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How to Add the Screen Mission
The basic method for building a Faction AI
script is to first, plan paths for enemy
hierarchies, then plan Missions
for enemy hierarchies, and then, finally, create a Faction
AI that triggers units to begin movement and execute Missions as
triggers are met.
Now that we have planned all of the enemy paths, it is time to continue planning Missions for enemy hierarchies. If an enemy hierarchy,
based on the situation, may execute more than one Mission, we must plan
multiple Missions for the hierarchy. After each Mission is planned,
we will cancel the Mission, so that
it is not executed until the proper trigger is met.
The 'Screen' Mission is used with recon and aviation hierarchies to move
to an initial and then subsequent and alternate screen lines based on
triggers configured in the mission. You can also configure the
triggers so that the hierarchy skips one or both of the secondary
positions, in which case the order becomes much like the 'Attack By Fire'
mission.
Add the Screen Mission:
1. Right-click on the hierarchy for which you wish to plan the
mission. Select 'Company Wave Attack to Breach' from the
'Mission' sub-menu. |
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2. Click on the location where you wish to set the first screen
line and then, with the left mouse button still down, drag to
turn the position to the correct orientation. |
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3. Drag-click over the area on which you would have the
hierarchy orient when it assumes the first screen line. |
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4. Click on the location where you wish to set the second screen
line and then, with the left mouse button still down, drag to
turn the position to the correct orientation. Click 'OK' and
then drag-click over the area on which you would have the
hierarchy orient when it assumes the second screen line. |
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5. Click on the location where you wish to set the third screen
line and then, with the left mouse button still down, drag to
turn the position to the correct orientation. Click 'OK' and
then drag-click over the area on which you would have the
hierarchy orient when it assumes the third screen line. |
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6. If this box is checked, the hierarchy will, to the best of
its ability, use its current path to reach its first screen line. |
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7. The hierarchy, based on its size, will use the corresponding
entry to determine what formation to assume when it reaches the
release point. |
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8. The hierarchy will abort the screening operation if its forces fall below
the given percentage. A zero means the hierarchy will continue
until every vehicle is dead. |
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9. If the hierarchy does abort, this is the formation it will
assume. |
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10. This is the formation the hierarchy will use to move to the
Release Point. |
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11. The hierarchy uses detected enemy as a trigger to displace
to the Alternate Screen line. If you set this value to 1000, the
hierarchy will never displace, because it will never see 1000 vehicles at
one time. |
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12. The hierarchy also uses detected enemy as a trigger to
displace to its subsequent location. This number, in light of
the previous step, is irrelevant because the hierarchy will never
displace from its primary screen line. |
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13. If you want the hierarchy to wait before occupying the first
screen line, place a time here. |
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14. If this box is checked and the hierarchy has dismounts, they
will dismount and walk from the Release Point to the first screen
line, and then all subsequent screen lines. |
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Next step :
Add an Position Area Mission
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