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How to Add the Position Area Mission

The basic method for building a Faction AI script is to first, plan paths for enemy hierarchies, then plan Missions for enemy hierarchies, and then, finally, create a Faction AI that triggers units to begin movement and execute Missions as triggers are met.

Now that we have planned all of the enemy paths, it is time to continue planning Missions for enemy hierarchies.  If an enemy hierarchy, based on the situation, may execute more than one Mission, we must plan multiple Missions for the hierarchy.  After each Mission is planned, we will cancel the Mission, so that it is not executed until the proper trigger is met.

The 'Occupy Position Area' Mission is used with mortar, artillery, and air defense hierarchies to automatically move them to a location to assume the 'Position Area' formation.

Add the Position Area Mission:

1. Right-click on the hierarchy for which you wish to plan the mission.  Select 'Occupy Position Area' from the 'Mission' sub-menu.

2.  Click on the location where you wish to set the position area and then, with the left mouse button still down, drag to turn the position to the correct orientation.

3.  If the hierarchy has dismounts and this box is checked, the hierarchy's dismounts will walk from their current location to the attack's Release Point.
4.  Check this box to tell the hierarchy to use its currently planned path (rather than planning its own path) to the Release Point.
5.  The hierarchy will use the applicable column (based on its size) to determine the formation it will assume at the  Release Point.
7.  The hierarchy will abort the movement if its forces fall below the given percentage. 
8.  If the hierarchy does abort, this is the formation it will assume.
9.  The hierarchy will use the applicable column (based on its size) to determine the formation to reach the Release Point.  We use '.None.' because the terrain to the Release Point is very restrictive.
10.  If this box is checked, the hierarchy will dismount at the Release Point and the dismounts will walk to their positions in the 'Position Area' formation.

Next step : Create a Faction AI Script