjustright\rin0\lin360\itap0\pararsid32762 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid32762 Fix->Multiplayer.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid32762   Canceling \'93Join\'94 or \'93Create Game
\'94 during multiplayer setup no longer causes a crash.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid32762 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0\insrsid134861 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar
\jclisttab\tx360\wrapdefault\faauto\ls11\adjustright\rin0\lin360\itap0\pararsid134861 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid134861 Fix->Adding Packages.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid134861   Creating 
Packages now correctly parses the unit, platoon, and company name.
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\adjustright\rin0\lin0\itap0\pararsid6237175 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid6237175 UPGRADES IN VERSION 1.07
\par }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid6237175 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\widctlpar\jclisttab\tx360\wrapdefault\aspalpha\faauto\ls11\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 
\ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 Fix->Large Obstacles.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036   Over-sized 
obstacles (such as FASCAM minefields) are now rendered on all displays, regardless of size.  An error previously caused these obstacles, when drawn with the long axis near vertical, to not be shown on some smaller displays.}{\rtlch\fcs1 \ab\af2 
\ltrch\fcs0 \b\f2\insrsid5989036 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}Fix->Direct Fire Ammunition Carriers.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 
  In some, remote situations, direct fire ammunition upload did not work correctly.  This has been fixed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 
\par }\pard \ltrpar\ql \li360\ri0\widctlpar\wrapdefault\aspalpha\faauto\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 UPGRADES IN VERSION 1.06
\par }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\widctlpar\jclisttab\tx360\wrapdefault\aspalpha\faauto\ls11\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 
\ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 Fix->DirectDraw Acceleration.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036   Disabling DirectDraw acceleration, either manually, or using the \'93Protected Mode\'94 startup icons is }{\rtlch\fcs1 \ai\af2 
\ltrch\fcs0 \i\f2\insrsid5989036 no longer required}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 , for }{\rtlch\fcs1 \ai\af2 \ltrch\fcs0 \i\f2\insrsid5989036 any}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036  video cards!}{\rtlch\fcs1 \ab\af2 
\ltrch\fcs0 \b\f2\insrsid5989036 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}Scaling to Movement.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 
  The search radius for support by fire positions and position areas and the size of moves to bypass obstacles is now scaled to the movement speed of units and hierarchies, rather than hard-coded.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 Kill Odds.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 
  The pH (percent hit) calculation has been modified to better reflect the effects of the \lquote Hold Fire\rquote  order.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 Fix->Spelling.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 
  Several spelling errors in the Results window have been corrected.  
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 Suppression Model.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 
  Direct fire suppression now reflects pK (\'93percent kill\'94 odds), suppression radius, and target protection value, as opposed to }{\rtlch\fcs1 \ai\af2 \ltrch\fcs0 \i\f2\insrsid5989036 only}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 
 reflecting weapon pK.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 Fix->Recall Detached.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 
  Recalling units detached from hierarchies caused some strange behavior in the passing of orders to units in the hierarchy.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 Fix->Hierarchy Window.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036   Clicking on li
st boxes in the hierarchy info window locked input to the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 ATF Engine}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 .
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 Fix->Closing Crash.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 
  Closing a scenario that includes enemy holes and obstacles caused crashes to desktop for some users.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 Fix->Hierarchy Stop.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 
  Certain conditions could cause stopped hierarchies to move, or not display stop orders.  This has been corrected.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 Fix->M113 {\*\xmlopen\xmlns2{\factoidname place}}{\*\xmlopen\xmlns2{\factoidname 
PlaceName}}View{\*\xmlclose} {\*\xmlopen\xmlns2{\factoidname PlaceType}}Range{\*\xmlclose}{\*\xmlclose}.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 
The view range for M113 chassis vehicles (excluding the M981 FIST-V) and several similar vehicles has been corrected.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 
\par }\pard \ltrpar\ql \li0\ri0\widctlpar\wrapdefault\aspalpha\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 UPGRADES IN VERSION 1.05
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\tx720\wrapdefault\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\widctlpar\tx360\wrapdefault\aspalpha\faauto\ls11\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 
\ltrch\fcs0 \b\f2\insrsid5989036 Position Area Formation.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 
  The Position Area formation has been refined in several regards, including to better use terrain, better replicate light infantry operations, and better position mortars.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 Scenario \'93Flipping\'94.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 
  Tools have been added to the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 Armored Task Force Scenario Builder}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 , to allow users to flip scenarios so that \'93red\'94
 forces are played by the player, and \'93blue\'94 forces become AI-controlled (users will still have to script Faction AI for computer-controlled forces, however).
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 Protected Mode Startup.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 
  We have added shortcuts that start }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 Armored Task Force}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 , the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 ATF Scenario Builder}{\rtlch\fcs1 
\af2 \ltrch\fcs0 \f2\insrsid5989036 , and the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 ATF Power Toolkit}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036  in \lquote Protected Mode\rquote 
.  This is intended for players that experience problems with their video cards that require disabling of hardware acceleration.  You can find these shortcuts in a sub-menu of the \lquote }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 
Armored Task Force\rquote }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036  folder in the \lquote Programs\rquote  menu.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 
>Breach Path-Finding.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036   Units frequently got \'93hung up\'94 in obstacle breaches.  We have improved this path-finding routine.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 >Artillery Tra
verse.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036   Traverse times for artillery fire missions were not being computed properly.  If one limit was set to \'930\'94, this bug could cause a crash to desktop.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 
>Import Database.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036   This function no longer causes a hard crash to desktop.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 >}{\rtlch\fcs1 
\ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 Auto-Generate SBF.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036   An error caused the map builder in the Power Toolkit to \lquote hang\rquote  when creating new AI Maps.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 
>Aircraft on the Ground.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036   Line of sight calculations for fixed- or rotary-wing aircraft now includes both line of sight }{\rtlch\fcs1 \ai\af2 \ltrch\fcs0 \i\f2\insrsid5989036 and}{\rtlch\fcs1 \af2 
\ltrch\fcs0 \f2\insrsid5989036  terrain calculations.  Also, an \lquote On the ground\rquote  notification has been added to aircraft info windows.  
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 >
{\*\xmlopen\xmlns2{\factoidname address}}{\*\xmlopen\xmlns2{\factoidname Street}}Enemy Road{\*\xmlclose}{\*\xmlclose} Craters.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 
  Adding enemy road craters to a scenario caused a crash to desktop.  This has been corrected.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 
>Number of Breaches.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036   Changing the number of breaches in an engineer vehicle in a database now updates the units of that type in each scenario that is loaded.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 >Smoke Crash.}{
\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036   In the scenario builder, giving the \lquote smoke\rquote  order via a hierarchy context-sensitive menu caused a crash.  This has been fixed.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\widctlpar\tx360\tx810\wrapdefault\aspalpha\faauto\ls14\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 
\ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 >FC Paste Crash.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036   Giving the \lquote FC Paste\rquote  order (from the \lquote SOP\rquote 
 menu) in the Scenario Builder no longer causes a crash to desktop.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\widctlpar\tx360\wrapdefault\aspalpha\faauto\ls11\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 
\ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 >Indirect Fire Randomness}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 .  Code has been added to make the impact points of indirect fire more \lquote 
random\rquote .
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\widctlpar\tx360\wrapdefault\aspalpha\faauto\ls13\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 
\ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 >Duplicate Hierarchy Names.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 
  Adding packages and pasting units in the Scenario Builder could potential cause hierarchies in one faction to have the same name as factions in another, which could cause errors when issuing hierarchy or
ders.  Code has been added to detect and correct this error.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix->Disappearing Units.}{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid5989036   When canceling \lquote Edit\rquote  from the \lquote Units\rquote  menu, units were not turned back on for drawing until the main window was updated by scrolling or some other method.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\insrsid5989036 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix->Save Game Reset.}{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid5989036   Saving and reloading a game reset all of the artillery ammo for a scenario.  This has been corrected.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 >Start Order.}{
\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036   The \lquote Add Package\rquote  function now adds a \lquote Start Time\rquote  order, with a time, to the base nodes of the units and hierarchies added, for neutral and enemy packages. }{\rtlch\fcs1 
\ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix->{\*\xmlopen\xmlns2{\factoidname place}}Mission{\*\xmlclose}
 Objectives.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036   Time mission objectives are now correctly described in the \lquote Results\rquote  page at the end of the game.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix->Spot Report.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  The spot report log had a typo with two \lquote an\rquote s on observed enemy or neutral units.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par UPGRADES IN VERSION 1.04
\par }\pard \ltrpar\ql \li360\ri0\nowidctlpar\wrapdefault\faauto\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls8\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls8\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Terrain Breaching.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  With terrain types designated as obstacle types, breachers and engineers of the appropriate type can now breach them.  These breaches are saved as part of save games (which unfortunately breaks games saved from previous versions)}{\rtlch\fcs1 \ab\af2 
\ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix->Random Number Generator.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  On some systems, probabilities for pH and pK seemed to be higher than those listed in the database.  We have redesigned the random number generator to increase its, well, randomness.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix->Hold Fire for Aircraft.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  In the Scenario Builder, the hold fire order could not be given to \'93No Stop\'94 fixed-wing aircraft.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix->Hierarchy Tree.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Increased the stability of moving hierarchies in the Hierarchy Tree.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix->Open Carrier Graphic.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  A carrier that displayed a different graphic piece when loading dismounts would \'93flicker\'94 during game play.  This condition also affected emplaced and \'93no breaches remaining\'94 units.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix->Software Updates.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  The silent software update that checks for updates at ProSIMco.com now behaves properly with computers with phone modems that are not connected.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls9\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls9\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix->Connection Chat Window.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  There was a conflict between accelerator keys and the connection chat window causing \'93hot key\'94 function to be activated while typing.  This has been fixed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\widctlpar\jclisttab\tx360\wrapdefault\aspalpha\aspnum\faauto\ls10\adjustright\rin0\lin360\itap0 {
\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix->Power Toolkit Map Builder.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036   }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 
There was no way to change the name of Elevation Map (.emp) files after they were created and saved.  Additionally, the \'93Auto-Generate SBF\rquote s\'94 function no longer plans SBF\rquote s on water and other impossible terrain.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix->Laser Observers}{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid5989036 .  The range for lasing for COLT\rquote s and OH-58D\rquote s has been corrected in the default database.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\widctlpar\jclisttab\tx360\wrapdefault\aspalpha\faauto\ls11\adjustright\rin0\lin360\itap0 {
\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 ->pK Correction.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 
  A number of disparate problems have been resolved which, collectively, made the pK and pH resolution malfunction in some situations.  Thanks to Kevin Bluck for isolating the error.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 >React To Fire.
}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036   An error that caused units to begin moving if fired upon has been resolved.  Thanks, again, to Kevin Bluck for isolating the problem.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 
>Export Map Terrain.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036   The ATF Power Toolkit, when making an export map, would outline terrain even if it was invisible.  This has been fixed.
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
\par }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 UPGRADES IN VERSION 1.03
\par 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Import Maps from BCT.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  You can now import maps from BCT: Brigade Combat Team and BCT Commander into Armored Task Force.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Roads in Impassible Terrain.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Roads now make otherwise blocked terrain trafficable.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix->pK Facings.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  A bug in the pK logic was occasionally causing the engine to use rear-facing pK\rquote s against forward facing vehicles, among other anomalies.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix->Database and Map Edit Dialogs.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  The \'93browse\'94 buttons on these dialogs did not work correctly if the corresponding text box contained no information.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix->Newly Added Terrain.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Newly added terrain in the Power Toolkit was not visible until after saving and loading the map.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix->Undrawn Graphics.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Occasionally, circles and boxes in Maneuver Graphics and SITTEMP\rquote s were not being drawn.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par UPGRADES IN VERSION 1.02
\par 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 ATF Power Toolkit.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  It is finally here!  Users can now change any facet of the database }{\rtlch\fcs1 \ai\af2 \ltrch\fcs0 \i\f2\cgrid0\insrsid5989036 or make maps}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 .}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Make Maps.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Using either USGS DEM format data (3 arc-second resolution, 1 degree X 1 degree data sets) or the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 ProSIM Company}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
 .XDM custom format elevation data, users can produce their own maps for ATF.  }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Edit Maps.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Users can now edit existing maps, adding or deleting terrain features.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 New AI Terrain Types.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  In order to make map making easier for scenario makers, we have added a new \'93Blocked Terrain Map\'94
 AI Terrain type which automates the designation of impassible terrain.  We have also automated the SBF AI Terrain identification.  This will both make map making easier }{\rtlch\fcs1 \ai\af2 \ltrch\fcs0 \i\f2\cgrid0\insrsid5989036 and}{\rtlch\fcs1 \af2 
\ltrch\fcs0 \f2\cgrid0\insrsid5989036  increase the realism of SBF selection using the SBF/Defense order during the game.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Database Editor.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
Users can create or change any element of the database.  This includes adding or changing vehicles, changing or adding sounds and icons, changing pK values for weapons and vehicles, or anything else you can imagine.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Import/Export pK Table.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  We have added a great new tool to }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 ATF}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 .  You can now export the pK\rquote 
s for the current database, or any custom database you build, to a comma separated variable (.csv) list.  You can then edit it using Microsoft Excel, or any other compatible database editor and then import it }{\rtlch\fcs1 \ai\af2 \ltrch\fcs0 
\i\f2\cgrid0\insrsid5989036 back into }{\rtlch\fcs1 \ab\ai\af2 \ltrch\fcs0 \b\i\f2\cgrid0\insrsid5989036 ATF}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 . Those of you familiar with the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid5989036 BCT Construction Set}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036  will appreciate this feature.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-> Options Dialog.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  The bug some users experienced which prevented them from opening the Options Dialog has been fixed.  Whew!}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 ATF Tutorial.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036   Chapter 2 of the User
\rquote s Manual has been converted to HTML and included with both the demo and release version of ATF.  It can be accessed in the demo version by clicking on the \'93Tutorial\'94 button on the opening, \'93About ATF\'94 dialog box. 
 In both the release and demo version, it can be accessed from the \'93Tutorial\'94 menu item in the \'93Help\'94 menu.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Dismounts.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Dismounts are now harder to see but easier to kill with direct fire.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Aircraft.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Fixed-wing and rotary-wing aircraft are now harder to kill (though fixed wing is much more survivable than rotary wing).  Be careful what you ask for\'85}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 UH-60L.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  We have added a Blackhawk to the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 ATF}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036  database.  It does not slingload equipment, but it will carry dismounts.  (Sorry. You\rquote 
ll have to wait for }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Air Assault Task Force}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 ).}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Delete Nodes Hot Key.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036   The \'93Delete
\'94 key now activates the \'93Node Delete Mode\'94 when you are already in the \'93Path Planning\'94 mode.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Right-Click Order Cancel.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  While the functions are active, Right-Clicking on a unit or hierarchy c
ancels dismounting, mounting, deploying mines, march speed, or suppress orders.  Right-clicking no longer turns off any of these functions (they must be turned off from the menu or toolbar).}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 

\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Order Issue Cleaned Up.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  The issue of orders, SOP\rquote s, and actions to groups and hierarchies is now much cleaner.  Group selection will now \'93toggle\'94 all orders and SOP\rquote 
s on and off, not just those that can be given to the whole group.  Also, if you save or make a group with loose units in it, they will be ordered, even if not visible.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Lag Symptoms Reduced.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
Throughout the engine we have optimized the time update routines for all types of units and capabilities.  This will be noticeable in improved performance of indirect fire, mounting and dismounting, and emplacing 
units, when there is excessive lag due to Enemy AI routines.  }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 AI Lag.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
We have also done a lot of optimization of AI routines to reduce the amount of noticeable lag when many Enemy hierarchies are making decision point AI calculations at once.  This is most noticeable in the \'93Death Valley Task Force Defense\'94
 scenario, where the game had excessive lag at 2:30 time elapsed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Terrain Analysis Optimization.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  We have also added a \'93terrain pre-processing\'94 method which optimizes the AI terrain analysis process.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Allied Results Report.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  The starting and ending combat power for allied units is now displayed on the Results window after a scenario is over.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Task Organization and Formations.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  After time has started, adding elements or platoons to a hierarchy that is stopped does not cause it to move, even if it is in formation.  The most visible impact of this change is that it allows players to transfer artillery from a battery without FDC
\rquote s to a battery with FDC\rquote s, without moving the receiving battery.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\*\xmlopen\xmlns2{\factoidname place}}{\*\xmlopen\xmlns2{\factoidname country-region}}{\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar
\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Iraq{\*\xmlclose}{\*\xmlclose}
 4 Allied ABF.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036   B / 2-8 CAV now completes its Attack By Fire mission, providing you with direct fire suppression at the bridge head in {\*\xmlopen\xmlns2{\factoidname place}}
{\*\xmlopen\xmlns2{\factoidname City}}Baghdad{\*\xmlclose}{\*\xmlclose} in Second Gulf War 4 (Baghdad Assault).}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 No More {\*\xmlopen\xmlns2{\factoidname place}}Battery{\*\xmlclose} PGM Missions!}{\rtlch\fcs1 
\af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  In a step toward realism (and keeping us from getting our butts kicked in multiplayer) a single observer can only observe a single PGM at a time (just like real life).  A single group or hierarchy will only fire one PGM per-click, to assist the }{
\rtlch\fcs1 \ai\af2 \ltrch\fcs0 \i\f2\cgrid0\insrsid5989036 honest}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036  ATF player in not accidentally planning a battery of PGM at once.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 

\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\widctlpar\jclisttab\tx360\wrapdefault\faauto\ls6\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 
\ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Do Not Emplace Woes.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 Stopping an artillery formation with the \'93Stop\'94 order now turns off \'93Do Not Emplace\'94.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Node Placement LOS.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Right-clicking while placing a new node now, as the help file and manual states, causes the LOS fan to appear.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 FASCAM and PGM processing.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  FASCAM now takes four times longer than normal missions to compute and load.  PGM now takes twice as long as normal missions to compute and load.  This increases the realism of the execution of these munition types.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Illum Planning.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Unless you select a linear or open sheaf, only one illum will be planned per group or hierarchy.  This prevents the wasting of excess illum rounds.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-> LOS Bug.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  An error in the sighting algorithm caused units to be visible as \'93unidentified\'94
 no matter how far away they were, as long as there was line-of-sight.  Fixing this both makes recon more challenging and speeds up the overall game engine, reducing lag significantly.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-> Direct Fire Limits.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Direct fire weapon systems now respect their left and right limits when engaging targets.  Turrets will also obey left and right limits set in the database.  Limits are now defined in the database (and }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid5989036 Scenario Builder}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 ) as \'93left-negative\'94 for left of center definitions.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-> Indirect Fire Traverse.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Indirect fire weapon systems now respect their deflection limits for left and right traverse.  Traverse limits are now defined in the database (and }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Scenario Builder}{\rtlch\fcs1 \af2 
\ltrch\fcs0 \f2\cgrid0\insrsid5989036 ) as \'93left-negative\'94 for left of center definitions.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Randomizer Code.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  The random number generation code for ATF is, well, more random now.  The most dramatic impact is that base battle plan\rquote s for scenarios will be selected more often.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Disable Auto-Scroll}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
.  Auto scroll will no longer function when the application does not have input focus (you are working with another program or }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 ATF}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
 is minimized).}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 FDC-Indirect Fire Units. }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
 Units that are }{\rtlch\fcs1 \ai\af2 \ltrch\fcs0 \i\f2\cgrid0\insrsid5989036 both}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036  Indirect Fire units }{\rtlch\fcs1 \ai\af2 \ltrch\fcs0 \i\f2\cgrid0\insrsid5989036 and}{\rtlch\fcs1 \af2 
\ltrch\fcs0 \f2\cgrid0\insrsid5989036  Fire Direction Centers (in ATF, mortars) do not have to be in a hierarchy to fire any longer.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036  
\par {\*\xmlopen\xmlns2{\factoidname place}}{\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn 
\pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Mission{\*\xmlclose} Resiliency.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid5989036 Missions have gotten smarter.  They cope better with the loss of leadership and do a better job of finding hierarchy centers.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-> Event Box Bug.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Creating an event box in the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 ATF Scenario Builder}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036  either crashed the whole program or caused a drawing error.  This has been fixed.}{
\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-> Deleted Smoke.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Many users observed that, when the clock was stopped, any smoke that was on the screen would be deleted and not reappear when the clock restarted.  This was a manifestation of a much more insidious clock bug which we have now eradicated.}{\rtlch\fcs1 
\ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Rotary Wing Aircraft and Artillery.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
It is now possible to suppress }{\rtlch\fcs1 \ai\af2 \ltrch\fcs0 \i\f2\cgrid0\insrsid5989036 or}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036  destroy rotary wing aircraft with artille
ry or mortar fire.  Enemy AI will now target these assets as well.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Cancel Mount/Dismount Time.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  After the clock is started, canceling mounting or dismounting takes time according to the amount of time required to open or close the personnel carrier.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Download Links}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 .  At startup, }{
\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 ATF}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036  and }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 ATF Scenario Builder}{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid5989036  now, if possible, download links to the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 ATF}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036  home page and the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid5989036 ATF Arena}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036  to facilitate online help and the multiplayer functions.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\widctlpar\jclisttab\tx360\wrapdefault\faauto\ls7\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 
\ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-> Scenario Builder Map Display.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 Program was starting with \'93Color Map\'94 even when \'93Contour over Color\'94 is default.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid5989036 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}Fix-> Making Graphic Objects.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036   }{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\insrsid5989036 When making a circle or rectangle for graphics, dragging right to left made object disappear (not be created).}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-> Database Errors.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  The BRDM-2 ATGM now has an AT-5 la
uncher.  Added real-life nomenclature for BM-21 ammunition.  The M991 FAASV has had its name corrected and now actually carries artillery ammo, rather than tank ammo.  The lethality of air delivered missiles (the AGM-65/D, AGM-114C/L, AT-6C, AT-16) has be
en increased.  The SA-9 launcher now has a missile.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-> Mission-Issued \'93Dismount\'94 Order.}{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid5989036  When a {\*\xmlopen\xmlns2{\factoidname place}}Mission{\*\xmlclose} script issued a dismount order to a moving hierarchy with a formation set, the hierarchy never executed the dismount command.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-> Placing Holes Snagged Units.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Tool-tips during movement of obstacles and holes has been shut off.  Their presence caused units to be picked up occasionally when trying to drop holes on them.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-> No Tanks and Missions.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Scenarios where the enemy had no tanks made Missions not work properly.  This was most apparent in Second Gulf War 4 (Baghdad Assault).  This has been fixed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Elevation Algorithm Refined.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  The elevation model for the map has been \'93smoothed out\'94 to linerally extrapolate (we had to look that up) between data points on the map.  The result, a more realistic LOS and movement model.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Victory Conditions Checks Optimized.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036   
}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 If enemy does not have remaining number of vehicles from \'93no pen\'94 victory condition player does not have to wait for time to elapse t
o win.  If all of friendly units are destroyed, the player loses, regardless of progress in victory conditions.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 NTC 1 \'93No-Pen\'94 Time.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  The elapsed time at which the NTC 1 (Bulldog Escarpment) scenario ends has been extended.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Online Help Links.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Links to the online help at the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 ProSIM Company}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036  home page have been added to the \'93help\'94 menu.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 Turret Lasing.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 
Lasing a target should turn turret that direction
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 Breach {\*\xmlopen\xmlns2{\factoidname place}}{\*\xmlopen\xmlns2{\factoidname City}}Mission
{\*\xmlclose}{\*\xmlclose}.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 Abort breach order if company has no more engineers}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\widctlpar\jclisttab\tx360\wrapdefault\faauto\ls6\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 
\ltrch\fcs0 \b\f2\insrsid5989036 Screen {\*\xmlopen\xmlns2{\factoidname place}}{\*\xmlopen\xmlns2{\factoidname City}}Mission{\*\xmlclose}{\*\xmlclose}.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036   }{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\insrsid5989036 Reduced default \'93enemy strength\'94 thresholds for \'93Screen\'94 {\*\xmlopen\xmlns2{\factoidname place}}{\*\xmlopen\xmlns2{\factoidname City}}Mission{\*\xmlclose}{\*\xmlclose}.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid5989036 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 LOS on Hierarchy Moves.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036   }{
\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 While moving a hierarchy by the flag or icon, right click showed the LOS from the arrow location.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 This behavior made no sense and has been removed.}{
\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 Task Organization Changes Trigger \'93Save\'94 Option.}{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\insrsid5989036   Dragging elements in the Hierarchy Tree now causes the \'93Save\'94 function from the \'93File\'94 menu to become available.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 \'93I See Dead People\'94.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 
  Destroyed units no longer appear in the Overview Window.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 Allied Spot Reports.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 
  Allied units no longer appear in spot reports as \'93enemy\'94.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 Ammo Upload.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Right-clicking now resets the choice of carriers for ammo upload.  Actually uploading ammo now deselects carriers and makes a click, so it is obvious that the action was successful.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 Scenario Builder Clock.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  To improve the fidelity of scenario testing in the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Scenario Builder}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
, units will only ignore impassible terrain if it is breachable.  Otherwise, it will react normally.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 Fix-}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 > Ghost Unit Grabbing.
}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036   Clicking in the upper-left corner of the map would select units that were not there.  This has been fixed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid5989036 Fix-}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
> Hot Key/Text Entry Bug.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036   Hot Keys are now deactivated when ever text input is required (Chat Log, Server Dialogs).  In the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
Scenario Builder}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 , this bug was also present when inputting hierarchy names.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-> Disappearing Suppress Circle.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  The suppression circle was not drawn when the unit or hierarchy owning the circle was not visible on the screen.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-> Invisible Objectives.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Large graphic circles of all types became invisible and great zoom levels.  This was most noticeable in Second Gulf War 1 (Basrah Attack) with OBJ GREMLIN disappearing at zoom.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-> Dead Locked Elements.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  When a unit that was a locked element died, its icon in the hierarchy tree was not changed to a skull.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-> Builder Icon Update.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  In the builder, if you changed the icon for a unit, vehicle, or hierarchy, it would not be updated on the screen until after zooming or unzooming.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Right-Click Menu Behaves.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  You can no longer access the right-click, context sensitive menu for units and hierarchies on the map while any function is active.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-> Iraq1 Graphics.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  There was a spare brigade boundaring marker floating at the bottom of the Second Gulf War 1 (Basrah Attack) scenario graphics.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-> NTC 3 CRP\rquote s.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  The northern most CRP appeared as mech infantry, even though it consisted of tanks.  The middle CRP was \'93hanging\'94 at its support by fire position.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-> Enemy Multiplayer GUI.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  When a player joined the enemy team, his graphics were not being switched (SITTEMP becomes Maneuver Graphics) and received holes were not appearing as red.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-> Centered Child Windows.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Windows that should be centered on the main window, now center on the main window.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-> Hierarchy Ghost Path.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036   When \'93
show all paths\'94 is active, company and platoon paths are shown even if these hierarchies are not visible (because they are leaderless).}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-> FM Log.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Times in the Fire Mission Log are now accurate.  Also the output has been adjusted so that no information will be \'93hidden\'94 off of the margins of the window.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 > }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\insrsid5989036 Overview Map.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036   Overview map cut off the bottom of map.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-> IF/DF Ammo Delete.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Only we had to deal with this bug, but in preparation for the release of the database editor, deleting ammo for these vehicle capabilities no longer crashes the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Power Toolkit}{\rtlch\fcs1 
\af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 .}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-> Formation Lead.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Identified and fixed several bugs related to maneuvering formations around broken terrain.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\widctlpar\jclisttab\tx360\wrapdefault\faauto\ls6\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 
\ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-> Terrain Height and Aircraft.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036   }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 
Terrain not checked for height when checking aircraft for landing, defilade pop-up, or altitude determination.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-> Position Area Move.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036   }{
\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 Picking up and moving a hierarchy in Postion Area formation reversed its direction}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-> SBF Formation Crash.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036   I
f all units in an SBF/Defense formation were destroyed, the game would crash.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-> Typos}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
.  We have cleaned up all of the grammar and spelling errors that have been found in the OPORD\rquote s and scenario descriptions(Hey, we\rquote re developers, not English teachers!)}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-> AMC.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036   The \'93At My Command\'94
 toggle has been removed from the \'93Fire Order Dialog\'94.  This option will return when implemented, with }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Air Assault Task Force}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 .}{
\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Formation \'93Click\'94.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Selecting a standard formation from a context-sensitive menu now causes a \'93Click\'94.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fix-> Units Under Flag Deleted.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  If the user attempted to delete a hierarchy by clicking on its flag, and units were underneath, they would also be deleted.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Color Warning.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036   The \'93
24-bit Color Max\'94 warning has been added to the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Scenario Builder}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 .}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 

\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Database Editor Clean-up.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Now that we have a database editor, we have fixed some issues that, before, only we had to deal with.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af2\afs20 \ltrch\fcs0 \f2\fs20 \hich\af2\dbch\af0\loch\f2 o\tab}}\pard \ltrpar\ql \fi-360\li1080\ri0\widctlpar\jclisttab\tx1080\wrapdefault\faauto\ls7\ilvl1\adjustright\rin0\lin1080\itap0 {\rtlch\fcs1 \af2 
\ltrch\fcs0 \f2\insrsid5989036 Add \'93Scrub Weapons\'94 for deleting weapon.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af2\afs20 \ltrch\fcs0 \f2\fs20 \hich\af2\dbch\af0\loch\f2 o\tab}Add \'93Scrub IFAmmo\'94 to deleting Indirect Fire ammo.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af2\afs20 \ltrch\fcs0 \f2\fs20 \hich\af2\dbch\af0\loch\f2 o\tab}Hitting \'93back\'94 from \'93Kill Odds\'94 dialog at zero index caused a fault.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af2\afs20 \ltrch\fcs0 \f2\fs20 \hich\af2\dbch\af0\loch\f2 o\tab}Browse buttons in Map:Edit function do not jump to data directory to select files}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 

\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af2\afs20 \ltrch\fcs0 \f2\fs20 \hich\af2\dbch\af0\loch\f2 o\tab}}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid5989036 Changing color tile file name makes contour tile file name read same
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af2\afs20 \ltrch\fcs0 \f2\fs20 \hich\af2\dbch\af0\loch\f2 o\tab}After changing directory as part of \'93new|export map\'94, switching from color to contour couldn\rquote t find file (program didn\rquote 
t switch back to data director to look for the file}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par 7. UPGRADES IN VERSION 1.01a
\par }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Passing Holes/Mines Crash.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
This rather serious bug caused the game to crash whenever one team member passed holes or mines to another.  It also, in some instances, cause a crash when the clock was started.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
\par }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 8. UPGRADES IN VERSION 1.01
\par 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Pink Border Problem.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  On some NVidia-based video cards, some icons displayed pink borders at some zoom levels.  We\rquote ve been working on this one since Version 0.41.  We finally think we have this error corrected.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Objective Victory Condition.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Winning scenarios with objectives required you to occupy the objective with one vehicle or team more than was specified in the Mission Objectives.  This has been fixed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
\par }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 9. UPGRADES IN VERSION 1.00
\par 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Scenario Builder Hard Crash.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Selecting \'93Add Unit Package\'94 immediately after \'93Create All New Scenario\'94 prompts were complete caused a hard crash.  This has been fixed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 \'93Add Package / Block Add\'94 Crash.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid5989036 Functions which added groups of hierarchies, units, obstacles, and or holes in the Scenario Builder caused a hard crash once the group was placed by left-clicking.  This has been fixed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid5989036 
\par {\*\xmlopen\xmlns2{\factoidname place}}{\*\xmlopen\xmlns2{\factoidname PlaceType}}{\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar
\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Mount{\*\xmlclose} 
{\*\xmlopen\xmlns2{\factoidname PlaceName}}Function{\*\xmlclose}{\*\xmlclose}.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 The mount function, when selected from the \lquote Actions\rquote  sub-menu of a unit\rquote 
s context-sensitive menu, now works correctly.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Terrain Engine.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
We have greatly increased the efficiency of the terrain engine when processing both visibility and movement.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Catastrophic Save Error.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  When building a scenario, switching back from a battleplan, then selecting save destroyed all of the hierarchies for a scenario.  This has been fixed.  But we found it the hard way.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Delete Unit UI.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
Selecting a hierarchy while deleting units no longer initiates drag-clicking.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Group Orders.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  A bug that created unpredictable results when giving orders to groups of hierarchies and units has been eradicated.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Group Orders.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  An error in the scenario builder caused selection boxes around graphics objects not to be drawn when graphics objects were selected during component creation.  This has been fixed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Faction AI Edit and Delete.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  These functions no longer prompt you for an order name, they simply jump to the only AI Order for the selected faction.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Faction AI \lquote Cancel Suppress\rquote .}{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid5989036   The decision point global AI for enemy and neutral forces in single-player play no has the power to order units and hierarchies to stop suppressing an area.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par UPGRADES IN VERSION 0.95
\par 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Scenario Builder.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  We have completed the full, release version of the Armored Task Force Scenario Builder.  To start it, select \lquote Scenario Builder\rquote  from the Start Menu after starting Armored Task Force.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Shortcut Keys and Objective Page.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  When editing the Objective Name while planning missions, certain hot-keys would also activate hotkeys, this has been fixed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Hole Pickup.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Holes have been made twice as easy to grab.  This applies to all zoom levels.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Colin Du Toit Path Errors.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036   Selecting 
\'93Recall Detached\'94 while assigning a path no-longer creates an error.  Similarly, assigning paths to companies no longer creates \'93infinite\'94 paths for detached platoons.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Node \'93Eating\'94/ Hung Vehicles.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  We have finally tracked down the coding error that caused small platoons to \'93eat up\'94 nodes in the path as though they were being deleted.  This, coincidentally, was the same bug that caused units to be \'93left behind\'94
 during platoon movement.  This bug has been mercilessly slain, after which we burned it on a pyre and danced around its charring\'85  You get the idea.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\*\xmlopen\xmlns2{\factoidname place}}{\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn 
\pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Mission{\*\xmlclose} Problems.}{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid5989036   We have plugged a number of AI code holes that caused odd behavior in many of the tactical mission scripts.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 FDC Update.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036   Under certain ci
rcumstances, units with FDC\rquote s acted as if they did not have them.  This had the result of making them \'93unselectable\'94 for fire mission planning.  This bug has been fixed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\*\xmlopen\xmlns2{\factoidname place}}{\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn 
\pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Mission{\*\xmlclose} Defaults.}{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid5989036   The default displacement values for \'93Company Defense\'94 and \'93Screen\'94 missions has been altered to make for a more feasible \'93out of the box\'94 mission TACSOP.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Instructions Obscured.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  The instructions for the \'93Displace\'94 panes of the \'93Screen\'94 mission property sheet have been shortened so that they are not truncated in the window.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fly-Over Tips.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  The tool tips for platoons subordinate to companies were not working if platoons were shown, but companies were turned off.  This has been fixed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par UPGRADES IN VERSION 0.91
\par 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Shortcut Keys.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036   It\rquote 
s finally here.  We have introduced \'93Hot Keys\'94 which provide highspeed access to some of the most common functions.  We have also updated the help file to highlight the toolbar and shortcut key features.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Scenario Builder Support.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  The game shell now provides access to start and run Armored Task Force Scenario Builder, though this component is not included in this upgrade.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Position Area Formation.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
The size of this formation for all hierarchies has been reduced.  This both creates a smaller footprint for indirect fire units on the battlefield and facilitates use of the \'93Upload\'94 command from the \'93Actions\'94 menu for re-supply.}{\rtlch\fcs1 
\ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Delete Node Crash.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 If you selected 
\'93Delete\'94 from the \'93Edit\'94 menu while dragging a node (before dropping it) and then clicked anywhere on the map, the game would crash.  User\rquote s will no longer experience this bug.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Drag and Drop Hierarchy Crash.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
Bug causing a crash when one unit was dropped on top of another in the Hierarchy Tree Window has been fixed.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Cut Bug.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Cutting the path for a unit or hierarchy now resets the select path to a null path.
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par UPGRADES IN VERSION 0.90
\par }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Team vs. Team Play.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 It\rquote 
s here!  Finally, we have added team vs. team play to Armored Task Force.  After you have started play with two players, other players can join either team.  They are then passed units, holes, and mines using the \'93Pass Units\'94 function from the \'93
Multiplayer\'94 menu.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fire {\*\xmlopen\xmlns2{\factoidname place}}Mission{\*\xmlclose} Transmission.  }{\rtlch\fcs1 
\af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 A bug caused fire missions to not be transmitted correctly to other players during multiplayer games.  This has been fixed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Do not Emplace.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  This SOP, rather than working as intended, was causing units to emplace immediately rather than not emplace at all.  This has been corrected.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Defense Crash.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  A company in a defense caused a crash when it met the criteria to move to an alternate position.  The problem in the AI Script has been resolved.  In addition, the AI engine has been patched to prevent similar errors from resulting in a hard crash.}{
\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Mode of Travel Bug.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  When giving a hierarchy virtually any mission, if you chose \'93Move Dismounted\'94 as the mode of travel and had dismounts remaining unmounted at the end of Phase I of the mission, they would still be detached.  This has been fixed in every m
ission and in AI code.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Enemy Player Environment. }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
 When you play ATF as a \'93Red\'94 player, or create setups for \'93Red\'94 gameplay, you will not see the mission order.  Also, graphics will be switched and holes and obstacles will appear in red.  Finally, toolti
ps no reflect the correct color when the player is playing \'93Red\'94 forces.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Map Draw Anomalies.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Corrected a rounding error which caused map to be drawn incorrectly, with missing or juxtaposed tiles, at zoom out settings.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Formation Crash.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036   Corrected a h
ard crash bug which occurred when AI determined a path and obstacles were not loaded.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\*\xmlopen\xmlns2{\factoidname place}}{\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn 
\pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Mission{\*\xmlclose} Results.}{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid5989036   If you are playing as the enemy in a Multiplayer game, the numbers of vehicles and teams in the mission results dialog is now correct.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\*\xmlopen\xmlns2{\factoidname place}}{\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn 
\pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Mission{\*\xmlclose} Planning.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid5989036 
Mouse input for hierarchy missions is now easier to understand.  As you provide input, previous inputs appear in blue, which allows you to use them as references for subsequent inputs.  We have also added a direction arrow to the SBF line input graphic.}{
\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Pasting Path to Vehicles.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Nothing happened when using the \'93Paste\'94 or \'93Paste In Line\'94 functions from the \'93Edit\'94 menu while both Platoons and Companies were turned off (not visible).  The problem has now been corrected.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid5989036 
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par UPGRADES IN VERSION 0.86
\par 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Help File.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Armored Task Force now has an updated Help File, which is context sensitive and referenced to windows in the game.  For help on the currently focused window, press F1.  To get help on a specific object, click on the \'93Context Help\'94 button 
from the tool bar and then, with the \'93question cursor\'94 click on any object.  To get to the contents, select \'93Index\'94 from the \'93Help\'94 menu.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Dynamic Links.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
The hyperlinks used in Armored Task Force are no longer hard coded.  This means we can easily pass 
updates to our net infrastructure to you, the player.  This makes us more flexible and allows us to continuously improve Armored Task Force multiplayer gameplay.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Saved Setups.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Saved setups for multiplayer games (built in the Scenario Setup Mode) are now implemented.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Formation Woes.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  The game no longer hard crashes when selecting the \'93Company Y\'94 or \'93Company V\'94 formations.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Obstacle Draw Errors.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Many players reported seeing large black or multi-colored squares over obstacles after minimizing the main window or initiation of the screen saver.  This has been fixed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Right-Click LOS Fan.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  While moving a vehicle, node, mine, or hole, right-clicking will bring up the LOS fan of the current arrow location.  This now works properly.  Also, moving hierarch
ies and groups also now allow this action.  When used while planning a path, right-clicking no longer drops an accidental node.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Viewed Echelons Saved.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  The echelon settings (View Vehicles, Platoons, or Companies) are now saved with the zoom level and remembered when map is zoomed or game is ended, just as is the case with the other view settings.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Main Map Scrolling.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  When auto-scroll is active, the main map no longer scrolls when the main window has focus.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Save Problems.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Problems loading games saved in version 0.85 have been resolved.  Unfortunately, any games you have saved that could not be opened, will not work with version 0.86, either.  But new save games should not have problems.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Join Network Game.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  The dialog to join a network game used to auto-refresh.  This would cause the medium property window to open automatically while you were trying to select a medium.  This has been fixed.  Also,
 a refresh button has been added to allow you to update the sessions list.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 No Saved Multiplayer Games.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  The game no longer prompts whether you want to continue a saved multiplayer game.  It also now saves games at zero time in multiplayer as setups. }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Missions Hanging Up.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Some missions were stopping in mid-progress if the player had planned an objective or location in impassible terrain.  We have made the {\*\xmlopen\xmlns2{\factoidname place}}Mission{\*\xmlclose}
 orders a little more flexible to deal with these contingencies.  However, ridiculously impossible missions may still hang up.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Time in Results Window.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  For scenarios with a time limit, the displayed time was screwed up when the Results Window was displayed after the game or when the game ended early.  This has been fixed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Color Depth.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036   Ad
ded a warning at the beginning of Armored Task Force which lets users whose computers are set at 32-bit or higher color know that they need to reduce their color depth.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Window Title.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  The title bar of the main window for the application now displays the scenario name rather than the scenario }{\rtlch\fcs1 \ai\af2 \ltrch\fcs0 \i\f2\cgrid0\insrsid5989036 file}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036  name.}{\rtlch\fcs1 
\ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Multiplayer Fixes.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036   }{\rtlch\fcs1 
\ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
SHOTS OUT OF NOWHERE.  Many players observed that, soon after time start, shots seemed to come from random or outrageous locations.  This problem has been corrected.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 CHAT LOG.  The Chat Log now appears beneath the toolbar without obscuring any buttons.}{\rtlch\fcs1 
\ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 SCREEN NAME.  Armored Task Force will no longer allow the player to play as \'93ATF Player\'94
.  The user must designate a new screen name to continue.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 OPPONENT EXIT.  The game used to crash if your opponent left pre-maturely.  This no longer occurs.}{
\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
START/STOP CLOCK SYNCHRONIZATION.  Problems with disconnecting players de-synching the game and stop and start time crashing the game have been fixed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 SAVE PROMPT.  You
 will no longer be prompted to save your game after a multiplayer mission.  In fact, there are no more saves of multiplayer games, as this will be unwieldy when combined with team play.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par {\*\xmlopen\xmlns2{\factoidname place}}{\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn 
\pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 MISSION{\*\xmlclose}
 OBJECTIVES.  If you are playing as the enemy, mission objectives in the results dialog are now reversed to reflect your objectives.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par UPGRADES IN VERSION 0.85
\par }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls3\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Head-to-Head Multiplayer. }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
We are offering this interim release to test the architecture changes we have made in preparation for team v. team play.  T
his does not represent the final multiplayer product.  Known issues include oddities in stopping the clock and not being able to surrender.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls3\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Weapon Help.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Weapon help for the GAU-8/A has been fixed.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls3\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Right-Click Problems.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
Right clicking in the hierarchy menu and selecting Orders, SOP\rquote s, or TACSOP\rquote s caused a crash.  This has been fixed
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls3\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Vehicles.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Originally, at some zoom levels, vehicles were shown by default.  To cause users to learn play with platoons and companies before manipulating vehicles, we have turned vehicle display off by default at all zoom levels.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls3\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Darker Graphics.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  We have made the graphics lines and text darker for friendly and enemy graphics.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls3\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Scout Formations.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  We have decreased the spacing of scout formations.  This addresses some anomalies in changing directions during paths while in formation.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls3\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Contour over Color.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036   The \'93
Contour over Color\'94 mode for the Death Valley Defense scenario is now fixed.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls3\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Suppress Tooltip.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  The suppress function on the toolbar now displays a tool tip.
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
\par }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 UPGRADES IN VERSION 0.80
\par }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Hierarchies}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
.  We have overlayed all of the platoons and companies that make up the higher echelons in ATF.  You can give these echelons orders, routes, SOP\rquote s, and Formations and Missions (see below) just as you would individual vehicles before.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Formations}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
.  Platoons and companies can be given formations for movement.  Most are movement formations and are specific to the echelon (platoon or company) and command and control (NATO or Soviet) 
of the hierarchy.  There are also special formations, SBF/Defense and Position Area, which are static formations which allow your hierarchies to take advantage of terrain and holes around the unit.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Missions.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  Your platoons and companies can be given missions which they will complete autonomously, based on the instructions you give them.  Select the mission, input the locations and info asked for by the hierarchy, and then select \'93Execute\'94
.  The hierarchy will do the rest.  You can also change the \'93TACSOP\'94 or Tactical Standard Operating Procedure for a hierarchy, so that every time it is given a selected mission, it will, by default, execute according to its TACSOP.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Enemy AI.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  The enemy now used decision point tactics, executing missions in response to its own progress, the enemy it can observe, and its internal goals and mission, just like a real enemy! 
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
\par }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 UPGRADES IN VERSION 0.50}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 .  
\par 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Help System}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
.  Armored Task Force ATR now has a complete help system, complete with contents and context-sensitive help.  To access the help file, press F1.  To access help about a specific topic, press Shift + F1 and then click on any object on the screen.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Windows NT Sound Loading.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
  One of our Windows NT 4.0 play-testers observed that the sounds did not load correctly, and sound was disabled, when a scenario was loaded.  This has been fixed in version 0.50.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Vehicle Specs Typos}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 .  The word \'93
Chasis\'94 in the vehicle specs window has been replaced with \'93Chassis\'94.  Also, the burst smoke radius for indirect fire systems was showing the value in 10\rquote s of meters, rather than in meters.  This has also been fixed.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Spot Report Window}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
.  With longer times, the spot report scroll bar does not allow user to scroll all the way to the
 end of the window.  This has been fixed.  Also, when a saved game was loaded, and sometimes during game play, spot reports from enemy units would be posted to the log.  Also, the spot report log would sometimes lock and not receive new reports.  All of t
hese problems have been fixed.
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
\par }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 UPGRADES IN VERSION 0.49}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 .  
\par 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Saved Setups}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
.  Now, when you save a game prior to starting the clock, each time you start it, it has the possibility of starting with a different enemy battle plan.  This allows you to test the same friendly setup against multiple enemy courses of action.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Color Coded Tool Tips}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
.  We have improved the \'93Tool Tips\'94 which appear when the arrow is moved over friendly or identified enemy and neutral vehicles.  These tips are now colored to indic
ate whether the unit on which the arrow rests is friendly (blue), enemy (red), or allied to friendly (green).
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Group LOS Fans}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 .  The function \'93
Group LOS\'94 from the \'93View\'94 menu is now implemented.  This function, while active, displays the Line-Of-Sight fan for every unit in the currently selected group.  This is a good tool when setting your units in a defense, as it allows you to 

\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Muzzle Flashes}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 .  The \'93shooting\'94
 animations which accompany indirect fire systems when they fire are now functioning correctly.  Also, the graphics for any other special abilities mounted on the turret of a vehicle will now function correctly.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Saved Games}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
.  Previously, saved games could not be transferred between computers.  Saved games are now compatible across any computer running the correct version of Armored Task Force.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Line Widths}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
.  The majority of Alpha Testers expressed a desire to see the lines in Armored Task Force (depicting paths, range arcs, and other information) decreased in width.  We have done this by narro
wing the lines, while still maintaining the sense of depth which we captured in the original lines.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Spot Report Log}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
.  The Spot Report Log will automatically display a horizontal scroll bar if the contents become wider than the viewable area of the window.  Also, the toolbar button and \'93View\'94 menu entry,  \'93Spot Report Log\'94
, will be checked while the Spot Report Log is displayed.  Finally, unidentified units detected are now identified as \'93unknown vehicle or team\'94 instead of as \'93unknown enemy vehicle\'94.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Icon Size Slider}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 .  When dragging the 
\'93icon size\'94 slider in the View Options Dialog, the text indicator of icon size percentage now updates automatically, during the dragging operation.
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par UPGRADES IN VERSION 0.48}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 .  
\par 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Vehicle Specs}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
.  We have added the a whole suite of Dynamic HTML Vehicle Specification Sheets.  These are different based on the loaded database.  They are accessible either from \'93Vehicle Specs\'94 on the \'93Help\'94
 menu, or by right-clicking on a unit and selecting \'93Vehicle Specs\'94.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 HTML Results Dialog}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 .  
{\*\xmlopen\xmlns2{\factoidname place}}Mission{\*\xmlclose} results are now displayed in an HTML format.  This is both more attractive and easier to read and n
o longer requires horizontal scrolling of the window.  You can also browse Vehicle Specs from this window.
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 
\par UPGRADES IN VERSION 0.42}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 .  
\par 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Spot Reports and Spot Report Log}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
.  We have added a log of reports from your units on the battlefield.  Click on the \'93Go\'94 button on the toolbar to jump to the latest spot report.  Select \'93Spot Report Log\'94 from the \'93View\'94
 menu to see a log of spot recent spot reports.  Double-clicking on a spot report from the log will jump to the location of the report.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Toolbar additions}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 .  The \'93LOS Fan
\'94, \'93Last Spot Report\'94, and \'93Spot Report Log\'94 functions from the \'93View\'94 menu have been added to the tool bar.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Hide on Contact vs. Engage on Contact}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
.  \'93Hide on Contact\'94 and \'93Engage on Contact\'94 SOP\rquote s are now mutually exclusive.  Turning on one, turns off the other.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 View Properties Changes}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
.  Clicking on the slider erased all changes previously made.  This has been fixed.  Also, The \'93Set Current as Default View\'94
 button has been removed.  It had no function, since the default view is the view at which you last closed the game.  Language on the \'93Set Default\'94
 buttons was changed to make the clearer.  The Tab Order on the dialog has also been fixed.  Finally, not all view properties were saving properly at closer zoom levels.  This, too has been addressed.
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Hide on Contact}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 .  \'93Hide on Contact
\'94 no longer, erroneously, reads \'93Engage on Contact\'94 in the unit status window.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Pink Borders Return}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
.  A feint pink border was still visible around the M1A2 turret.  We have corrected this problem.
\par {\*\xmlopen\xmlns2{\factoidname place}}{\*\xmlopen\xmlns2{\factoidname PlaceName}}{\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar
\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Artillery{\*\xmlclose} 
{\*\xmlopen\xmlns2{\factoidname PlaceType}}Range{\*\xmlclose}{\*\xmlclose} Circles}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 .  A feint pink border was still visible around the M1A2 turret.  We have corrected this problem.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fire {\*\xmlopen\xmlns2{\factoidname place}}Mission{\*\xmlclose} Log Problems}{\rtlch\fcs1 
\af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 .  We have addressed some of the flicker issues with the FM Log.  Also, the log no longer shows fire missions for dead units.  If you double-clicked on an \'93In the Air\'94
 fire mission on the fire mission log, it would jump to the incorrect position on the map.  This has been fixed.  Finally, the fire mission log will no longer obscure the Fire Order Dialog.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Info Window}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
.  The unit info window used to persist after exiting a mission and returning to the main menu.  This no longer occurs.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Screen Saver and Power Saver}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
.  In response to crashes and instability caused by the activation of the monitor power saver and the screensaver, the game now disables these features while it is running.
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Indirect Fire Ammo Replenishment}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
.  Sorry, gamers.  An error which caused your indirect fire ammunition to automatically replenish after saving and re-loading a game has been fixed.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Accelerator keys}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 .  Some keys just aren
\rquote t meant to be used.  Unfortunately, we hadn\rquote t disabled them.  We have now, though.  Don\rquote t worry, though, shortcut keys are coming.
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
\par }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Upgrades in Version 0.41}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 .  The following upgrades were made in the last release of Armored Task Force.
\par 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Jump to fire missions from Fire {\*\xmlopen\xmlns2{\factoidname place}}Mission{\*\xmlclose} Log
}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 .  Double-clicking on a fire mission in the Fire Mission Log now opens the Fire Mission Planning Mode, 
selects the firing unit, and jumps to the location of the fire mission.  If this is a mission in the air, the unit is not selected and the Fire Mission Planning Mode is not activated, but the location is still jumped to.
\par {\*\xmlopen\xmlns2{\factoidname place}}{\*\xmlopen\xmlns2{\factoidname City}}{\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar
\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Hull{\*\xmlclose}{\*\xmlclose}
 and Turret Direction Arrows}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 .  {\*\xmlopen\xmlns2{\factoidname place}}{\*\xmlopen\xmlns2{\factoidname City}}Hull{\*\xmlclose}{\*\xmlclose}
 direction arrows (which also indicate speed) and turret direction arrows are now implemented.  You can turn these on and off at different zoom levels using the \'93Options\'94 function from the \'93View\'94 menu.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Toolbar tool tips}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 .  \'93Tool Tips\'94
, the small help windows that appear when you pass over toolbar buttons, now work whether auto-scroll is on or off.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Fire {\*\xmlopen\xmlns2{\factoidname place}}{\*\xmlopen\xmlns2{\factoidname City}}Mission
{\*\xmlclose}{\*\xmlclose} Planning}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 .  Indirect Fire units will now accept fire missions while displacing, but not yet moving.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Indirect Fire Displacement}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
.  Some users observed that indirect fire units did not displace immediately when given a move order.  This has been corrected.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Can\rquote t click on units or scroll the length of the map}{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid5989036 .  Some players observed that, when the game starts in zoom levels other than 1:50,000, they could not click on the map or scroll the length of the map using auto-scroll or the scroll bars.  This has been fixed.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Right-click on a stack broken}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
.  When the user right-clicked on a stack of units in zoom levels other than 1:50,000, the stack list either appeared at an offset location, or not at all.  This has been fixed.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 CD Auto-Run problems}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
.  You can now click on multiple buttons during a single execution of the CD Autoloader.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 In the air fire missions in FM Log}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
.  The fire mission log did not previously display fire missions which had been shot but had not impacted.  These are now displayed.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Cancel after \'93Restart {\*\xmlopen\xmlns2{\factoidname place}}
{\*\xmlopen\xmlns2{\factoidname City}}Mission{\*\xmlclose}{\*\xmlclose}\'94}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 .  If the user answered \'93Cancel\'94 to the \'93Save Changes\'94 prompt after selecting \'93Restart Mission,\'94 the mis
sion would restart anyway.  This has been corrected.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Crashes during \'93Delete Fire {\*\xmlopen\xmlns2{\factoidname place}}
{\*\xmlopen\xmlns2{\factoidname City}}Mission{\*\xmlclose}{\*\xmlclose}\'94}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
.  We have fixed a bug which caused the game to crash if the user attempted to right-clcik and delete a fire mission immediately after planning it.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Info Window flash}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
.  Unit info windows briefly flashed in the middle of the screen prior to display at the bottom left corner.  This no longer occurs.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Pink borders around icons}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
.  Users with GeForce II MX based video cards observed pink borders around icons at icon sizes of less than 200%.  This has been fixed.
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Graphical stability}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
.  Enhancements have been made to the graphics engine to ensure that the engine does not \'93dump\'94 or lose graphic elements, causing distorted or non-existent icons to be displayed.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Dead/Mounted unit info}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
.  We have corrected a bug which caused artillery range arcs, artillery selection circles, and paths to be displayed for dead or mounted units.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Save View Properties}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 .  Choosing \'93
Exit\'94 from the file menu now saves your view settings, just as exiting the program from the \'93Close\'94 button does.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\jclisttab\tx360\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid5989036 Contour view at startup}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
.  Occasionally, when the last open view in ATF was a contour view, restarting the game did not return to that view.  This has been fixed.
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
\par #######################################################################
\par }{\rtlch\fcs1 \ab\af2\afs24 \ltrch\fcs0 \b\f2\fs24\cgrid0\insrsid5989036 III.  CONTACTING US.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036   Our home page is:
\par 
\par \tab }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\ul\cf2\cgrid0\insrsid5989036 http://www.prosimco.com}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
\par 
\par Direct your comments or questions to
\par 
\par \tab }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\ul\cf2\cgrid0\insrsid5989036 techsupport@prosimco.com}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid5989036 
\par 
\par }}