| 
       
         
      
       Home 
      
       ATF Scenario Builder 
      
       ATF Power Toolkit 
      
       What's new
       in Raging Tiger
       
      What's new in The
      Falklands War: 1982
	    
      What's new in The
      Star and the Crescent 
      
       Contact
        Us 
      
      | 
     
      
       How to Use the Clock to Test a Scenario
      The basic method for building a Faction AI
      script is to first, plan paths for enemy
      hierarchies, then plan Missions
      for enemy hierarchies, and then, finally, create a Faction
      AI that triggers units to begin movement and execute Missions as
      triggers are met. 
      
       Now that we have planned all of the enemy paths, planned and 
       canceled the Missions for all our hierarchies, and built a Faction AI
       script, it is time to test our Faction AI script to make sure everything
       is running correctly.  At its heart, a Faction AI
       script is just a list of triggers, or conditions that must be met, and
       orders to be executed upon those triggers.  This is where we make
       sure that those triggers are set correctly. 
      
       Use the Clock to Test Your Scenario:
      Just as in Armored Task Force, in ATF Scenario Builder
      you can control when the clock is started and stopped and at what speed it
      runs.  However, unlike in ATF, in the Scenario Builder,
      the clock is not always 'on'.  You have to turn it on in order to run
      time. 
      There are three important points to remember when testing your
      scenario. 
      
        - CHANGES TO UNITS MADE WHILE THE CLOCK IS ON WILL BE LOST WHEN
          THE CLOCK IS TURNED OFF!  If you find an error in your
          scenario, turn OFF the clock before making changes to correct the
          problem.
 
        - Enemy triggers require an enemy!  If you have an Event
          Box condition set, with the 'Check Enemy?' box checked, you must
          have friendly and/or neutral units (or enemy units if we are talking about a Neutral
          Faction AI) moved into the Event Box in order for the trigger to be
          'true'.  This is the only way to test the orders that correspond
          to this trigger.
 
        - Remember, if you have an Event
          Box condition set, with the 'Check Enemy?' box checked, at
          execution time during a game, the enemy will only react to what it sees. 
          Your enemy observation plan must be looking into trigger
          areas.  During testing, the trigger will be true if there are
          vehicles there, but during a game of Armored Task Force, the
          enemy must  SEE vehicles in the Event Box to react.
 
       
       
        
         | 
          1.  Select 'Clock' from the 'Time' function to turn on the clock. | 
         
           
              | 
         
        
         | 
           
           2.  The options from the 'Compression' sub-menu of the 'Time'
           menu allow you to change how fast the clock runs.  For testing
           purposes you will usually be able to run the clock at the fastest
           setting, '8/1' or eight-to-one.  | 
         
           
              | 
         
        
         | 
          3.  To start the clock, select 'Start', either from the toolbar
          or the 'Time' menu.  Before doing this, make sure you have
          dragged units into Event Boxes, if needed, to trigger the orders you
          want to test. | 
         
            | 
         
        
         | 
          4.  Watch the game run.  You are looking to make sure that
          the Faction AI is doing what you wanted it to, that no units are
          moving when they shouldn't be, and that triggers are behaving as they
          should.  If you need to make changes, turn the clock off
          first! | 
         
            | 
         
        
         | 
          5.  To stop time, select 'Stop', either from the toolbar or the
          'Time Menu'. | 
         
            | 
         
        
         | 
          6.  When you are done testing, or you need to make changes before
          re-testing, select 'Clock' again from the 'Time' menu to turn OFF the
          clock. | 
         
            | 
         
        Next step : Add a
      Toggle/Cancel Toggle Order  |