Home
ATF Scenario Builder
ATF Power Toolkit
What's new
in Raging Tiger
What's new in The
Falklands War: 1982
What's new in The
Star and the Crescent
Contact
Us |
How to Create Weather Events in the Environment Component
The Falklands War adds weather to the Armored Task Force
Engine. These weather events are discreet events, that start
and stop at trigger times, which can negatively or positively impact
visibility and/or movement. They are also tailored so that they can
effect different unit types (dismounts, ground vehicles, amphibious
vehicles, fixed-wing aircraft, rotary-wing aircraft) in different ways.
This topic, of course, assumes that you have opened a scenario in The
Falklands War Scenario Builder, using the steps described in Create
a New Scenario.
1. Select 'Environment' from the 'Component' menu. |
|
2. When the Environment Dialog is displayed, select 'Add'. |
|
3. Select 'Weather Event' from the list. |
|
4. Fill out the form. For both visibility and movement
entries, 1.0 means that the
units will behave normally. Less than 1.0 represents the degree
of degradation the units will operate at.
Weather Name. This name appears in the clock dialog or
status bar (if 'no clock dialog'
configuration is selected.
Wind Direction, Wind Speed, Illumination. If set, these
values change the Environment variables.
View Reduction, etc. Operates just as view reduction in
terrain types. Any '-99' settings will default to the 'view
reduction'. Here, we want fixed wing aircraft to be unaffected
by weather, so we explicitly set it to 1.0.
Move Reduction, etc. Also operates identically to
terrain. As with view reduction '-99' settings will default
to the value set in 'move reduction'. |
|
Next Step: Create High Resolution
Maps |