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      Falklands War: 1982
	    
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       How to Create Weather Events in the Environment Component
       The Falklands War adds weather to the Armored Task Force
      Engine.  These weather events are discreet events, that start
      and stop at trigger times, which can negatively or positively impact
      visibility and/or movement.  They are also tailored so that they can
      effect different unit types (dismounts, ground vehicles, amphibious
      vehicles, fixed-wing aircraft, rotary-wing aircraft) in different ways. 
      This topic, of course, assumes that you have opened a scenario in The
      Falklands War Scenario Builder, using the steps described in Create
      a New Scenario. 
       
        
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           1. Select 'Environment' from the 'Component' menu.  | 
         
           
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           2. When the Environment Dialog is displayed, select 'Add'.  | 
         
           
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          3. Select 'Weather Event' from the list. | 
         
           
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           4. Fill out the form.  For both visibility and movement
          entries, 1.0 means that the
          units will behave normally.  Less than 1.0 represents the degree
          of degradation the units will operate at.   
          Weather Name.  This name appears in the clock dialog or
          status bar (if 'no clock dialog'
          configuration is selected. 
          Wind Direction, Wind Speed, Illumination.  If set, these
          values change the Environment variables. 
          View Reduction, etc.  Operates just as view reduction in
          terrain types.  Any '-99' settings will default to the 'view
          reduction'.  Here, we want fixed wing aircraft to be unaffected
          by weather, so we explicitly set it to 1.0. 
          Move Reduction, etc.  Also operates identically to
          terrain.  As with view reduction '-99' settings will default
          to the value set in 'move reduction'.  | 
         
           
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