ATF Scenario Builder
ATF Power Toolkit
in Raging Tiger
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How to Add AI Terrain to a Map
AI (Artificial Intelligence) Terrain is 'hints' that you give to Armored
Task Force to help it make decisions . ATF uses this
data to make decisions about formations, movement of units, and execution
of Missions for enemy and friendly hierarchies. The AI Help Map is
a list of AI Terrain objects (much as the Terrain
List is a list of Terrain objects). There are four types of AI
Terrain objects stored in the AI Help Map.
- Impassible Terrain Map. This terrain object is actually a map
'overlay' which describes which spots on the map are impassible to
vehicular traffic. It can only be generated automatically, by
the ATF Power Toolkit's automation features.
- Regions. These are manually drawn areas on the map, much like
normal Terrain objects, which
describe regions that are impassible to certain types of
traffic. Regions are much more powerful than an Impassible
Terrain Map because ATF can use the region's bounding points to
determine a path around the region. However, they take a very
long time to create, even for the easiest of maps.
- Routes. Routes are user defined paths around and through
restricted terrain. They help ATF determine how to pass
through difficult regions on the map. They are much more useful
if they are drawn as short segments that Armored Task Force can
link together into a coherent path for units and hierarchies.
- SBF's. This stands for Support By Fire. These are groups
of points on the map which are favorable for observation and fields of
fire for different types of vehicles. They can be drawn
manually, but this is very time consuming. It is much easier to
use the Power Toolkit's automation features to select them for
Make AI Terrain Visible:
In order to make changes to the AI Help Map, we must make it visible in
ATF Power Toolkit. The AI Help Map is only visible in the Power
Toolkit. It can not be seen in the ATF Scenario Builder
or Armored Task Force.
1. Select 'Options' from the 'View' menu.
2. Ensure that the 'Show AI Help Map' box is checked.
Create and Save an AI Help Map:
What gives? We made the AI Help Map visible. Why hasn't the
view changed? Well, we don't have an AI Help Map yet! We have
to create a map and begin adding AI Terrain objects before we will see the
1. Select 'New List' from the 'AI Help Map' sub-menu of the 'Map'
2. We need to save the AI Help Map so that it is 'pointed to' by
the Game Map. Select 'Save As' from the 'AI Help Map' sub-menu of
the 'Map' menu.
Again, we suggest that you use the same name, with a different
extension, that you use for all of the other map components, so that it
will be easy to identify that the file is part of the map.
Auto-Generate AI Terrain Objects:
The first objects that we need to add to our AI Help Map are an
Impassible Terrain Map and SBF's. This is best done using the
auto-generate features of the ATF Power Toolkit. For the
auto-generate functions to work correctly, these terrain objects must be
created in this order.
1. We are going to make an Impassible Terrain Map. This can
only be generated via the auto-generate function. Select 'Map',
'AI Help Map', 'Auto Generate', and 'Impassible Regions'.
2. Now, with impassible regions identified by blue boxes, we are
going to auto-generate SBF's. Select 'Map', 'AI Help Map', 'Auto
Generate', and 'SBF's'.
Add Routes to the AI Help Map:
The last terrain objects we need to build are routes. Routes help
the Armored Task Force AI figure out how to negotiate
restricted terrain. They work best if planned in short segments of a
few kilometers in length. The AI can then 'tie them together' into a
single route to where it wants to go.
Unrestricted, flat terrain may have no routes at all. We have
used an example of very mountainous terrain to provide this example.
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