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How to Edit a Hierarchy
A Hierarchy is an object that represents either a platoon or a
company. It contains units and hierarchies which represent the
hierarchy's subordinate units. In the ATF Scenario Builder
hierarchies are generated either manually or during the process of adding
a Unit Package. From the
Hierarchy Tree window, you can edit the appearance or attributes of a
hierarchy, no matter how it is created.
NOTE: In Armored Task Force, enemy platoons are
represented on the map and in windows as companies, and companies as
battalions. Besides this, in every respect, they behave just as
friendly hierarchies.
Open the Hierarchy Tree Window:
While hierarchies are visible on the map, they can only be edited from
the Hierarchy Tree window. While, in Armored Task Force,
there is only a friendly Hierarchy Tree window, in ATF Scenario
Builder, there are three Hierarchy Tree windows: Friendly, Enemy, and
Neutral.
1. Select 'Friendly' from the 'Hierarchy Tree' sub-menu of the
'View' menu. |
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Edit a Hierarchy:
On the map, hierarchies are depicted by flags or NATO piece
markers. When you add a Unit Package, it may or may not have the
correct flag and, even if it does have the correct flag, it will almost
certainly not be labeled correctly. To fix the problem, you will
have to edit the appearance of the hierarchy.
To begin editing a hierarchy, right-click on it in the Hierarchy Tree
window, and select 'Edit'.
1. To change the attributes or appearance of a hierarchy, make
changes in the Hierarchy Platoon or Company Data dialog.
- Name. The screen name of the hierarchy, which appears both
in the Hierarchy Tree window and in the 'tooltip' labels on the map.
- Max Units. The maximum number of directly subordinate units
or hierarchies under this hierarchy (both units and platoon
hierarchies, but not subordinate platoon's units).
- Spacing. The distance between units in the hierarchy while
in formation (in tens of meters).
- Command Radius. Not currently implemented.
- Command and Control, BOS Flags. These flags are combined
to determine what kinds of formations and Missions are available to
this hierarchy.
- NATO Piece. The NATO symbol that represents the hierarchy,
both in the Hierarchy Tree and on the map.
- Graphic Piece. The 'Flag' that represents the hierarchy on
the map when vehicles are visible.
- Graphic Label Piece. The number or letter that is displayed
on the flag.
- Destroyed NATO and Graphic Piece. Not implemented.
- Locked? If this box is checked, hierarchies and units can
not be added to or removed from the hierarchy.
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2. To change the flag, click on the 'Graphic Piece' button and
select a piece of the type '..._flag'.
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3. To change the letter or number on the flag, select 'Graphic
Label Piece'...
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4. ... And select a piece with a name of the form '..._label'.
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5. When you click 'OK' to close the Hierarchy Platoon Data
dialog, the graphic representation of the hierarchy will be altered on
the map.
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Task Organize Hierarchies:
Just as in Armored Task Force, platoons and units can be moved
from one hierarchy to another.
1. Click on the hierarchy and, while holding down the left-mouse
button...
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2. ... drag the hierarchy to the new hierarchy and 'drop' it by
releasing the left mouse button.
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Edit a Unit in the Hierarchy Tree:
Units are also represented in the Hierarchy Tree window. Their
attributes effect not only how they are depicted in the Hierarchy Tree,
but also how they are depicted on the map when NATO icons are
selected. These attributes also effect the unit's ability to lead
hierarchies.
1. Right-click on a unit in the Hierarchy Tree and select 'Edit'.
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2. Now you can alter the attributes of the unit.
- Name. The name of the unit. This will supersede any
name set for the unit on the map.
- Rank. If the unit also has 'Platoon Leader Capable' or
'Company Commander Capable' set, this number sets the order of
precedence in which this unit will assume command of the hierarchy
of which it is a part. For instance, a unit with a Rank of 1
will assume command before a unit with a Rank of 2. A zero or
negative Rank will override the leader settings and prevent this
unit from assuming command.
- Platoon Leader Capable, Company Commander Capable. If one of
these is checked, and the unit has a positive Rank, the unit will
assume command of the hierarachy of which it is a direct member,
unless a unit with a lower Rank is present. Obviously 'Platoon
Leaders' can only lead platoons and 'Company Commanders' can only
command companies.
- NATO Piece. The NATO icon which represents the unit both on
the map and in the Hierarchy Tree. This setting will override
settings for the vehicle type of the unit.
- Graphic Piece, Destroyed NATO Piece, Destroyed Graphic
Piece. Not implemented.
- Locked? If checked, the unit can not be moved from its
current hierarchy to another hierarchy or out of all hierarchies.
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