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       What's new in The
      Falklands War: 1982
	    
      What's new in The
      Star and the Crescent 
      
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       How to Add Radar Capabilities To A Vehicle
      The Star and The Crescent introduces a new vehicle capability to
      simulate different forms of radar, heat seeking detection, sonar and other
      forms of high-tech detection.   
      The remainder of this topic assumes that you are adding this capability
      to a vehicle you have all created.  To find out how to create a new
      vehicle, click here.
         Open a Vehicle
      for Editing The first step in adding a vehicle capability to a
      vehicle is to open that vehicle for editing.   This sub-topic
      assumes that you have opened the The Star and the Crescent Power
      Toolkit and opened a database for editing.  To see how to do
      this, click here.
        
        
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           1. Select 'Edit' from the 'Vehicle' sub-menu of the 'Database' menu.  | 
         
          
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           2. Select the vehicle to which you wish to add the radar capability,
           and select 'OK'.  | 
         
          
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        Add a Radar Capability to a Vehicle
       
       Once you have the vehicle opened for editing, it remains to add the radar
       capability you want, and configure it.
        
        
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           1. To add the new capability to this vehicle, select 'Add' under
           'Special Attributes'.  | 
         
          
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           2. Select the radar capability that you want to add.  | 
         
          
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           3. Enter the statistics for this radar capability (see below). 
           When you are done, click 'OK' and then select "OK' in the
           'Vehicle Data' dialog to finish.  | 
         
          
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      Editing Radar Capability Attributes 
       There are actually six new
      capabilities associated with this addition to the ATF Engine. 
      
        
          | Capability | 
          Description | 
         
        
          | Radar | 
          Detects any vehicle that is not a
            dismount, aircraft, or waterborne vehicle. | 
         
        
          | Dismount Radar | 
          Detects dismounts only. | 
         
        
          | Water Radar | 
          Detects waterborne vehicles only. | 
         
        
          | Counterfire Radar | 
          Detects artillery, rocket, and mortar
            indirect fire units while firing. | 
         
        
          | Air Radar | 
          Detects aircraft. | 
         
        
          | Radar Detector | 
          Detects radars of the specified type that
            are 'detectible' | 
         
       
      Each capability utilizes a different 'Radar Attribute' window, with
      slightly different entries.  Air Radars have two sets of limits, one
      for Rotary-Wing Aircraft, and one for Fixed-Wing Aircraft. 
      Counterfire Radars also have two sets of limits, one for high angle, and
      one for low angle fire. 
       
        
          | Capability | 
          Used in... | 
          Description | 
         
        
          | Is Detectible? | 
          All but Radar Detector | 
          If checked, this radar cannot be detected
            by Radar Detectors | 
         
        
          | Signature Strength | 
          All but Radar Detector | 
          A modifier which impacts how
            "detectable" this radar is.  If 0, the radar is undetectable,
            just as if the above setting was checked | 
         
        
          | Always On? | 
          All but Radar Detector | 
          If checked, this radar is always
            detecting, and is not effected by the "Radiate"
            order.  If combined with an unchecked value for "Is
            Detectible", the radar will never display a "radar"
            symbol, even when the "Radiate" order is active. | 
         
        
          | Radiate When Moving Only? | 
          All but Radar Detector | 
          If checked, this radar will only radiate
            while moving.  If combined with the above setting, the radar
            will automatically radiate when moving, even without the
            "Radiate" order. | 
         
        
          | Right Limit | 
          All | 
          The right limit of detection, in relation
            to the vehicle facing, in mils.  If the value is -99, both
            limits are ignored. | 
         
        
          | Left Limit | 
          All | 
          The left limit of detection, in relation
            to the vehicle facing, in mils.  If the value is -99, both
            limits are ignored. | 
         
        
          | Range | 
          All | 
          The maximum range (in 10's of meters) at
            which an object will be detected as "unidentified" by this
            radar. | 
         
        
          | Positive Identification Range | 
          All | 
          The maximum range (in 10's of meters) at
            which an object will be detected as "identified" by this
            radar.  If this value is -99, then the radar cannot positively
            identify enemy vehicles. | 
         
        
          | Ignore Terrain | 
          All | 
          If true, the radar will disregard special
            terrain such as trees and buildings. | 
         
        
          | Ignore LOS | 
          All | 
          If true, the radar will disregard both
            special terrain such as trees and buildings and masking
            terrain such as hills and mountains. | 
         
        
          | Detect Moving Only | 
          All | 
          If true, this radar will only detect
            moving objects, not stationary objects. | 
         
        
          | Minimum Detection Altitude | 
          Air Radar Only | 
          The minimum altitude (above ground level,
            in meters) at which aircraft will be detected. | 
         
        
          | Maximum Detection Altitude | 
          Air Radar Only | 
          The maximum altitude (above ground level,
            in meters) at which aircraft will be detected. | 
         
        
          | Radar Types | 
          Radar Detector Only | 
          The types of radars this detector can
            detect (excluding those with the "is Detectible" set to
            false). | 
         
        
          | Detect When Moving Only | 
          Radar Detector Only | 
          If set, this detector will only spot
            enemy radars when it is moving.  If combined with "Always
            On", this detector will always detect when moving. | 
         
       
      
       Next Step: Add the 'Moving
       Indirect Fire' Capability to a Vehicle  |