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      Falklands War: 1982
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      Star and the Crescent
       
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       How to Add the Direct Fire Burst Capability to a Weapon
       The Star and the Crescent adds a new capability to direct fire
      weapons.  Using this capability, you can give direct fire weapons the
      same effects as indirect fire ammunition.  This includes both a burst
      radius and suppressive effects.  A weapon with this effect, if it
      hits, will first 'roll' to see if it kills the target, using the normal 'pK'
      table for direct fire.  It will then check its burst radius, and
      complete the indirect fire 'pK roll' as if it were an impacting indirect
      fire round. 
        
      Open a Weapon for Editing 
      This sub-topic assumes that you have opened a database for editing in The
      Star and the Crescent Power Toolkit.  For instructions on how to
      do this, click here. 
       
        
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           1. Select 'Edit' from the 'Weapons' sub-menu of the 'Database' menu.  | 
         
           
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           2. Select the weapon that you want to edit and 'OK'.    | 
         
           
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         Add the Burst Radius Capability to the Weapon
        
        
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           1. Select 'Add' from the 'Special Attributes' section of the 'Weapon
           Data' dialog.   | 
         
           
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           2. Select 'Burst Radius' and 'OK'.    | 
         
           
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           3. Fill in the statistics of the weapon burst radius.
           
           Munition Type.  This determines the value that will be used as
           the 'pK' (percent kill) value from the Indirect Fire Kill Odds table
           for each vehicle in the blast radius.  An entry of Smoke,
           Chemical, Illumination, or FASCAM will cause no roll to be
           made.  
           
           Blast Radius (in 10s of meters).  Every vehicle within this
           distance of the vehicle originally fired on will be affected by this
           round.  
           
           Lethality Fraction.  This value will be multiplied times the pK
           for the munition type for each vehicle to determine the kill odds of
           this round.
           
           Select 'Impact Sound' to...  | 
         
           
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           4. ... Select a sound from the database to be used when this round
           bursts at the target.   | 
         
           
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           5. Select 'Burst Graphic'...   | 
         
           
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           6. ...To select the first frame of the burst for this round. 
          The subsequent two frames will be selected, automatically and
          displayed as subsequent frames for the blast.   | 
         
           
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           7. Select 'OK' to complete the editing of the 'Burst Radius'
           attribute.  Select 'OK' on the 'Weapon Data' dialog to complete
           the addition of the burst radius.    | 
         
           
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