Last Update 6AUG06
Air Assault Task Force is an entirely new game engine. We have redesigned the user interface from scratch. We have completely re-thought how gamers play, and designed a game with playability first and foremost. Our goal was to create a game that retained all of the realism of our previous releases, but presented it in a natural way, that would require no effort to learn. We want our fans fighting the enemy, not the game!
As the name suggests, Air Assault Task Force explorers the complexities of air assault operations. From its birth in Vietnam, to the dusty battlefields of the Global War on Terror, you will get to coordinate attack aviation, light infantry, artillery, engineers, and armor in challenging, asynchronous warfare.
Built to replicate battles at the battalion-level and below, Air Assault Task Force is more realistic than any wargame before it. We started with the firm foundation of the Armored Task Force Engine, used by Lockheed Martin and many other defense contractors as a foundation for their simulation and training tools. Then we added all of the stuff that we just couldn't do in our previous releases. We built the game we always wanted to play! Here are just a few of the new features.
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Some graphic designs for this page produced by VPL Consulting.All contents of this web site, BCT Commander, Armored Task Force, Raging Tiger, The Falklands War, The Star and the Crescent, and Air Assault Task Force are the copyright ©1998-2006 of ProSIM Company. Windows and Windows 95 are the registered trademarks of the Microsoft Corporation. Any pictures not bearing the ProSIM, BCT Commander, Armored Task Force, Raging Tiger, The Falklands War, The Star and the Crescent, or Air Assault Task Force logo, or any graphic resources thereof, are believed to be public domain and freely distributable. Please address questions or comments concerning this site to firstname.lastname@example.org.