FEATURES |
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Last Update 6AUG06 Air Assault Task Force is an entirely new game engine. We have redesigned the user interface from scratch. We have completely re-thought how gamers play, and designed a game with playability first and foremost. Our goal was to create a game that retained all of the realism of our previous releases, but presented it in a natural way, that would require no effort to learn. We want our fans fighting the enemy, not the game!
As the name suggests, Air Assault Task Force explorers the complexities of air assault operations. From its birth in Vietnam, to the dusty battlefields of the Global War on Terror, you will get to coordinate attack aviation, light infantry, artillery, engineers, and armor in challenging, asynchronous warfare.
Built to replicate battles at the battalion-level and below, Air Assault Task Force is more realistic than any wargame before it. We started with the firm foundation of the Armored Task Force Engine, used by Lockheed Martin and many other defense contractors as a foundation for their simulation and training tools. Then we added all of the stuff that we just couldn't do in our previous releases. We built the game we always wanted to play! Here are just a few of the new features.
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