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       How to Add the Screen Mission
      The basic method for building a Faction AI
      script is to first, plan paths for enemy
      hierarchies, then plan Missions
      for enemy hierarchies, and then, finally, create a Faction
      AI that triggers units to begin movement and execute Missions as
      triggers are met. 
      
       Now that we have planned all of the enemy paths, it is time to continue planning Missions for enemy hierarchies.  If an enemy hierarchy,
       based on the situation, may execute more than one Mission, we must plan
       multiple Missions for the hierarchy.  After each Mission is planned,
       we will cancel the Mission, so that
       it is not executed until the proper trigger is met. 
      
       The 'Screen' Mission is used with recon and aviation hierarchies to move
       to an initial and then subsequent and alternate screen lines based on
       triggers configured in the mission.  You can also configure the
       triggers so that the hierarchy skips one or both of the secondary
       positions, in which case the order becomes much like the 'Attack By Fire'
       mission. 
      
       Add the Screen Mission:
       
        
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           1. Right-click on the hierarchy for which you wish to plan the
           mission.  Select 'Company Wave Attack to Breach' from the
           'Mission' sub-menu.  | 
         
           
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          2.  Click on the location where you wish to set the first screen
           line and then, with the left mouse button still down, drag to
          turn the position to the correct orientation.  | 
         
           
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          3.  Drag-click over the area on which you would have the
          hierarchy orient when it assumes the first screen line. | 
         
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          4.  Click on the location where you wish to set the second screen
          line and then, with the left mouse button still down, drag to
          turn the position to the correct orientation.  Click 'OK' and
          then drag-click over the area on which you would have the
          hierarchy orient when it assumes the second screen line. | 
         
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          5.  Click on the location where you wish to set the third screen
          line and then, with the left mouse button still down, drag to
          turn the position to the correct orientation.  Click 'OK' and
          then drag-click over the area on which you would have the
          hierarchy orient when it assumes the third screen line. | 
         
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          6.  If this box is checked, the hierarchy will, to the best of
          its ability, use its current path to reach its first screen line. | 
         
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          7.  The hierarchy, based on its size, will use the corresponding
          entry to determine what formation to assume when it reaches the
          release point. | 
         
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          8.  The hierarchy will abort the screening operation if its forces fall below
          the given percentage.  A zero means the hierarchy will continue
          until every vehicle is dead. | 
         
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          9.  If the hierarchy does abort, this is the formation it will
          assume. | 
         
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          10.  This is the formation the hierarchy will use to move to the
          Release Point. | 
         
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          11.  The hierarchy uses detected enemy as a trigger to displace
          to the Alternate Screen line.  If you set this value to 1000, the
          hierarchy will never displace, because it will never see 1000 vehicles at
          one time. | 
         
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          12.  The hierarchy also uses detected enemy as a trigger to
          displace to its subsequent location.  This number, in light of
          the previous step, is irrelevant because the hierarchy will never
          displace from its primary screen line. | 
         
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          13.  If you want the hierarchy to wait before occupying the first
          screen line, place a time here. | 
         
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          14.  If this box is checked and the hierarchy has dismounts, they
          will dismount and walk from the Release Point to the first screen
          line, and then all subsequent screen lines. | 
         
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       Next step :
       Add an Position Area Mission 
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