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       How to Edit the Mission Components
      Mission components give ATF important information about the
      basic orientation of forces.  It also tells Armored Task Force
      what conditions the player must meet in order to win the game. 
      Finally, it is one of the places where the Display Name for the scenario
      is located (the other is with the OPORD), and the short description of the scenario
      which is displayed in the opening dialog of ATF, when the player is
      selecting a scenario. 
      There are three Mission components: Friendly, Enemy, and Neutral. 
      Only the Friendly component needs to be completely filled out.  The
      only important data for the Enemy and Neutral Mission components is the
      'Global Direction'.  The other entries are not currently implemented
      or used. 
      
       Edit the Friendly Mission Component:
      
       The Friendly Mission is the most important Mission Component.  It
      defines the victory conditions, the win-loss messages, the scenario
      description, and the friendly global direction.  In this example, we
      are going to set victory conditions for a defensive scenario.  An
      attack victory condition will use the 'Objective Ellipse' to define the
      ground the player must control to win, instead. 
       
        
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         1.  Select 'Edit Friendly' from the 'Mission' sub-menu of the
         'Component' menu.
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         2.  Fill out the basic data in the Mission Edit dialog.
         
          - Mission Name.  This is filled in automatically by the
            Scenario Wizard.  It is the name displayed in the title bar of Armored
            Task Force when the scenario is loaded.  If you wish to
            change it, you must also change the value in the OPORD
            dialog.
 
          - Global Direction.  In mils (0-6400, 0 is north, clockwise
            angle).  This is the basic orientation direction of the
            friendly player's force (the direction of attack or defense to face
            the enemy).
 
          - Victory Message.  This is the message displayed in the
            Results window if the player wins the mission.
 
          - Loss Message.  This is the message displayed in the Results
            window if the player loses the mission.
 
          
         After the form is completed, select 'Add' to begin adding Victory
         Conditions.
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         3.  When the 'Time Limit' condition is placed in the Victory
         Conditions box, it means that the player must 'hold on' until the
         defined time.  When it is in the Loss Conditions box, it means the
         player must achieve the victory conditions before that time, or he
         cannot win.
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         4.  Enter the time limit.  Since this is in the Victory
         Conditions box, it means that the player must defend beyond this time.
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         5.  Now we are going to add the Loss Conditions.  Before this
         step, we need to define an 'Event Box'.  
          An Event Box is just a box defined on the ground.  It is used
         by conditions to look at regions of the map. 
         If you need to define an Event Box, select OK, define the Event Box,
         and then re-select the 'Edit Friendly' function. 
         Now select 'Add' from the 'Loss Conditions'
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         6.  The 'Prevent Penetration Box' condition counts the number of
         enemy units in a defined Event Box and is 'true' when the enemy count
         is equal to or exceeds the defined number.
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         7.  Fill out the form for the Prevent Penetration Box.
         
          - Penetration Box.  This is the name of the 'No Pen
            Line'.  It is displayed with the Mission Objectives and Results
            in the 'Results Window'.
 
          - Number of Enemy.  When this number of enemy are within the
            defined box, the Prevent Penetration Box will be 'True'
 
          - Enemy Maneuver Only.  When this box is checked, Armored
            Task Force will only count enemy maneuver vehicles, not
            non-maneuver vehicles such as engineer and artillery units.
 
          
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         8.  We're done!  Select 'OK'.
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       Edit the Neutral and Enemy Mission Components:
      The only values used in the Neutral and Enemy Mission Components are
      the Global Directions.  Even if you do not plan on adding Neutral
      units to the scenario, it is a good idea to fill in the Global Direction
      (use the same direction as the Friendly Global Direction), in case someone
      modifies your scenario by adding Neutral units later. 
       
      
        Next step : Create an
       Event Box 
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