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How to Edit an AI Phase Order
The basic method for building a Faction AI
script is to first, plan paths for enemy
hierarchies, then plan Missions
for enemy hierarchies, and then, finally, create a Faction
AI that triggers units to begin movement and execute Missions as
triggers are met.
Now that we have planned all of the enemy paths, and we have planned and
canceled the Missions for all our hierarchies, now we are building a Faction AI script. At its heart, a Faction AI
script is just a list of triggers, or conditions that must be met, and
orders to be executed upon those triggers.
As we are building our script, and we begin to test
it by running the clock, we will inevitably have to go back to the
script and make changes. This topic explains how.
Edit an AI Phase Order:
Prior to the steps of this topic, we must already have re-opened
the Faction AI for editing.
1. Select the AI Order Phase that contains the phase order you
want to edit. Select the Phase Order from the 'Sustain Orders'
which you want to edit and select 'Edit'. |
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2. To edit a 'Hierarchy Order', select it and click
'Edit'. |
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3. Changing the hierarchy target for the order is done by
clicking 'Hierarchy Name'. Editing the order is done by
selecting 'Order Type' |
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4. This is why it is always a good idea to have a detailed
description of what the Phase Order does in the 'Last Order' block of
the Phase Order Edit dialog: The Hierarchy Order dialog will not tell
you what the last Order Type selected was. Select the Order
Type you want, fill out the appropriate Order Edit dialog, and click OK. |
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5. If you decide to edit an Event Box condition, you will
presented with this dialog. If you do not have the
correct Event Box for this condition currently selected, select 'No'!
This will preserve the Event Box that was selected when you originally
created the Event Box condition. |
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Next step : Use
the Clock to Test a Scenario
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