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How to Set the Skill Level for
a Group of Units
In The Falklands War, you can assign variable skill levels to
different groups of units. The intent of this code change is to
simulate coalition operations, where forces of disparate capabilities may
have the same equipment, but significantly different training
levels. It is designed to be more specific than the Global Skill
Level (see Use New Settings Available in the
Configuration File) setting, allowing you to specify different skill
levels for different facets of a unit's capabilities.
This topic, of course, assumes that you have opened a scenario in The
Falklands War Scenario Builder, using the steps described in Create
a New Scenario.
1. Select a group of enemy, friendly, or allied units by
drag-clicking over them, clicking on a hierarchy, or selecting the
number key under which the group is saved. |
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2. Ensure that the group is, in fact, selected, before proceeding to
the next step. |
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3. Select 'Environment' from the 'Component' menu. |
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4. When the Environment Dialog is displayed, select 'Add'. |
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5. Select 'Training Level' from the list. |
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6. Fill out the form. For each skill entry, 1.0 means that
the units will behave normally. Less than one represents the
degree of degradation the units will operate at.
Indirect Fire, Emplace, Carrier, Breach, Mine Laying Skills.
Apply only to units with those capabilities.
Blocked Unit Skill. Proficiency of unit at reacting to
obstacles.
Direct Fire Skill. The units ability to acquire targets,
load, and fire direct fire weapons.
Fire Response. Units' susceptibility to direct and
indirect fire suppression. |
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Next Step: Create Weather Events
in the Environment Component |