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{\pntxtb (}{\pntxta )}}{\*\pnseclvl9\pnlcrm\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}\pard\plain \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\adjustright\rin0\lin0\itap0 \rtlch\fcs1 \af0\afs20\alang1025 \ltrch\fcs0 
\fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 =======================================================================
\par \tab }{\rtlch\fcs1 \ab\af2\afs32 \ltrch\fcs0 \b\f2\fs32\cgrid0\insrsid15148940 Armored Task Force Engine
\par }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 \tab Version 1.33
\par }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 \tab \'a9 }{\rtlch\fcs1 \ai\af37 \ltrch\fcs0 \i\f37\cgrid0\insrsid15148940 ProSIM}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940  Company, 2006
\par =======================================================================
\par }{\rtlch\fcs1 \ab\af2\afs24 \ltrch\fcs0 \b\f2\fs24\cgrid0\insrsid15148940 TABLE OF CONTENTS
\par }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
\par \tab I. TROUBLE SHOOTING
\par 
\par \tab II.  VERSION INFORMATION
\par 
\par \tab III. CONTACTING US
\par 
\par #######################################################################
\par }{\rtlch\fcs1 \ab\af2\afs24 \ltrch\fcs0 \b\f2\fs24\cgrid0\insrsid15148940 I.  TROUBLE SHOOTING.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   
\par 
\par }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 1.  COLOR DEPTH.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   Armored Task Force is designed to operate at 24-bit color or below.  Operating at higher color depths (32-bit or 
\'93True Color\'94) can create graphical problems ranging from no \'93Contour over Color\'94 map to hard crashes of the game. The only way to solve these problems is to reduce the color depth of your computer.
\par 
\par }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 2.  MULTIPLAYER LAG.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  If playing a multiplayer game with players of widely varying bandwidth (i.e. DSL and 56.6K modem together), excessive lag in slower computers may occur.  Try to make the player
s with the fastest connection speeds the team captains.  They should initiate the game and then players with slower connection speeds should join.
\par 
\par }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 3.  SCENARIO BUILDER WOES.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   
\par 
\par Problem:  \'93The }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Scenario Builder}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940  crashes when I try to add vehicles, hierarchies, or packages if the Hierarchy Tree Window is open
\'94 or, \'93After adding vehicles, hierarchies, or packages in the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Scenario Builder}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
, opening the Hierarchy Tree Window causes a crash to desktop.\'94
\par 
\par Solution:  Most likely, your problem is one of the following:
\par 
\par 1.  All of the NATO icons in the game must be of the same size.  If you are using two different piece lists, with different size NATO icons, this will potentially crash the game.\line 
2.  If you have a piece list defined in your custom database, but have deleted the bitmap to which the piece list refers, adding any vehicle that references this piece will cause a crash.  If this is the case, select \'93Delete\'94 from the \'93Pieces\'94
 submenu of the \'93Database\'94 menu and delete the offending piece list.
\par 
\par }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 4.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 LET US KNOW ABOUT YOUR PROBLEMS!  }{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid15148940 A much more complete explanation of troubleshooting procedures is available at:
\par 
\par \tab }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\ul\cf2\cgrid0\insrsid15148940 http://www.prosimco.com/atf.htm}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
\par 
\par #######################################################################
\par }{\rtlch\fcs1 \ab\af2\afs24 \ltrch\fcs0 \b\f2\fs24\cgrid0\insrsid15148940 II. VERSION INFORMATION
\par }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\adjustright\rin0\lin0\itap0\pararsid8157672 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid8157672 UPGRADES IN VERSION 1.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 33}{
\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid8157672 .  As we built our next generation game engine, }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid8157672 Air Assault Task Force,}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid8157672  we also t
ook the time to go back and upgrade legacy releases of the }{\rtlch\fcs1 \af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid8157672\charrsid6237175 ATF}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid8157672  }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid8157672 Engine}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid8157672 .  This upgrade corrects issues found in the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid8157672 ATF }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\f2\cgrid0\insrsid8157672 core game code}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid8157672 , the foundation of }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid8157672 AATF}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid8157672 .
\par 
\par This is, by no means, every change we have included in this upgrade.  But this does summarize the biggest changes.  We HATE bugs.  If we have missed one here, let us know, at the troubleshooting contact above, and we will fix it.
\par 
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\f2\cgrid0\insrsid4407191   The \'93move reduction\'94 value for structures in now fully implemented.
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\f2\cgrid0\insrsid15148940   
\par 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix->Pieces Not Loading.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  To improve performance and decrease the memory footprint, version 1.31 only loaded those graphics used in the game.  Indirect fire muzzle blasts and observer laser spots were not being loaded and, thus, not displayed.  This has been corrected
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls32\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls32\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix->Radiating Marker.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Units bearing the \'93Radiating\'94 order now are marked with a symbol when the order is active.
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\par UPGRADES IN VERSION 1.31.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   
\par 
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\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Radar, Radar Detection.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  In this version of the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 ATF Engine}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 , we have implemented radars of all description.  Air defense radars,
 counterfire radars, moving target indication radars, and even sea-based radars are modeled.  These capabilities can also be used to simulate non-standard detection methods such as sonar, flash-to-bang detection, and heat seeking weapons.  We have also im
plemented radar detection, to counter these new threats.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Moving Indirect Fire.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  We have added a vehicle capability for moving indirect fire.  This can be used to simulate close air support, Longbow Hellfires, and a host of other munitions.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Direct Fire Burst Radius.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Intended to simulate laser guided bombs and other aerial munitions, this capability gives direct fire weapons a burst radius.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Buildings.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  A limited number of individual buildings can now be modeled on maps, which provide obscuration and blocking of line of sight and variable direct and indirect fire protection.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 External Configuration File.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Some additional features are now configurable in the interface:}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li1080\ri0\nowidctlpar\jclisttab\tx1080\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin1080\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 Disable the \'93Contour Over Color\'94 map view option.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li1080\ri0\nowidctlpar\jclisttab\tx1080\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin1080\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 Change the name of the \'93Enemy SITTEMP\'94 in the View Properties Dialog.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li1080\ri0\nowidctlpar\jclisttab\tx1080\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin1080\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 Turn off gridlines for the \'93Contour\'94 and \'93Contour Over Color\'94 map view option.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li1080\ri0\nowidctlpar\jclisttab\tx1080\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin1080\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 Customize the font that appears in all of the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid15148940 ATF Engine}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 -generated HTML (Vehicle Specs, etc.).
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Game Year Rule.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  A rule has been added in order to configure the displayed year in scenarios.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Navigation in Orders.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   A \'93Back
\'94 and \'93Forward\'94 button has been added to the Orders Window, which displays the OPORD during game start.
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par UPGRADES IN VERSION 1.21.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   
\par 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Global Skill Levels.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  If activated in the configuration file, players can adjust the difficulty of scenarios by setting the relative skill level of each faction in a scenario.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Unit Skill Levels.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
 Scenario designers can set the specific skill levels of groups of units, specifying different skill levels in different areas, including indirect fire, direct fire, and reaction to fire.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 High Resolution Maps.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Maps can now be created and drawn with a much higher resolution and a closer default zoom level.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Weather Effects.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Events can now be added to the Environment component to add weather effects.  These effects can be set to alter visibility or mobility numbers, and can be se
t to effect different unit types (i.e. vehicles, amphibious, fixed wing, and rotary wing) differently.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Indirect Fire AI Customizable.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  We have added a tool to allow scenario designers to customize the way in which enemy and allied indirect fire units select targets to engage with indirect fire.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls31\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls31\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Indirect Fire Accuracy.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  The variable accuracy of different indirect fire weapon systems is now implemented.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Forced Faction Color/Promotion.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  A rule has been added for the Environment component that allows a scenario designer to force the color and/or promotion (companies equal battalions) of any faction in the game.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 External Configuration File.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Some additional features are now configurable in the interface:}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li1080\ri0\nowidctlpar\jclisttab\tx1080\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls28\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls28\adjustright\rin0\lin1080\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 Full screen HTML start window
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li1080\ri0\nowidctlpar\jclisttab\tx1080\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin1080\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 Color and color depth of the overview map
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li1080\ri0\nowidctlpar\jclisttab\tx1080\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin1080\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 Clock Dialog can be suppressed and the time displayed in the bottom right corner of the status bar

\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li1080\ri0\nowidctlpar\jclisttab\tx1080\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin1080\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 Activate or deactivate high resolution drawing of maps
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li1080\ri0\nowidctlpar\jclisttab\tx1080\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin1080\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 Background (and foreground for creation) of contour maps
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li1080\ri0\nowidctlpar\jclisttab\tx1080\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin1080\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 Thickness of contour lines drawn in ATF Power Toolkit
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par UPGRADES IN VERSION 1.17.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   
\par }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix->Dismount Radius.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  When some but not all of the Dismount Radius Rules were set, the \'93unset\'94 values exhibited odd behavior.  For example, if you set the \'93dismount radius\'94 value, but not the \'93mount radius\'94
 value, the mount radius behavior would become anomalous.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls13\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls13\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix->Jump to Fire {\*\xmlopen\xmlns2{\factoidname place}}{\*\xmlopen\xmlns2{\factoidname City
}}Mission}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 {\*\xmlclose}{\*\xmlclose}.  Jumping to a fire mission from the Fire Mission Log has been fixed.
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par UPGRADES IN VERSION 1.14.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   
\par }\pard \ltrpar\ql \li360\ri0\widctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\aspalpha\faauto\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 External Configuration File.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Some options have been added to the external configuration file:}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li1080\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin1080\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 Default database filename.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\widctlpar\jclisttab\tx720\wrapdefault\aspalpha\faauto\ls12\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 
\ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 Fix->Mounting Crash.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940   Mounting units in the scenario builder was causing a crash.  This has been fixed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 

\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}Fix->Locked Units.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940   Units and hierarchies locked with the \'93No Player Input\'94 or \'93
Fire Missions Only\'94 lock type no longer permit path planning or {\*\xmlopen\xmlns2{\factoidname place}}{\*\xmlopen\xmlns2{\factoidname City}}Mission{\*\xmlclose}{\*\xmlclose} planning.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls30\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls30\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix->Mounted Units and Conditions.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  An error caused mounted units to be excluded in counts for victory conditions and other purposes.  This has been rectified.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix->Scenario Wizard.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  The scenario builder wizard now selects the correct default database when used to create a new scenario
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix->Dismount Radius.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   The \'93
Dismount Radius Rule\'94 was not behaving correctly after loading a saved game.  Also changes to the \'93Dismount Radius Rule\'94 after it has already been added are now immediately reflected in the edited scenario in the Builder.
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
\par }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 UPGRADES IN VERSION 1.13.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   
\par 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault\faauto\ls19\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 
\ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 OPORDs.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   We\rquote ve placed "Continue" button at top of flash OPORD files to facilitate clicking-through the OPORD.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix->Breaching.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Breaching has been smoothed so that vehicles are less likely to get \'93hung up\'94 in obstacles.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault\faauto\ls15\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 
\ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix->Where\rquote d They Come From.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   This scenario had a mis-linked map file.  This has been fixed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid15148940 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}Fix->Boats on Land.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   \'93Water Only\'94
 vehicles could travel on land.  This has been fixed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault\faauto\ls19\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 
\ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix->Amphibious Unit Movement}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 .  A bug caused amphibious units to travel v
ery quickly on water when in formation or March Speed.  This has been corrected.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix->Amphibious Vehicle Specs}{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid15148940 .  We have corrected some errors in how data was displayed for amphibious units.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix->Victory Conditions.}{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid15148940   Win conditions for {\*\xmlopen\xmlns2{\factoidname place}}{\*\xmlopen\xmlns2{\factoidname PlaceName}}scenario{\*\xmlclose} {\*\xmlopen\xmlns2{\factoidname PlaceType}}Beach{\*\xmlclose}{\*\xmlclose} Party II have been repaired.

\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix->Aircraft Systems.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid15148940 Fixed L/R limits for the following weapons/platforms: AH-1W Super Cobra, AH-64D Apache Longbow, AV8B Harrier, Mi-17 Hip, Su-39.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix->Weapon Name.}{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid15148940   Fixed failure of weapon stats to display on \'93Gun; GAU-12 25mm Gatling\'94.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix->UAV Picture.}{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid15148940   The link to show the picture of the Predator UAV has been repaired.
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
\par }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 UPGRADES IN VERSION 1.12
\par }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault\faauto\ls15\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 
\ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Dismount Radius Rules}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 .  Allows the scenario designer to set the dismount and mount radius of dismounts and vehicles for a scenario.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Scrolling Info Windows}{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid15148940 .  Scroll bars have been added to ammunition and weapon windows to make them easier to read.
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
\par }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 UPGRADES IN VERSION 1.11c
\par }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 External Configuration File.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Many options are now externally configurable for the engine:}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li1080\ri0\nowidctlpar\jclisttab\tx1080\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin1080\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 Title Bitmap
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li1080\ri0\nowidctlpar\jclisttab\tx1080\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin1080\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 Toolbars for Game, Scenario Builder, and Power Toolkit
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li1080\ri0\nowidctlpar\jclisttab\tx1080\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin1080\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 Game Title
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li1080\ri0\nowidctlpar\jclisttab\tx1080\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin1080\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 Title Screen Background
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li1080\ri0\nowidctlpar\jclisttab\tx1080\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin1080\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 Begin Game Interface Dialog
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li1080\ri0\nowidctlpar\jclisttab\tx1080\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin1080\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 Title for Scenario Builder and Power Toolkit
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li1080\ri0\nowidctlpar\jclisttab\tx1080\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin1080\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 Title Bitmap for Scenario Builder and Power Toolkit
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li1080\ri0\nowidctlpar\jclisttab\tx1080\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin1080\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 NATO symbol text in view options dialog
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li1080\ri0\nowidctlpar\jclisttab\tx1080\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin1080\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 Link file filename
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li1080\ri0\nowidctlpar\jclisttab\tx1080\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin1080\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 Open Order and Vehicle Specs files in a separate browser window
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li1080\ri0\nowidctlpar\jclisttab\tx1080\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls13\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls13\adjustright\rin0\lin1080\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 Start Game HTML Page
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Locked Units and Hierarchies.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Vehicles can be locked so that they are invisible, cannot accept player input, can only accept fire missions, or cannot be moved at setup.  These locks can be removed or added by AI triggers such as time or unit locations.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\widctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 \'93Super Carrier\'94 Vehicle Capability.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940 
  A new vehicle and unit capability has been added that can c
arry dismounts, vehicles, or both.  It can carry externally adding to the size of the vehicle and making contents vulnerable to direct and indirect fire, or it can carry internally (unprotected-still vulnerable to indirect fire, or protected-not vulnerabl
e).  Carriers can be set to dismount on the move or allow carried units to continue to fire.  Carriers can also be given a \'93Loaded\'94 graphic.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Amphibious Vehicles.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Added a vehicle attribute for both amphibious vehicles and boats.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Limited Mobility.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 A v
ehicle capability has been added to limit the mobility of vehicles on slopes and terrain.  It is intended for use with hovercraft and other vehicles with a limited ability to traverse complex terrain.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 HTML Begin Game Dialog.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  An optional web interface has been added for the selection of scenarios.  To use the old dialog, select \'93Begin Imported Mission\'94.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Water Terrain Type Attribute.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Water is now distinguished from other impassible terrain types by an attribute.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Dismount Terrain Check.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   Units exiti
ng carriers will not exit on terrain that they can not move through.  Also, a unit will not be available for dismount orders while none of its carried units are able to exit, due to terrain restrictions.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Scenario Builder Edit Boxes.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Edit boxes for many of the entries (such as hierarchy names and sounds or pieces) in dialogs were greyed out so they could not be typed in.  This prevented the designer from deleting a previous entry to leave the entry blank.  There are now no \'93
read only\'94 edit boxes in the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Scenario Builder}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 .}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Scenario Builder Database Stats.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  The limits on entries in the \lquote Vehicle Stats\rquote  dialog and several other dialogs has been revised to allow a much wider range of vehicles.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix->Hierarchy File Names.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  There was a problem with the saving of changed hierarchy lists that caused changes to friendly entries to not be saved.  This was most pronounced when the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Scenario Builder}{\rtlch\fcs1 \af2 
\ltrch\fcs0 \f2\cgrid0\insrsid15148940  was being run in developer mode.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\widctlpar\jclisttab\tx720\wrapdefault\faauto\ls10\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 
\ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Vehicle Sounds.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940 Implemented the \'93Vehicle Sound\'94 entry (if present) so it sounds when the vehicle begins movement
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Vehicle Help Picture.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Implemented the \'93Vehicle Help Picture\'94 entry.  The specified entry now appears in the \'93Vehicle Specs\'94 screen for the specified vehicle.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Protect Scenario Files.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Protected file names are now listed in the file \lquote protect.txt\rquote .  Players can add their own scenario files to these lists to prevent accidental overwrites.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Mounted Hierarchies.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Flags and icons for mounted hierarchies are no longer drawn.  Users can return to the default behavior from }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Armored Task Force}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
 by using settings in the configuration file.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par UPGRADES IN VERSION 1.07
\par }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\widctlpar\jclisttab\tx720\wrapdefault\aspalpha\faauto\ls12\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 
\ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 Fix->Large Obstacles.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940   Over-sized obstacles (such as FASCAM minefields) are now rendered on all displays, regardless of size.  
An error previously caused these obstacles, when drawn with the long axis near vertical, to not be shown on some smaller displays.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 
\par }\pard \ltrpar\ql \li360\ri0\widctlpar\wrapdefault\aspalpha\faauto\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 UPGRADES IN VERSION 1.06
\par }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\widctlpar\jclisttab\tx720\wrapdefault\aspalpha\faauto\ls12\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 
\ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 Fix->DirectDraw Acceleration.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940   Disabling DirectDraw acceleration, either manually, or using the \'93Protected Mode\'94 startup icons is }{\rtlch\fcs1 \ai\af2 
\ltrch\fcs0 \i\f2\insrsid15148940 no longer required}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940 , for }{\rtlch\fcs1 \ai\af2 \ltrch\fcs0 \i\f2\insrsid15148940 any}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940  video cards!}{\rtlch\fcs1 \ab\af2 
\ltrch\fcs0 \b\f2\insrsid15148940 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}Scaling to Movement.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940 
  The search radius for support by fire positions and position areas and the size of moves to bypass obstacles is now scaled to the movement speed of units and hierarchies, rather than hard-coded.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 Kill Odds.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940 
  The pH (percent hit) calculation has been modified to better reflect the effects of the \lquote Hold Fire\rquote  order.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 Fix->Spelling.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940 
  Several spelling errors in the Results window have been corrected.  
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 Suppression Model.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940 
  Direct fire suppression now reflects pK (\'93percent kill\'94 odds), suppression radius, and target protection value, as opposed to }{\rtlch\fcs1 \ai\af2 \ltrch\fcs0 \i\f2\insrsid15148940 only}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940 
 reflecting weapon pK.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 Fix->Recall Detached.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940 
  Recalling units detached from hierarchies caused some strange behavior in the passing of orders to units in the hierarchy.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 Fix->Hierarchy Window.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940 
  Clicking on list boxes in the hierarchy info window locked input to the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 ATF Engine}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940 .
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 Fix->Closing Crash.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940 
  Closing a scenario that includes enemy holes and obstacles caused crashes to desktop for some users.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 Fix->Hierarchy Stop.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940 
  Certain conditions could cause stopped hierarchies to move, or not display stop orders.  This has been corrected.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 Fix->M113 {\*\xmlopen\xmlns2{\factoidname place}}{\*\xmlopen\xmlns2{\factoidname 
PlaceName}}View{\*\xmlclose} {\*\xmlopen\xmlns2{\factoidname PlaceType}}Range{\*\xmlclose}{\*\xmlclose}.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940 
The view range for M113 chassis vehicles (excluding the M981 FIST-V) and several similar vehicles has been corrected.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par UPGRADES IN VERSION 1.05
\par }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\widctlpar\jclisttab\tx720\wrapdefault\aspalpha\faauto\ls27\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 
\ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 Position Area Formation.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940   The Position Area formation has been refined in several regards, including to b
etter use terrain, better replicate light infantry operations, and better position mortars.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\widctlpar\jclisttab\tx720\wrapdefault\aspalpha\faauto\ls12\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 
\ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 Scenario \'93Flipping\'94.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940   Tools have been added to the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 Armored Task Force Scenario Builder}{\rtlch\fcs1 
\af2 \ltrch\fcs0 \f2\insrsid15148940 , to allow users to flip scenarios so that \'93red\'94 forces are played by the player, and \'93blue\'94 forces become AI-controlled (users will still have to script Faction AI for computer-controlled forces, however).

\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\widctlpar\jclisttab\tx720\wrapdefault\aspalpha\faauto\ls22\adjustright\rin0\lin720\itap0 {
\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 >Breach Path-Finding.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940   Units frequently got \'93hung up\'94
 in obstacle breaches.  We have improved this path-finding routine.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\widctlpar\jclisttab\tx720\wrapdefault\aspalpha\faauto\ls18\adjustright\rin0\lin720\itap0 {
\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 >Artillery Traverse.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940 
  Traverse times for artillery fire missions were not being computed properly.  If one limit was set to \'930\'94, this bug could cause a crash to desktop.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\widctlpar\jclisttab\tx720\wrapdefault\aspalpha\faauto\ls12\adjustright\rin0\lin720\itap0 {
\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 >Import Database.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940   This function no longer causes a hard crash to desktop.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940 >}{\rtlch\fcs1 
\ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 Auto-Generate SBF.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940   An error caused the map builder in the Power Toolkit to \'93hang\'94 when creating new AI Maps.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 
>Aircraft on the Ground.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940   Line of sight calculations for fixed- or rotary-wing aircraft no includes both line of sight }{\rtlch\fcs1 \ai\af2 \ltrch\fcs0 \i\f2\insrsid15148940 and}{\rtlch\fcs1 \af2 
\ltrch\fcs0 \f2\insrsid15148940  terrain calculations.  Also, an \'93On the ground\'94 notification has been added to aircraft info windows.  
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 >
{\*\xmlopen\xmlns2{\factoidname address}}{\*\xmlopen\xmlns2{\factoidname Street}}Enemy Road{\*\xmlclose}{\*\xmlclose} Craters.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940   Adding enemy road craters to a scenario caused a crash to desktop
.  This has been corrected
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\widctlpar\jclisttab\tx720\wrapdefault\aspalpha\faauto\ls23\adjustright\rin0\lin720\itap0 {
\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 >Number of Breaches.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940 
  Changing the number of breaches in an engineer vehicle in a database now updates the units of that type in each scenario that is loaded.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\widctlpar\jclisttab\tx720\wrapdefault\aspalpha\faauto\ls24\adjustright\rin0\lin720\itap0 {
\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 >Smoke Crash.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940   In the scenario builder, giving the \'93smoke\'94
 order via a hierarchy context-sensitive menu caused a crash.  This has been fixed.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\widctlpar\jclisttab\tx720\wrapdefault\aspalpha\faauto\ls12\adjustright\rin0\lin720\itap0 {
\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 >FC Paste Crash.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940   Giving the \lquote FC Paste\rquote  order (from the \lquote SOP
\rquote  menu) in the Scenario Builder no longer causes a crash to desktop.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\widctlpar\jclisttab\tx720\wrapdefault\aspalpha\faauto\ls25\adjustright\rin0\lin720\itap0 {
\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 >Duplicate Hierarchy Names.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940   Ad
ding packages and pasting units in the Scenario Builder could potential cause hierarchies in one faction to have the same name as factions in another, which could cause errors when issuing hierarchy orders.  Code has been added to detect and correct this 
error.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\widctlpar\jclisttab\tx720\wrapdefault\aspalpha\faauto\ls12\adjustright\rin0\lin720\itap0 {
\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix->Disappearing Units.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   When canceling \lquote Edit\rquote  from the \lquote Units\rquote 
 menu, units were not turned back on for drawing until the main window was updated by scrolling or some other method.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix->Save Game Reset.}{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid15148940   Saving and reloading a game reset all of the artillery ammo for a scenario.  This has been corrected.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 >Start Order.
}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940   The \lquote Add Package\rquote  function now adds a \lquote Start Time\rquote  order, with a time, to the base nodes of the units and hierarchies added, for neutral and enemy packages. }{\rtlch\fcs1 
\ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix->{\*\xmlopen\xmlns2{\factoidname place}}Mission{\*\xmlclose} O
bjectives.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   Time mission objectives are now correctly described in the \'93Results\'94 menu at the end of the game.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par UPGRADES IN VERSION 1.04
\par }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Terrain Breaching.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  With terrain types designated as obstacle types, breachers and engineers of the appropriate type can now breach them.  These breaches are saved as part of save games (which unfortunately breaks games saved from previous versions)}{\rtlch\fcs1 \ab\af2 
\ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix->Random Number Generator.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  On some systems, probabilities for pH and pK seemed to be higher than those listed in the database.  We have redesigned the random number generator to increase its, well, randomness.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix->Hold Fire for Aircraft.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  In the Scenario Builder, the hold fire order could not be given to \'93No Stop\'94 fixed-wing aircraft.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix->Hierarchy Tree.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Increased the stability of moving hierarchies in the Hierarchy Tree.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix->Open Carrier Graphic.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  A carrier that displayed a different graphic piece when loading dismounts would \'93flicker\'94 during game play.  This condition also affected emplaced and \'93no breaches remaining\'94 units.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix->Software Updates.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  The silent software update that checks for updates at ProSIMco.com now behaves properly with computers with phone modems that are not connected.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix->Connection Chat Window.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  There was a conflict between accelerator keys and the connection chat window causing \'93hot key\'94 function to be activated while typing.  This has been fixed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\widctlpar\jclisttab\tx720\wrapdefault\aspalpha\aspnum\faauto\ls11\adjustright\rin0\lin720\itap0 {
\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix->Power Toolkit Map Builder.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940 There was no way to change the name
 of Elevation Map (.emp) files after they were created and saved.  Additionally, the \'93Auto-Generate SBF\rquote s\'94 function no longer plans SBF\rquote s on water and other impossible terrain.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\widctlpar\jclisttab\tx720\wrapdefault\aspalpha\faauto\ls12\adjustright\rin0\lin720\itap0 {
\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix->Laser Observers}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 .  The range for lasing for COLT\rquote s and OH-58D\rquote s has been corrected in the default database.}{
\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 
->pK Correction.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940   A number of disparate problems have been resolved which, collectively, made the pK and pH resolution malfunction in some situations.  Thanks to Kevin Bluck for isolating the error.

\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 >React To F
ire.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940   An error that caused units to begin moving if fired upon has been resolved.  Thanks, again, to Kevin Bluck for isolating the problem.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 
>Export Map Terrain.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940   The ATF Power Toolkit, when making an export map, would outline terrain even if it was invisible.  This has been fixed.
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par UPGRADES IN VERSION 1.03
\par }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Import Maps from BCT.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  You can now import maps from BCT: Brigade Combat Team and BCT Commander into Armored Task Force.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Roads in Impassible Terrain.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Roads now make otherwise blocked terrain trafficable.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix->pK Facings.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  A bug in the pK logic was occasionally causing the engine to use rear-facing pK\rquote s against forward facing vehicles, among other anomalies.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix->Database and Map Edit Dialogs.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  The \'93browse\'94 buttons on these dialogs did not work correctly if the corresponding text box contained no information.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix->Newly Added Terrain.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Newly added terrain in the Power Toolkit was not visible until after saving and loading the map.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix->Undrawn Graphics.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Occasionally, circles and boxes in Maneuver Graphics and SITTEMP\rquote s were not being drawn.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par UPGRADES IN VERSION 1.02
\par 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 ATF Power Toolkit.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  It is finally here!  Users can now change any facet of the database }{\rtlch\fcs1 \ai\af2 \ltrch\fcs0 \i\f2\cgrid0\insrsid15148940 or make maps}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 .}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Make Maps.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   Using either U
SGS DEM format data (3 arc-second resolution, 1 degree X 1 degree data sets) or the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 ProSIM Company}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
 .XDM custom format elevation data, users can produce their own maps for ATF.  }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Edit Maps.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Users can now edit existing maps, adding or deleting terrain features.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 New AI Terrain Types.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  In order to make map making easier for scenario makers, we have added a new \'93Blocked Terrain Map\'94 AI Terrain type which automates the designation of impassible terrain.  We have also automated the SBF AI Terrain identifica
tion.  This will both make map making easier }{\rtlch\fcs1 \ai\af2 \ltrch\fcs0 \i\f2\cgrid0\insrsid15148940 and}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940  increase the realism of SBF selection using the SBF/Defense order during the game.}{
\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Database Editor.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
Users can create or change any element of the database.  This includes adding or changing vehicles, changing or adding sounds and icons, changing pK values for weapons and vehicles, or anything else you can imagine.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Import/Export pK Table.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  We have added a great new tool to }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 ATF}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 .  You can now export the pK\rquote s for the current database, or any custom databas
e you build, to a comma separated variable (.csv) list.  You can then edit it using Microsoft Excel, or any other compatible database editor and then import it }{\rtlch\fcs1 \ai\af2 \ltrch\fcs0 \i\f2\cgrid0\insrsid15148940 back into }{\rtlch\fcs1 
\ab\ai\af2 \ltrch\fcs0 \b\i\f2\cgrid0\insrsid15148940 ATF}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 . Those of you familiar with the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 BCT Construction Set}{\rtlch\fcs1 \af2 
\ltrch\fcs0 \f2\cgrid0\insrsid15148940  will appreciate this feature.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-> Options Dialog.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  The bug some users experienced which prevented them from opening the Options Dialog has been fixed.  Whew!}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 ATF Tutorial.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   Chapter 2 of the User
\rquote s Manual has been converted to HTML and included with both the demo and release version of ATF.  It can be accessed in the demo version by clicking on the \'93Tutorial\'94 button on the opening, \'93About ATF\'94
 dialog box.  In both the release and demo version, it can be accessed from the \'93Tutorial\'94 menu item in the \'93Help\'94 menu.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Dismounts.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Dismounts are now harder to see but easier to kill with direct fire.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Aircraft.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Fixed-wing and rotary-wing aircraft are now harder to kill (though fixed wing is much more survivable than rotary wing).  Be careful what you ask for\'85}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 UH-60L.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   We have 
added a Blackhawk to the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 ATF}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940  database.  It does not slingload equipment, but it will carry dismounts.  (Sorry. You\rquote 
ll have to wait for }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Air Assault Task Force}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 ).}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Delete Nodes Hot Key.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   The \'93
Delete\'94 key now activates the \'93Node Delete Mode\'94 when you are already in the \'93Path Planning\'94 mode.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Right-Click Order Cancel.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  While the functions are active, Right-Clicking on a unit or hierarchy cancels dismounting, mounting, deploying mines, march speed, or suppress orders.  Right-clicking no longer turns off any of these functions (they must be turned off from the menu or t
oolbar).}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Order Issue Cleaned Up.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  The issue of orders, SOP\rquote s, and actions to groups and hierarchies is now much cleaner.  Group selection will now \'93toggle\'94 all orders and SOP\rquote s on and off, not just those that can be given to the whole group.  Also, if yo
u save or make a group with loose units in it, they will be ordered, even if not visible.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Lag Symptoms Reduced.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
Throughout the engine we have optimized the time update routines for all types of units and capabilities.  This will be noticeable in improv
ed performance of indirect fire, mounting and dismounting, and emplacing units, when there is excessive lag due to Enemy AI routines.  }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 AI Lag.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
We have also done a lot of optimization of AI routines to reduce the amount of noticeable lag when many Enemy hierarchies are making decision point AI calculations at once.  This is most noticeable in the \'93Death Valley Task Force Defense\'94
 scenario, where the game had excessive lag at 2:30 time elapsed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Terrain Analysis Optimization.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  We have also added a \'93terrain pre-processing\'94 method which optimizes the AI terrain analysis process.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Allied Results Report.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  The starting and ending combat power for allied units is now displayed on the Results window after a scenario is over.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Task Organization and Formations.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  After time has started, adding elements or platoons to a hierarchy that is stopped does not cause it to move, even if it is in formation.  The most visible impact of this change is that it allows players to transfer artillery from a battery without FDC
\rquote s to a battery with FDC\rquote s, without moving the receiving battery.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\*\xmlopen\xmlns2{\factoidname place}}{\*\xmlopen\xmlns2{\factoidname country-region}}{\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar
\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Iraq{\*\xmlclose}{\*\xmlclose}
 4 Allied ABF.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   B / 2-8 CAV now completes its Attack By Fire mission, providing you with direct fire suppression at the bridge head in {\*\xmlopen\xmlns2{\factoidname place}}
{\*\xmlopen\xmlns2{\factoidname City}}Baghdad{\*\xmlclose}{\*\xmlclose} in Second Gulf War 4 (Baghdad Assault).}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 No More {\*\xmlopen\xmlns2{\factoidname place}}Battery{\*\xmlclose} PGM Missions!}{
\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  In a step toward realism (and keeping us from getting our butts kicked in multiplayer) a single observer can only observe a single PGM at a time (just like real life).  A single group or hierarchy will only fire one PGM per-click, to assist the }{
\rtlch\fcs1 \ai\af2 \ltrch\fcs0 \i\f2\cgrid0\insrsid15148940 honest}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940  ATF player in not accidentally planning a battery of PGM at once.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 

\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\widctlpar\jclisttab\tx720\wrapdefault\faauto\ls6\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 
\ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Do Not Emplace Woes.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940 Stopping an artillery formation with the \'93Stop\'94 order now turns off \'93Do Not Emplace\'94.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Node Placement LOS.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Right-clicking while placing a new node now, as the help file and manual states, causes the LOS fan to appear.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 FASCAM and PGM processing.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  FASCAM now takes four times longer than normal missions to compute and load.  PGM now takes twice as long as normal missions to compute and load.  This increases the realism of the execution of these munition types.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Illum Planning.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Unless you select a linear or open sheaf, only one illum will be planned per group or hierarchy.  This prevents the wasting of excess illum rounds.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-> LOS Bug.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  An error in the sighting algorithm caused units to be visible as \'93unidentified\'94
 no matter how far away they were, as long as there was line-of-sight.  Fixing this both makes recon more challenging and speeds up the overall game engine, reducing lag significantly.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-> Direct Fire Limits.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Direct fire weapon systems now respect their left and right limits when engaging targets.  Turrets will also obey left and right limits set in the database.  Limits are now defined in the database (and }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid15148940 Scenario Builder}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 ) as \'93left-negative\'94 for left of center definitions.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-> Indirect Fire Traverse.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Indirect fire weapon systems now respect their deflection limits for left and right traverse.  Traverse limits are now defined in the database (and }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Scenario Builder}{\rtlch\fcs1 \af2 
\ltrch\fcs0 \f2\cgrid0\insrsid15148940 ) as \'93left-negative\'94 for left of center definitions.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Randomizer Code.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  The random number generation code for ATF is, well, more random now.  The most dramatic impact is that base battle plan\rquote s for scenarios will be selected more often.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Disable Auto-Scroll}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
.  Auto scroll will no longer function when the application does not have input focus (you are working with another program or }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 ATF}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
 is minimized).}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 FDC-Indirect Fire Units. }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
 Units that are }{\rtlch\fcs1 \ai\af2 \ltrch\fcs0 \i\f2\cgrid0\insrsid15148940 both}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940  Indirect Fire units }{\rtlch\fcs1 \ai\af2 \ltrch\fcs0 \i\f2\cgrid0\insrsid15148940 and}{\rtlch\fcs1 \af2 
\ltrch\fcs0 \f2\cgrid0\insrsid15148940  Fire Direction Centers (in ATF, mortars) do not have to be in a hierarchy to fire any longer.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940  
\par {\*\xmlopen\xmlns2{\factoidname place}}{\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn 
\pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Mission{\*\xmlclose} Resiliency.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid15148940 Missions have gotten smarter.  They cope better with the loss of leadership and do a better job of finding hierarchy centers.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-> Event Box Bug.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   Crea
ting an event box in the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 ATF Scenario Builder}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940  either crashed the whole program or caused a drawing error.  This has been fixed.}{
\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-> Deleted Smoke.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Many users observed that, when the clock was stopped, any smoke that was on the screen would be deleted and not reappear when the clock restarted.  This was a manifestation of a much more insidious clock bug which we have now eradicated.}{\rtlch\fcs1 
\ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Rotary Wing Aircraft and Artillery.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid15148940 It is now possible to suppress }{\rtlch\fcs1 \ai\af2 \ltrch\fcs0 \i\f2\cgrid0\insrsid15148940 or}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940  destroy rotary wing aircraft with artillery or 
mortar fire.  Enemy AI will now target these assets as well.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Cancel Mount/Dismount Time.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  After the clock is started, canceling mounting or dismounting takes time according to the amount of time required to open or close the personnel carrier.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Download Links}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 .  At startup, }{
\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 ATF}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940  and }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 ATF Scenario Builder}{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid15148940  now, if possible, download links to the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 ATF}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940  home page and the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid15148940 ATF Arena}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940  to facilitate online help and the multiplayer functions.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\widctlpar\jclisttab\tx720\wrapdefault\faauto\ls7\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 
\ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-> Scenario Builder Map Display.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940 Program was starting with \'93Color Map\'94 even when \'93Contour over Color\'94 is default.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid15148940 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}Fix-> Making Graphic Objects.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   }{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\insrsid15148940 When making a circle or rectangle for graphics, dragging right to left made object disappear (not be created).}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-> Database Errors.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  The BRDM-2 ATGM now has an AT-5 la
uncher.  Added real-life nomenclature for BM-21 ammunition.  The M991 FAASV has had its name corrected and now actually carries artillery ammo, rather than tank ammo.  The lethality of air delivered missiles (the AGM-65/D, AGM-114C/L, AT-6C, AT-16) has be
en increased.  The SA-9 launcher now has a missile.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-> Mission-Issued \'93Dismount\'94 Order.}{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid15148940  When a {\*\xmlopen\xmlns2{\factoidname place}}Mission{\*\xmlclose} script issued a dismount order to a moving hierarchy with a formation set, the hierarchy never executed the dismount command.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-> Placing Holes Snagged Units.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Tool-tips during movement of obstacles and holes has been shut off.  Their presence caused units to be picked up occasionally when trying to drop holes on them.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-> No Tanks and Missions.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Scenarios where the enemy had no tanks made Missions not work properly.  This was most apparent in Second Gulf War 4 (Baghdad Assault).  This has been fixed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Elevation Algorithm Refined.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  The elevation model for the map has been \'93smoothed out\'94 to linerally extrapolate (we had to look that up) between data points on the map.  The result, a more realistic LOS and movement model.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Victory Conditions Checks Optimized.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940 If enemy does not have remaining number of vehicles from \'93no pen\'94 victory condition player does not have to wait f
or time to elapse to win.  If all of friendly units are destroyed, the player loses, regardless of progress in victory conditions.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 NTC 1 \'93No-Pen\'94 Time.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  The elapsed time at which the NTC 1 (Bulldog Escarpment) scenario ends has been extended.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Online Help Links.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Links to the online help at the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 ProSIM Company}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940  home page have been added to the \'93help\'94 menu.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 Turret Lasing.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940 
Lasing a target should turn turret that direction
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 Breach {\*\xmlopen\xmlns2{\factoidname place}}{\*\xmlopen\xmlns2{\factoidname City}}Mission
{\*\xmlclose}{\*\xmlclose}.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940 Abort breach order if company has no more engineers}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\widctlpar\jclisttab\tx720\wrapdefault\faauto\ls6\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 
\ltrch\fcs0 \b\f2\insrsid15148940 Screen {\*\xmlopen\xmlns2{\factoidname place}}{\*\xmlopen\xmlns2{\factoidname City}}Mission{\*\xmlclose}{\*\xmlclose}.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940   }{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\insrsid15148940 Reduced default \'93enemy strength\'94 thresholds for \'93Screen\'94 {\*\xmlopen\xmlns2{\factoidname place}}{\*\xmlopen\xmlns2{\factoidname City}}Mission{\*\xmlclose}{\*\xmlclose}.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid15148940 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 LOS on Hierarchy Moves.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   }{
\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940 While moving a hierarchy by the flag or icon, right click showed the LOS from the arrow location.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 This behavior made no sense and has been removed.
}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 Task Organization Changes Trigger \'93Save\'94 Option.}{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\insrsid15148940   Dragging elements in the Hierarchy Tree now causes the \'93Save\'94 function from the \'93File\'94 menu to become available.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 \'93I See Dead People\'94.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940 
  Destroyed units no longer appear in the Overview Window.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 Allied Spot Reports.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940 
  Allied units no longer appear in spot reports as \'93enemy\'94.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 Ammo Upload.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Right-clicking now resets the choice of carriers for ammo upload.  Actually uploading ammo now deselects carriers and makes a click, so it is obvious that the action was successful.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 Scenario Builder Clock.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  To improve the fidelity of scenario testing in the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Scenario Builder}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
, units will only ignore impassible terrain if it is breachable.  Otherwise, it will react normally.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 Fix-}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
> Ghost Unit Grabbing.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   Clicking in the upper-left corner of the map would select units that were not there.  This has been fixed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 

\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\insrsid15148940 Fix-}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
> Hot Key/Text Entry Bug.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   Hot Keys are now deactivated when ever text input is required (Chat Log, Server Dialogs).  In the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
Scenario Builder}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 , this bug was also present when inputting hierarchy names.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-> Disappearing Suppress Circle.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  The suppression circle was not drawn when the unit or hierarchy owning the circle was not visible on the screen.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-> Invisible Objectives.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Large graphic circles of all types became invisible and great zoom levels.  This was most noticeable in Second Gulf War 1 (Basrah Attack) with OBJ GREMLIN disappearing at zoom.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-> Dead Locked Elements.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  When a unit that was a locked element died, its icon in the hierarchy tree was not changed to a skull.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-> Builder Icon Update.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  In the builder, if you changed the icon for a unit, vehicle, or hierarchy, it would not be updated on the screen until after zooming or unzooming.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Right-Click Menu Behaves.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   You
 can no longer access the right-click, context sensitive menu for units and hierarchies on the map while any function is active.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-> Iraq1 Graphics.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  There was a spare brigade boundaring marker floating at the bottom of the Second Gulf War 1 (Basrah Attack) scenario graphics.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-> NTC 3 CRP\rquote s.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  The northern most CRP appeared as mech infantry, even though it consisted of tanks.  The middle CRP was \'93hanging\'94 at its support by fire position.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-> Enemy Multiplayer GUI.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  When a player joined the enemy team, his graphics were not being switched (SITTEMP becomes Maneuver Graphics) and received holes were not appearing as red.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-> Centered Child Windows.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Windows that should be centered on the main window, now center on the main window.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-> Hierarchy Ghost Path.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   When 
\'93show all paths\'94 is active, company and platoon paths are shown even if these hierarchies are not visible (because they are leaderless).}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-> FM Log.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Times in the Fire Mission Log are now accurate.  Also the output has been adjusted so that no information will be \'93hidden\'94 off of the margins of the window.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940 > }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\insrsid15148940 Overview Map.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940   Overview map cut off the bottom of map.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-> IF/DF Ammo Delete.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Only we had to deal with this bug, but in preparation for the release of the database editor, deleting ammo for these vehicle capabilities no longer crashes the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Power Toolkit}{\rtlch\fcs1 
\af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 .}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-> Formation Lead.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Identified and fixed several bugs related to maneuvering formations around broken terrain.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\widctlpar\jclisttab\tx720\wrapdefault\faauto\ls6\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 
\ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-> Terrain Height and Aircraft.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940 
Terrain not checked for height when checking aircraft for landing, defilade pop-up, or altitude determination.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-> Position Area Move.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   }{
\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940 Picking up and moving a hierarchy in Postion Area formation reversed its direction}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-> SBF Formation Crash.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  If all units in an SBF/Defense formation were destroyed, the game would crash.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-> Typos}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
.  We have cleaned up all of the grammar and spelling errors that have been found in the OPORD\rquote s and scenario descriptions(Hey, we\rquote re developers, not English teachers!)}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-> AMC.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   The \'93At My Command
\'94 toggle has been removed from the \'93Fire Order Dialog\'94.  This option will return when implemented, with }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Air Assault Task Force}{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid15148940 .}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Formation \'93Click\'94.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Selecting a standard formation from a context-sensitive menu now causes a \'93Click\'94.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fix-> Units Under Flag Deleted.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  If the user attempted to delete a hierarchy by clicking on its flag, and units were underneath, they would also be deleted.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Color Warning.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   The \'93
24-bit Color Max\'94 warning has been added to the }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Scenario Builder}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 .}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 

\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Database Editor Clean-up.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Now that we have a database editor, we have fixed some issues that, before, only we had to deal with.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af2\afs20 \ltrch\fcs0 \f2\fs20 \hich\af2\dbch\af0\loch\f2 o\tab}}\pard \ltrpar\ql \fi-360\li1440\ri0\widctlpar\jclisttab\tx1440\wrapdefault\faauto\ls7\ilvl1\adjustright\rin0\lin1440\itap0 {\rtlch\fcs1 \af2 
\ltrch\fcs0 \f2\insrsid15148940 Add \'93Scrub Weapons\'94 for deleting weapon.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af2\afs20 \ltrch\fcs0 \f2\fs20 \hich\af2\dbch\af0\loch\f2 o\tab}Add \'93Scrub IFAmmo\'94 to deleting Indirect Fire ammo.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af2\afs20 \ltrch\fcs0 \f2\fs20 \hich\af2\dbch\af0\loch\f2 o\tab}Hitting \'93back\'94 from \'93Kill Odds\'94 dialog at zero index caused a fault.
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af2\afs20 \ltrch\fcs0 \f2\fs20 \hich\af2\dbch\af0\loch\f2 o\tab}Browse buttons in Map:Edit function do not jump to data directory to select files}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 

\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af2\afs20 \ltrch\fcs0 \f2\fs20 \hich\af2\dbch\af0\loch\f2 o\tab}}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid15148940 Changing color tile file name makes contour tile file name read same
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af2\afs20 \ltrch\fcs0 \f2\fs20 \hich\af2\dbch\af0\loch\f2 o\tab}After changing directory as part of \'93new|export map\'94, switching from color to contour couldn\rquote t find file (program didn\rquote 
t switch back to data director to look for the file}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par UPGRADES IN VERSION 1.01a
\par }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Passing Holes/Mines Crash.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
This rather serious bug caused the game to crash whenever one team member passed holes or mines to another.  It also, in some instances, cause a crash when the clock was started.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
\par }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 UPGRADES IN VERSION 1.01
\par 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Pink Border Problem.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  On some NVidia-based video cards, some icons displayed pink borders at some zoom levels.  We\rquote ve been working on this one since Version 0.41.  We finally think we have this error corrected.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Objective Victory Condition.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Winning scenarios with objectives required you to occupy the objective with one vehicle or team more than was specified in the Mission Objectives.  This has been fixed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
\par }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 UPGRADES IN VERSION 1.00
\par 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Scenario Builder Hard Crash.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Selecting \'93Add Unit Package\'94 immediately after \'93Create All New Scenario\'94 prompts were complete caused a hard crash.  This has been fixed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 \'93Add Package / Block Add\'94 Crash.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid15148940 Functions which added groups of hierarchies, units, obstacles, and or holes in the Scenario Builder caused a hard crash once the group was placed by left-clicking.  This has been fixed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid15148940 
\par {\*\xmlopen\xmlns2{\factoidname place}}{\*\xmlopen\xmlns2{\factoidname PlaceType}}{\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar
\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Mount{\*\xmlclose} 
{\*\xmlopen\xmlns2{\factoidname PlaceName}}Function{\*\xmlclose}{\*\xmlclose}.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 The mount function, when selected from the \lquote Actions\rquote  sub-menu of a unit\rquote 
s context-sensitive menu, now works correctly.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Terrain Engine.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
We have greatly increased the efficiency of the terrain engine when processing both visibility and movement.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Catastrophic Save Error.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  When building a scenario, switching back from a battleplan, then selecting save destroyed all of the hierarchies for a scenario.  This has been fixed.  But we found it the hard way.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Delete Unit UI.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
Selecting a hierarchy while deleting units no longer initiates drag-clicking.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Group Orders.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  A bug that created unpredictable results when giving orders to groups of hierarchies and units has been eradicated.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Group Orders.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  An error in the scenario builder caused selection boxes around graphics objects not to be drawn when graphics objects were selected during component creation.  This has been fixed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Faction AI Edit and Delete.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  These functions no longer prompt you for an order name, they simply jump to the only AI Order for the selected faction.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Faction AI \lquote Cancel Suppress\rquote .}{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid15148940   The decision point global AI for enemy and neutral forces in single-player play no has the power to order units and hierarchies to stop suppressing an area.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par UPGRADES IN VERSION 0.95
\par 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Scenario Builder.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  We have completed the full, release version of the Armored Task Force Scenario Builder.  To start it, select \lquote Scenario Builder\rquote  from the Start Menu after starting Armored Task Force.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Shortcut Keys and Objective Page.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  When editing the Objective Name while planning missions, certain hot-keys would also activate hotkeys, this has been fixed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Hole Pickup.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Holes have been made twice as easy to grab.  This applies to all zoom levels.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Colin Du Toit Path Errors.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Selecting \'93Recall Detached\'94 while assigning a path no-longer creates an error.  Similarly, assigning paths to companies no longer creates \'93infinite\'94 paths for detached platoons.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 

\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Node \'93Eating\'94/ Hung Vehicles.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  We have finally tracked down the coding error that caused small platoons to \'93eat up\'94 nodes in the path as though they were being deleted.  This, coincidentally, was the same bug that caused units to be \'93left behind\'94
 during platoon movement.  This bug has been mercilessly slain, after which we burned it on a pyre and danced around its charring\'85  You get the idea.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\*\xmlopen\xmlns2{\factoidname place}}{\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn 
\pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Mission{\*\xmlclose} Problems.}{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid15148940   We have plugged a number of AI code holes that caused odd behavior in many of the tactical mission scripts.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 FDC Update.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Under certain circumstances, units with FDC\rquote s acted as if they did not have them.  This had the result of making them \'93unselectable\'94 for fire mission planning.  This bug has been fixed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid15148940 
\par {\*\xmlopen\xmlns2{\factoidname place}}{\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn 
\pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Mission{\*\xmlclose} Defaults.}{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid15148940   The default displacement values for \'93Company Defense\'94 and \'93Screen\'94 missions has been altered to make for a more feasible \'93out of the box\'94 mission TACSOP.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Instructions Obscured.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  The instructions for the \'93Displace\'94 panes of the \'93Screen\'94 mission property sheet have been shortened so that they are not truncated in the window.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fly-Over Tips.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  The tool tips for platoons subordinate to companies were not working if platoons were shown, but companies were turned off.  This has been fixed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par UPGRADES IN VERSION 0.91
\par 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Shortcut Keys.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   It\rquote 
s finally here.  We have introduced \'93Hot Keys\'94 which provide highspeed access to some of the most common functions.  We have also updated the help file to highlight the toolbar and shortcut key features.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Scenario Builder Support.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  The game shell now provides access to start and run Armored Task Force Scenario Builder, though this component is not included in this upgrade.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Position Area Formation.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
The size of this formation for all hierarchies has been reduced.  This both creates a smaller footprint for indirect fire units on the battlefield and facilitates use of the \'93Upload\'94 command from the \'93Actions\'94 menu for re-supply.}{\rtlch\fcs1 
\ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Delete Node Crash.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 If you selected 
\'93Delete\'94 from the \'93Edit\'94 menu while dragging a node (before dropping it) and then clicked anywhere on the map, the game would crash.  User\rquote s will no longer experience this bug.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Drag and Drop Hierarchy Crash.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
Bug causing a crash when one unit was dropped on top of another in the Hierarchy Tree Window has been fixed.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Cut Bug.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   Cutting the pa
th for a unit or hierarchy now resets the select path to a null path.
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par UPGRADES IN VERSION 0.90
\par }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Team vs. Team Play.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 It\rquote 
s here!  Finally, we have added team vs. team play to Armored Task Force.  After you have started play with two players, other players can join either team.  They are then passed units, holes, and mines using the \'93Pass Units\'94 function from the \'93
Multiplayer\'94 menu.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fire {\*\xmlopen\xmlns2{\factoidname place}}Mission{\*\xmlclose} Transmission.  }{\rtlch\fcs1 
\af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 A bug caused fire missions to not be transmitted correctly to other players during multiplayer games.  This has been fixed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Do not Emplace.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  This SOP, rather than working as intended, was causing units to emplace immediately rather than not emplace at all.  This has been corrected.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Defense Crash.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  A company in a defense caused a crash when it met the criteria to move to an alternate position.  The problem in the AI Script has been resolved.  In addition, the AI engine has been patched to prevent similar errors from resulting in a hard crash.}{
\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Mode of Travel Bug.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  When giving a hierarchy virtually any mission, if you chose \'93Move Dismounted\'94
 as the mode of travel and had dismounts remaining unmounted at the end of Phase I of the mission, they would still be detached.  This has been fixed in every mission and in AI code.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Enemy Player Environment. }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
 When you play ATF as a \'93Red\'94 player, or create setups for \'93Red\'94
 gameplay, you will not see the mission order.  Also, graphics will be switched and holes and obstacles will appear in red.  Finally, tooltips no reflect the correct color when the player is playing \'93Red\'94 forces.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Map Draw Anomalies.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Corrected a rounding error which caused map to be drawn incorrectly, with missing or juxtaposed tiles, at zoom out settings.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Formation Crash.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Corrected a hard crash bug which occurred when AI determined a path and obstacles were not loaded.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\*\xmlopen\xmlns2{\factoidname place}}{\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn 
\pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Mission{\*\xmlclose} Results.}{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid15148940   If you are playing as the enemy in a Multiplayer game, the numbers of vehicles and teams in the mission results dialog is now correct.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\*\xmlopen\xmlns2{\factoidname place}}{\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn 
\pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Mission{\*\xmlclose} Planning.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid15148940 Mouse input for hierarchy missions
 is now easier to understand.  As you provide input, previous inputs appear in blue, which allows you to use them as references for subsequent inputs.  We have also added a direction arrow to the SBF line input graphic.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Pasting Path to Vehicles.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   Nothin
g happened when using the \'93Paste\'94 or \'93Paste In Line\'94 functions from the \'93Edit\'94 menu while both Platoons and Companies were turned off (not visible).  The problem has now been corrected.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid15148940 
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par UPGRADES IN VERSION 0.86
\par 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Help File.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Armored Task Force now has an updated Help File, which is context sensitive and referenced to windows in the game.  For help on the currently focused window, press F1.  To get help on a specific object, click on the \'93Context Help\'94
 button from the tool bar and then, with the \'93question cursor\'94 click on any object.  To get to the contents, select \'93Index\'94 from the \'93Help\'94 menu.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Dynamic Links.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
The hyperlinks used in Armored Task Force are no longer hard coded.  This means we can easily pass updates to our net infrastructure to you, the player.  This makes us more flexible and allows us to continuously improve Armored Task Force multiplayer game
play.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Saved Setups.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Saved setups for multiplayer games (built in the Scenario Setup Mode) are now implemented.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Formation Woes.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  The game no longer hard crashes when selecting the \'93Company Y\'94 or \'93Company V\'94 formations.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Obstacle Draw Errors.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   Many p
layers reported seeing large black or multi-colored squares over obstacles after minimizing the main window or initiation of the screen saver.  This has been fixed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Right-Click LOS Fan.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  While moving a vehicle, node, mine, or hole, right-clicking will b
ring up the LOS fan of the current arrow location.  This now works properly.  Also, moving hierarchies and groups also now allow this action.  When used while planning a path, right-clicking no longer drops an accidental node.}{\rtlch\fcs1 \ab\af2 
\ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Viewed Echelons Saved.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   Th
e echelon settings (View Vehicles, Platoons, or Companies) are now saved with the zoom level and remembered when map is zoomed or game is ended, just as is the case with the other view settings.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Main Map Scrolling.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  When auto-scroll is active, the main map no longer scrolls when the main window has focus.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Save Problems.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Problems loading games saved in version 0.85 have been resolved.  Unfortunately, any games you have saved that could not be opened, will not work with version 0.86, either.  But new save games should not have problems.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Join Network Game.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  The dialog to join a network game used to auto-refresh.  This would cause the medium property window to open automatically while you were trying to select a medium.  This has been fixed.  Also, a r
efresh button has been added to allow you to update the sessions list.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 No Saved Multiplayer Games.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  The game no longer prompts whether you want to continue a saved multiplayer game.  It also now saves games at zero time in multiplayer as setups. }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Missions Hanging Up.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Some missions were stopping in mid-progress if the player had planned an objective or location in impassible terrain.  We have made the {\*\xmlopen\xmlns2{\factoidname place}}Mission{\*\xmlclose}
 orders a little more flexible to deal with these contingencies.  However, ridiculously impossible missions may still hang up.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Time in Results Window.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  For scenarios with a time limit, the displayed time was screwed up when the Results Window was displayed after the game or when the game ended early.  This has been fixed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Color Depth.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   Added 
a warning at the beginning of Armored Task Force which lets users whose computers are set at 32-bit or higher color know that they need to reduce their color depth.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Window Title.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  The title bar of the main window for the application now displays the scenario name rather than the scenario }{\rtlch\fcs1 \ai\af2 \ltrch\fcs0 \i\f2\cgrid0\insrsid15148940 file}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940  name.}{
\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Multiplayer Fixes.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   }{\rtlch\fcs1 
\ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
SHOTS OUT OF NOWHERE.  Many players observed that, soon after time start, shots seemed to come from random or outrageous locations.  This problem has been corrected.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 CHAT LOG.  The Chat Log now appears beneath the toolbar without obscuring any buttons.}{
\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 SCREEN NAME.  Armored Task Force will no longer allow the player to play as \'93ATF Player\'94
.  The user must designate a new screen name to continue.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 OPPONENT EXIT.  The game used to crash if your opponent left pre-maturely.  This no longer occurs.}
{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
START/STOP CLOCK SYNCHRONIZATION.  Problems with disconnecting players de-synching the game and stop and start time crashing the game have been fixed.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
SAVE PROMPT.  You will no longer be prompted to save your game after a multiplayer mission.  In fact, there are no more saves of multiplayer games, as this will be unwieldy when combined with team play.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 
\b\f2\cgrid0\insrsid15148940 
\par {\*\xmlopen\xmlns2{\factoidname place}}{\pntext\pard\plain\ltrpar \rtlch\fcs1 \af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn 
\pnlvlblt\ilvl0\ls4\pnrnot0\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 MISSION{\*\xmlclose} OBJECTIVES.  If you are playing as the ene
my, mission objectives in the results dialog are now reversed to reflect your objectives.}{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par UPGRADES IN VERSION 0.85
\par }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls3\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Head-to-Head Multiplayer. }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
We are offering this interim release to test the archite
cture changes we have made in preparation for team v. team play.  This does not represent the final multiplayer product.  Known issues include oddities in stopping the clock and not being able to surrender.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls3\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Weapon Help.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Weapon help for the GAU-8/A has been fixed.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls3\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Right-Click Problems.  }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
Right clicking in the hierarchy menu and selecting Orders, SOP\rquote s, or TACSOP\rquote s caused a crash.  This has been fixed
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls3\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Vehicles.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  Originally, at some zoom levels, vehicles were shown by default.  To cause users to learn play with platoons and companies before manipulating vehicles, we have turned vehicle display off by default at all zoom levels.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls3\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Darker Graphics.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  We have made the graphics lines and text darker for friendly and enemy graphics.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls3\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Scout Formations.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   We
 have decreased the spacing of scout formations.  This addresses some anomalies in changing directions during paths while in formation.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls3\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Contour over Color.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   The \'93
Contour over Color\'94 mode for the Death Valley Defense scenario is now fixed.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls3\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Suppress Tooltip.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  The suppress function on the toolbar now displays a tool tip.
\par }\pard \ltrpar\ql \li360\ri0\nowidctlpar\wrapdefault\faauto\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 UPGRADES IN VERSION 0.80
\par }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Hierarchies}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
.  We have overlayed all of the platoons and companies that make up the higher echelons in ATF.  You can give these echelons orders, routes, SOP\rquote s, and Formations and Missions (see below) just as you would individual vehicles before.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Formations}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
.  Platoons and companies can be given formations for movement.  Most are movement formations and are specific to the echelon (platoon or company) and
 command and control (NATO or Soviet) of the hierarchy.  There are also special formations, SBF/Defense and Position Area, which are static formations which allow your hierarchies to take advantage of terrain and holes around the unit.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Missions.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   Your p
latoons and companies can be given missions which they will complete autonomously, based on the instructions you give them.  Select the mission, input the locations and info asked for by the hierarchy, and then select \'93Execute\'94
.  The hierarchy will do the rest.  You can also change the \'93TACSOP\'94 or Tactical Standard Operating Procedure for a hierarchy, so that every time it is given a selected mission, it will, by default, execute according to its TACSOP.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Enemy AI.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  The enemy now used decision point tactics, executing missions in response to its own progress, the enemy it can observe, and its internal goals and mission, just like a real enemy! 
\par }\pard \ltrpar\ql \li360\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 UPGRADES IN VERSION 0.50}{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid15148940 .  
\par }\pard \ltrpar\ql \li360\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Help System}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
.  Armored Task Force ATR now has a complete help system, complete with contents and context-sensitive help.  To access the help file, press F1.  To access help about a specific topic, press Shift + F1 and then click on any object on the screen.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Windows NT Sound Loading.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
  One of our Windows NT 4.0 play-testers observed that the sounds did not load correctly, and sound was disabled, when a scenario was loaded.  This has been fixed in version 0.50.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Vehicle Specs Typos}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 .  The word \'93
Chasis\'94 in the vehicle specs window has been replaced with \'93Chassis\'94.  Also, the burst smoke radius for indirect fire systems was showing the value in 10\rquote s of meters, rather than in meters.  This has also been fixed.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Spot Report Window}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
.  With longer times, the spot report scroll bar does not allow user to scroll all the way to the end of t
he window.  This has been fixed.  Also, when a saved game was loaded, and sometimes during game play, spot reports from enemy units would be posted to the log.  Also, the spot report log would sometimes lock and not receive new reports.  All of these prob
lems have been fixed.
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
\par }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 UPGRADES IN VERSION 0.49}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 .  
\par }\pard \ltrpar\ql \li360\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Saved Setups}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
.  Now, when you save a game prior to starting the clock, each time you start it, it has the possibility of starting with a different enemy battle plan.  This allows you to test the same friendly setup against multiple enemy courses of action.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Color Coded Tool Tips}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
.  We have improved the \'93Tool Tips\'94 which appear when the arrow is moved 
over friendly or identified enemy and neutral vehicles.  These tips are now colored to indicate whether the unit on which the arrow rests is friendly (blue), enemy (red), or allied to friendly (green).
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Group LOS Fans}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 .  The function \'93
Group LOS\'94 from the \'93View\'94 menu is now implemented.  This function, while active, displays the Line-Of-Sight fan for every unit in the currently selected group.  This is a good tool when setting your units in a defense, as it allows you to 

\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Muzzle Flashes}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 .  The \'93shooting
\'94 animations which accompany indirect fire systems when they fire are now functioning correctly.  Also, the graphics for any other special abilities mounted on the turret of a vehicle will now function correctly.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Saved Games}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
.  Previously, saved games could not be transferred between computers.  Saved games are now compatible across any computer running the correct version of Armored Task Force.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Line Widths}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
.  The majority of Alpha Testers expressed a desire to see the lines in Armored Task Force (depicti
ng paths, range arcs, and other information) decreased in width.  We have done this by narrowing the lines, while still maintaining the sense of depth which we captured in the original lines.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Spot Report Log}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
.  The Spot Report Log will automatically display a horizontal scroll bar if the contents become wider than the viewable area of the window.  Also, the toolbar button and \'93View\'94 menu entry,  \'93Spot Report Log\'94
, will be checked while the Spot Report Log is displayed.  Finally, unidentified units detected are now identified as \'93unknown vehicle or team\'94 instead of as \'93unknown enemy vehicle\'94.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Icon Size Slider}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
.  When dragging the \'93icon size\'94 slider in the View Options Dialog, the text indicator of icon size percentage now updates automatically, during the dragging operation.
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par UPGRADES IN VERSION 0.48}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 .  
\par }\pard \ltrpar\ql \li360\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Vehicle Specs}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
.  We have added the a whole suite of Dynamic HTML Vehicle Specification Sheets.  These are different based on the loaded database.  They are accessible either from \'93Vehicle Specs\'94 on the \'93Help\'94
 menu, or by right-clicking on a unit and selecting \'93Vehicle Specs\'94.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 HTML Results Dialog}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 .  
{\*\xmlopen\xmlns2{\factoidname place}}Mission{\*\xmlclose} results are now displayed in an HTML format.  This is both more attractive and easier to read and no longer requires horizontal scrolling of the 
window.  You can also browse Vehicle Specs from this window.
\par }\pard \ltrpar\ql \li360\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 UPGRADES IN VERSION 0.42}{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid15148940 .  
\par }\pard \ltrpar\ql \li360\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Spot Reports and Spot Report Log}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
.  We have added a log of reports from your units on the battlefield.  Click on the \'93Go\'94 button on the toolbar to jump to the latest spot report.  Select \'93Spot Report Log\'94 from the \'93View\'94
 menu to see a log of spot recent spot reports.  Double-clicking on a spot report from the log will jump to the location of the report.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Toolbar additions}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 .  The \'93LOS Fan
\'94, \'93Last Spot Report\'94, and \'93Spot Report Log\'94 functions from the \'93View\'94 menu have been added to the tool bar.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Hide on Contact vs. Engage on Contact}{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid15148940 .  \'93Hide on Contact\'94 and \'93Engage on Contact\'94 SOP\rquote s are now mutually exclusive.  Turning on one, turns off the other.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 View Properties Changes}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
.  Clicking on the slider erased all changes previously made.  This has been fixed.  Also, The \'93Set Current as Default View\'94 button has been removed.  It had no function, since the default view is the view at which you last closed the game.  La
nguage on the \'93Set Default\'94 buttons was changed to make the clearer.  The Tab Order on the dialog has also been fixed.  Finally, not all view properties were saving properly at closer zoom levels.  This, too has been addressed.
\par }\pard \ltrpar\ql \li360\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Hide on Contact}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 .  \'93Hide 
on Contact\'94 no longer, erroneously, reads \'93Engage on Contact\'94 in the unit status window.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Pink Borders Return}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
.  A feint pink border was still visible around the M1A2 turret.  We have corrected this problem.
\par {\*\xmlopen\xmlns2{\factoidname place}}{\*\xmlopen\xmlns2{\factoidname PlaceName}}{\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar
\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Artillery{\*\xmlclose} 
{\*\xmlopen\xmlns2{\factoidname PlaceType}}Range{\*\xmlclose}{\*\xmlclose} Circles}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 .  A feint pink border was still visible around the M1A2 turret.  We have corrected this problem.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fire {\*\xmlopen\xmlns2{\factoidname place}}Mission{\*\xmlclose} Log Problems}{\rtlch\fcs1 
\af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 .  We have addressed some of the flicker issues with the FM Log.  Also, the log no longer shows fire missions for dead units.  If you double-clicked on an \'93In the Air\'94
 fire mission on the fire mission log, it would jump to the incorrect position on the map.  This has been fixed.  Finally, the fire mission log will no longer obscure the Fire Order Dialog.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Info Window}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
.  The unit info window used to persist after exiting a mission and returning to the main menu.  This no longer occurs.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Screen Saver and Power Saver}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
.  In response to crashes and instability caused by the activation of the monitor power saver and the screensaver, the game now disables these features while it is running.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Indirect Fire Ammo Replenishment}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
.  Sorry, gamers.  An error which caused your indirect fire ammunition to automatically replenish after saving and re-loading a game has been fixed.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Accelerator keys}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
.  Some keys just aren\rquote t meant to be used.  Unfortunately, we hadn\rquote t disabled them.  We have now, though.  Don\rquote t worry, though, shortcut keys are coming.
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
\par }{\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Upgrades in Version 0.41}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 .
\par }\pard \ltrpar\ql \li360\ri0\nowidctlpar\wrapdefault{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\faauto\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Jump to fire missions from Fire {\*\xmlopen\xmlns2{\factoidname place}}Mission{\*\xmlclose}
 Log}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 .  Double-clicking on a fire mission in the Fire Mission Log now opens the Fire Mission Planning Mode, selects the firing unit, and jumps to the location of the fire mission.  If this is 
a mission in the air, the unit is not selected and the Fire Mission Planning Mode is not activated, but the location is still jumped to.
\par {\*\xmlopen\xmlns2{\factoidname place}}{\*\xmlopen\xmlns2{\factoidname City}}{\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar
\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Hull{\*\xmlclose}{\*\xmlclose}
 and Turret Direction Arrows}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 .  {\*\xmlopen\xmlns2{\factoidname place}}{\*\xmlopen\xmlns2{\factoidname City}}Hull{\*\xmlclose}{\*\xmlclose}
 direction arrows (which also indicate speed) and turret direction arrows are now implemented.  You can turn these on and off at different zoom levels using the \'93Options\'94 function from the \'93View\'94 menu.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Toolbar tool tips}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 .  \'93Tool Tips
\'94, the small help windows that appear when you pass over toolbar buttons, now work whether auto-scroll is on or off.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Fire {\*\xmlopen\xmlns2{\factoidname place}}{\*\xmlopen\xmlns2{\factoidname City}}Mission
{\*\xmlclose}{\*\xmlclose} Planning}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 .  Indirect Fire units will now accept fire missions while displacing, but not yet moving.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Indirect Fire Displacement}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
.  Some users observed that indirect fire units did not displace immediately when given a move order.  This has been corrected.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Can\rquote t click on units or scroll the length of the map}{\rtlch\fcs1 \af2 \ltrch\fcs0 
\f2\cgrid0\insrsid15148940 .  Some players observed that, when the game starts in zoom levels other than 1:50,000, they could not click on the map or scroll the length of the map using auto-scroll or the scroll bars.  This has been fixed.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Right-click on a stack broken}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
.  When the user right-clicked on a stack of units in zoom levels other than 1:50,000, the stack list either appeared at an offset location, or not at all.  This has been fixed.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 CD Auto-Run problems}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
.  You can now click on multiple buttons during a single execution of the CD Autoloader.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 In the air fire missions in FM Log}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
.  The fire mission log did not previously display fire missions which had been shot but had not impacted.  These are now displayed.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Cancel after \'93Restart {\*\xmlopen\xmlns2{\factoidname place}}
{\*\xmlopen\xmlns2{\factoidname City}}Mission{\*\xmlclose}{\*\xmlclose}\'94}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 .  If the user answered \'93Cancel\'94 to the \'93Save Changes\'94 prompt after selecting \'93Restart Mission,\'94
 the mission would restart anyway.  This has been corrected.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Crashes during \'93Delete Fire {\*\xmlopen\xmlns2{\factoidname place}}
{\*\xmlopen\xmlns2{\factoidname City}}Mission{\*\xmlclose}{\*\xmlclose}\'94}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 .
  We have fixed a bug which caused the game to crash if the user attempted to right-clcik and delete a fire mission immediately after planning it.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Info Window flash}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
.  Unit info windows briefly flashed in the middle of the screen prior to display at the bottom left corner.  This no longer occurs.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Pink borders around icons}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
.  Users with GeForce II MX based video cards observed pink borders around icons at icon sizes of less than 200%.  This has been fixed.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Graphical stability}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
.  Enhancements have been made to the graphics engine to ensure that the engine does not \'93dump\'94 or lose graphic elements, causing distorted or non-existent icons to be displayed.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Dead/Mounted unit info}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
.  We have corrected a bug which caused artillery range arcs, artillery selection circles, and paths to be displayed for dead or mounted units.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Save View Properties}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 .  Choosing \'93
Exit\'94 from the file menu now saves your view settings, just as exiting the program from the \'93Close\'94 button does.
\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \ab\af3\afs20 \ltrch\fcs0 \f3\fs20\cgrid0 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\wrapdefault{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0
\pnf3\pnstart1\pnindent360\pnsp120\pnhang {\pntxtb \'b7}}\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \ab\af2 \ltrch\fcs0 \b\f2\cgrid0\insrsid15148940 Contour view at startup}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
.  Occasionally, when the last open view in ATF was a contour view, restarting the game did not return to that view.  This has been fixed.
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
\par #######################################################################
\par }{\rtlch\fcs1 \ab\af2\afs24 \ltrch\fcs0 \b\f2\fs24\cgrid0\insrsid15148940 III.  CONTACTING US.}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940   Our home page is:
\par 
\par \tab }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\ul\cf2\cgrid0\insrsid15148940 http://www.prosimco.com}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
\par 
\par Direct your comments or questions to
\par 
\par \tab }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\ul\cf2\cgrid0\insrsid15148940 techsupport@prosimco.com}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\cgrid0\insrsid15148940 
\par 
\par }{\rtlch\fcs1 \af0 \ltrch\fcs0 \cgrid0\insrsid15148940 
\par }}