ATF Scenario Builder
ATF Power Toolkit
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How to Edit the Mission Components
Mission components give ATF important information about the
basic orientation of forces. It also tells Armored Task Force
what conditions the player must meet in order to win the game.
Finally, it is one of the places where the Display Name for the scenario
is located (the other is with the OPORD), and the short description of the scenario
which is displayed in the opening dialog of ATF, when the player is
selecting a scenario.
There are three Mission components: Friendly, Enemy, and Neutral.
Only the Friendly component needs to be completely filled out. The
only important data for the Enemy and Neutral Mission components is the
'Global Direction'. The other entries are not currently implemented
Edit the Friendly Mission Component:
The Friendly Mission is the most important Mission Component. It
defines the victory conditions, the win-loss messages, the scenario
description, and the friendly global direction. In this example, we
are going to set victory conditions for a defensive scenario. An
attack victory condition will use the 'Objective Ellipse' to define the
ground the player must control to win, instead.
1. Select 'Edit Friendly' from the 'Mission' sub-menu of the
2. Fill out the basic data in the Mission Edit dialog.
- Mission Name. This is filled in automatically by the
Scenario Wizard. It is the name displayed in the title bar of Armored
Task Force when the scenario is loaded. If you wish to
change it, you must also change the value in the OPORD
- Global Direction. In mils (0-6400, 0 is north, clockwise
angle). This is the basic orientation direction of the
friendly player's force (the direction of attack or defense to face
- Victory Message. This is the message displayed in the
Results window if the player wins the mission.
- Loss Message. This is the message displayed in the Results
window if the player loses the mission.
After the form is completed, select 'Add' to begin adding Victory
3. When the 'Time Limit' condition is placed in the Victory
Conditions box, it means that the player must 'hold on' until the
defined time. When it is in the Loss Conditions box, it means the
player must achieve the victory conditions before that time, or he
4. Enter the time limit. Since this is in the Victory
Conditions box, it means that the player must defend beyond this time.
5. Now we are going to add the Loss Conditions. Before this
step, we need to define an 'Event Box'.
An Event Box is just a box defined on the ground. It is used
by conditions to look at regions of the map.
If you need to define an Event Box, select OK, define the Event Box,
and then re-select the 'Edit Friendly' function.
Now select 'Add' from the 'Loss Conditions'
6. The 'Prevent Penetration Box' condition counts the number of
enemy units in a defined Event Box and is 'true' when the enemy count
is equal to or exceeds the defined number.
7. Fill out the form for the Prevent Penetration Box.
- Penetration Box. This is the name of the 'No Pen
Line'. It is displayed with the Mission Objectives and Results
in the 'Results Window'.
- Number of Enemy. When this number of enemy are within the
defined box, the Prevent Penetration Box will be 'True'
- Enemy Maneuver Only. When this box is checked, Armored
Task Force will only count enemy maneuver vehicles, not
non-maneuver vehicles such as engineer and artillery units.
8. We're done! Select 'OK'.
Edit the Neutral and Enemy Mission Components:
The only values used in the Neutral and Enemy Mission Components are
the Global Directions. Even if you do not plan on adding Neutral
units to the scenario, it is a good idea to fill in the Global Direction
(use the same direction as the Friendly Global Direction), in case someone
modifies your scenario by adding Neutral units later.
Next step : Create an