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How to Add a Company Wave Attack Mission
The basic method for building a Faction AI
script is to first, plan paths for enemy
hierarchies, then plan Missions
for enemy hierarchies, and then, finally, create a Faction
AI that triggers units to begin movement and execute Missions as
triggers are met.
Now that we have planned all of the enemy paths, it is time to begin
planning Missions for enemy hierarchies. If an enemy hierarchy,
based on the situation, may execute more than one Mission, we must plan
multiple Missions for the hierarchy. After each Mission is planned,
we will cancel the Mission, so that
it is not executed until the proper trigger is met.
The Company Wave Attack Mission is much like the friendly Company Attack
to Breach Mission, except that the enemy, as it gets closer to its
objective, will spread out into wider and wider formations.
Add a Company Wave Attack Mission:
1. Right-click on the hierarchy for which you wish to plan the
mission. Select 'Company Wave Attack to Breach' from the
'Mission' sub-menu. |
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2. Drag-click over the region on the ground which represents
the objective for the attack. Select 'OK'. |
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3. You can enter an objective or leave it blank. It will
make no difference to game play. It can help you remember where
the objective is, though. |
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4. If you un-check one of these boxes, it will cause the
hierarchy to 'skip a step' in the attack, such as not forming a
Support By Fire (SBF) position or not conducting a breach. |
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5. If the hierarchy has dismounts and this box is checked, the
unit's dismounts will walk from their current location to the
attack's Operational Rally Point (ORP). |
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6. Check this box to tell the hierarchy to use its currently
planned path (rather than planning its own path) to the Operational
Rally Point. |
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7. In this order, the 'Platoon' entry is ignored. The
'Company' entry tells the unit what formation to assume when it gets
to the Rally Point. |
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8. Placing a time in this block will cause the hierarchy to
delay before executing the attack. |
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9. If the hierarchy has mortars or other indirect fire assets
attached, this order will tell them what formation to assume when they
reach their firing position. |
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10. The ATF AI will make an initial estimate of where the
obstacles are. When the hierarchy hits the number of obstacle
strikes indicated here, it will recalculate the assumed obstacle locations based on
new evidence. |
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11. The only valid forces here are 'Assault', 'Breach', and
'Support Force'. The indicated elements will assault through the
breach once it is cut. |
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12. The hierarchy will abort the attack if its forces fall below
the given percentage. A zero means the hierarchy will continue
until every vehicle is dead. |
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13. If the hierarchy does abort, this is the formation it will
assume. |
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14. This is the initial formation the unit will use when it
initiates the attack. All of these formations are set to
'.None.' in this example because of the severely restricted terrain. |
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15. And the next formation... |
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16. ...And the final formation before the ORP. |
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Next step : Add the Attack By
Fire Mission |