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       How to Add a Company Wave Attack Mission
      The basic method for building a Faction AI
      script is to first, plan paths for enemy
      hierarchies, then plan Missions
      for enemy hierarchies, and then, finally, create a Faction
      AI that triggers units to begin movement and execute Missions as
      triggers are met. 
      
       Now that we have planned all of the enemy paths, it is time to begin
       planning Missions for enemy hierarchies.  If an enemy hierarchy,
       based on the situation, may execute more than one Mission, we must plan
       multiple Missions for the hierarchy.  After each Mission is planned,
       we will cancel the Mission, so that
       it is not executed until the proper trigger is met. 
      
       The Company Wave Attack Mission is much like the friendly Company Attack
       to Breach Mission, except that the enemy, as it gets closer to its
       objective, will spread out into wider and wider formations. 
      
       Add a Company Wave Attack Mission:
       
        
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           1. Right-click on the hierarchy for which you wish to plan the
           mission.  Select 'Company Wave Attack to Breach' from the
           'Mission' sub-menu.  | 
         
           
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           2.  Drag-click over the region on the ground which represents
           the objective for the attack.  Select 'OK'.  | 
         
           
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          3.  You can enter an objective or leave it blank.  It will
          make no difference to game play.  It can help you remember where
          the objective is, though. | 
         
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          4.  If you un-check one of these boxes, it will cause the
          hierarchy to 'skip a step' in the attack, such as not forming a
          Support By Fire (SBF) position or not conducting a breach. | 
         
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          5.  If the hierarchy has dismounts and this box is checked, the
          unit's dismounts will walk from their current location to the
          attack's Operational Rally Point (ORP). | 
         
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          6.  Check this box to tell the hierarchy to use its currently
          planned path (rather than planning its own path) to the Operational
          Rally Point. | 
         
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          7.  In this order, the 'Platoon' entry is ignored.  The
          'Company' entry tells the unit what formation to assume when it gets
          to the Rally Point. | 
         
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          8.  Placing a time in this block will cause the hierarchy to
          delay before executing the attack. | 
         
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          9.  If the hierarchy has mortars or other indirect fire assets
          attached, this order will tell them what formation to assume when they
          reach their firing position. | 
         
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          10.  The ATF AI will make an initial estimate of where the
          obstacles are.  When the hierarchy hits the number of obstacle
          strikes indicated here, it will recalculate the assumed obstacle locations based on
          new evidence. | 
         
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          11.  The only valid forces here are 'Assault', 'Breach', and
          'Support Force'.  The indicated elements will assault through the
          breach once it is cut. | 
         
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          12.  The hierarchy will abort the attack if its forces fall below
          the given percentage.  A zero means the hierarchy will continue
          until every vehicle is dead. | 
         
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          13.  If the hierarchy does abort, this is the formation it will
          assume. | 
         
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          14.  This is the initial formation the unit will use when it
          initiates the attack.  All of these formations are set to
          '.None.' in this example because of the severely restricted terrain. | 
         
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          15.  And the next formation... | 
         
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          16.  ...And the final formation before the ORP. | 
         
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        Next step : Add the Attack By
      Fire Mission  |