BCT brigade combat team armored cavalry regiment ACR armor tank infantry artillery paladin abrams bmp soviet MRR motorized rifle battle task force battalion military war national training center army marines marine expeditionary unit MEU game tactical wargame computer simulation
The most realistic tactical simulations today.
Last Update: 15 October 2015
We are dedicated to developing the best tactical computer simulations in the world today. It is our firm belief that realistic does not have to mean slow and unplayable. We also believe that a playable wargame does not have to be arcade-like and unintelligent. Every product we produce will challenge players intellectually and strategically.
Battle Group Commander, Episode One Goes Gold!
Now available for immediate download from Shrapnel Games.
Publisher Shrapnel Games and developer ProSIM Company are extremely proud to announce the launch of a brand new episodic series of modern warfare simulations for the PC entitled Battle Group Commander. Battle Group Commander: Episode One is designed by Gary Bezant, former member of the British Army and designer of the controversial ProSIM title, The Falklands War: 1982 (also published by Shrapnel Games). Episode One allows players to step into the boots of a Battle Group Commander and fight a Soviet-style enemy in the Salisbury Plain Training Area of England (analogous to the NTC in the US).
This game represents the first title in a new philosophy of gaming for ProSIM Company. In the past, people have expressed frustration with the long delay between releases, so we have decided to try a new distribution model. We are working on several serial "mini-games" that will be released in installments of 3 or 4 scenarios. This will also gradually increase the number of maps and vehicles for scenario builders to work with. Finally, in tough economic times, this allows folks to try our games for under $15, too!
The first installment in this new line of products, Battle Group Commander, Episode One features four scenarios built around elements available to a battle group commander. Each scenario covers a different aspect of operations with some scenarios featuring units predeployed and others allowing the player to deploy prior to scenario start. The database features almost all of the equipment currently in use with the British Army so there is lots of scope for would-be scenario builders.
Since this title contains only four scenarios, we will not be producing a DEMO. However, since the game uses the Air Assault Task Force Engine, you can try out the game mechanics with that demo. To download the DEMO, click here.
To see the official press release, click here.
16FEB09
New Map Making Tools!
Build maps for both the Armored Task Force and Air Assault Task Force Engines!
We are proud to offer two great new map-making tools for all of those budding scenario developers out there. First, we have uploaded instructions for creating ATF and AATF maps using SRTM Digital Elevation Models (DEMs) that are freely available from USGS. Second, we have uploaded a great new tool, that allows you to create your own USGS DEMs! This innovative tool, created by one of our more industrious fans, allows you to create elevation maps from bitmap drawings that can be created in Paint or any other simple drawing program.
To check out these great tools, click here.
22 DEC 08
Air Assault Task Force Goes Gold!
Gold Disk shipped to Shrapnel Games. Shipping Soon!
We have completed work on our newest commercial release and our first new game engine in three-and-a-half years. Air Assault Task Force explorers the history of helicopter-borne infantry operations, from Vietnam to Afghanistan. Take LZ X-Ray, rescue an isolated Ranger company in Somalia, defeat Al Qaeda remnants in Operation Anaconda, and much more.
This newest addition to the ProSIM family is a complete rethinking of the "command realtime" tactical simulation that made us famous. We started from the ground up, keeping all of the realism which has made our simulations the first choice for miltiary contractors and the world's armies alike for over a decade. Then, we completely redesigned the way the player interacts with the game. The result is a game as playable as the simplest RTS while as deep as the deepest wargame: Air Assault Task Force!
In preparation for the release of our newest title, Shrapnel Games is offering $5 off for all pre-orders. To pre-order your copy today, click here. Barring any unforeseen publishing issues, the game should ship before Christmas!
To whet your appetite, we have also created a playable DEMO for Air Assault Task Force. This DEMO contains only two scenarios, set at the Joint Readiness Training Center at Fort Polk, Louisiana. The first is an airfield seizure. The second is an air assault on the fabled city of Shughart-Gordon. Both of these scenarios also ship with the release version of the game. The Flash-based tutorial is also included with this DEMO version.
The DEMO lacks the full featured scenario builder, multiplayer (up to 10 players), and 100-page printed manual that will ship with the release version of the game. Also, unlike the release version, it cannot be installed over our previous, ATF Engine games to instantly upgrade those games.
To download the DEMO, click here.
Stay tuned to the AATF website for updates on this ultra-realistic game. We will be frequently posting updates on the latest news and press releases about the game.
17NOV06
Updates for All of our ATF Engine Titles!
Upgrades Available at Shrapnel Games website!
As we went through the development cycle for Air
Assault Task Force, and took what was best from the ATF
Engine, we identified a few things we could "police up" in
the ATF Engine games. As we have completed development of Air
Assault Task Force, we are now able to release all of these improvements
to our earlier games, as free upgrades.
These are all cumulative upgrades, so you do not have to install previous
upgrades. They are included in these new upgrades.
Below are the links for the downloads page for each title. See those pages,
and the "Read Me" file for each game, for a list of the major
upgrades in each title.
Armored Task Force
Version 1.08
Raging Tiger: The Second Korean War
Version 1.17
The Falklands War: 1982
Version 1.24
The Star and the Crescent
Version 1.33
Installing Multiple Titles in the Same Folder
As a reminder, for all of those who install all of the games on top of one
another (to permit playing of older scenarios in the newer engine), you will
need to reinstall the release versions of the games as well. Use this install
order (omitting any titles you don't have--shame on you--and their respective
patches).
ATF -> ATF Upgrade -> RT -> RT Upgrade -> TFW -> TFW Upgrade
-> TSATC -> TSATC Upgrade
When you get Air Assault Task Force, you can install it on top
of all of these previous games, and play all of the older scenarios in the AATF
Engine, complete with the upgrades it provides.
Enjoy!
17NOV06
A sneak preview of Air Assault Task Force!
BETA DEMO version released!
As we approach release on this newest addition to the ProSIM family, we thought we would give all of our fans a sample of what was in store for the final release. We have just released the BETA DEMO version of Air Assault Task Force.
This playable DEMO contains only two scenarios, set at the Joint Readiness Training Center at Fort Polk, Louisiana. The first is an airfield seizure. The second is an air assault on the fabled city of Shugart-Gordon. Both of these scenarios also ship with the release version of the game. The Flash-based tutorial is also included with this DEMO version.
The DEMO lacks the full featured scenario builder, multiplayer (up to 10 players), and 100-page printed manual that will ship with the release version of the game. Also, unlike the release version, it cannot be installed over our previous, ATF Engine games to instantly upgrade those games.
To download the DEMO, click here.
Stay tuned to the AATF website for updates on this ultra-realistic game as it nears release. We will be frequently posting updates on the production schedule, latest news, and press releases about the game.
17SEP06
New Air Assault Task Force screenshots!
Updates have been posted for this highly anticipated release
As we approach release on this newest addition to the ProSIM family, we have posted several updates on the project to the Air Assault Task Force website.
First off, we have posted some new screen shots of this revolutionary engine. To check them out, click here.
We have also updated the production schedule. To check out the updates, click here.
Stay tuned to the AATF website for updates on the features that will be included in this ultra-realistic game. We will be frequently posting updates on the production schedule, latest news, and press releases about the game.
6AUG06
Air Assault Task Force website launched
Stay abreast of all the latest development news for this highly anticipated release
The wargaming world is abuzz as this newest ProSIM Company game nears release. In fact, we have had so many questions that we are launching a new website to track the development.
Stay tuned to the AATF website for updates on the features that will be included in this ultra-realistic game. We will be frequently posting updates on the production schedule, latest news, and press releases about the game.
To celebrate the new launch, we have posted some first-ever screen shots of this revolutionary engine. To check them out, click here.
And keep coming back to the site, because we will be releasing an Alpha Technology Release soon. This "sneak preview," pre-BETA version, as soon as it is available, will be offered at the Air Assault Task Force website before it is available anywhere else.
2MAR06
The Star and the Crescent BETA Test Is Here!
The team has been assembled and is hard at working on the ground-breaking release.
The Star and the Crescent development team has completed work on the coding and is ready to begin post-production work. As part of this process, they have assembled a team of BETA testers to help eradicate bugs and make final tweaks to the interface.
Shrapnel Games has assembled a team of highly qualified gamers to complete play testing of this title. In the meantime, we are hard at work on a free demo for download to anyone, to give you a taste of what's to come. Stay tuned to this site and the Shrapnel Games homepage to find out as soon as the demo is released.
1AUG05
The Star and the Crescent website launched
Stay abreast of all the latest development news for this highly anticipated release
The wargaming world is abuzz as this newest ProSIM Company game nears release. In fact, we have had so many questions that we are launching a new website to track the development.
Stay tuned to the TSATC website for updates on the features that will be included in this ultra-realistic game. We will be frequently posting updates on the production schedule, latest news, and press releases about the game.
As soon as screenshots are available, they will be posted at this new website first. And keep coming back to the site, because the demo version, as soon as it is available, will be offered at The Star and the Crescent website before it is available anywhere else.
To check it out, click here.
29JUL05
The Falklands War: 1982 Complete!
Game completed and sent to Shrapnel Games for post-production.
The Falklands War: 1982 development and BETA test teams have completed work on this definitive work on this South Atlantic conflict. The game has now shipped to Shrapnel Games for printing.
In the meantime you can check out the playable demo. This demo version includes two missions, a tutorial which recounts a historical raid of the SAS on Pebble Island and an infantry slug-fest over the key terrain of the "Two Sisters". You can download this DEMO by clicking here.
Right now, Shrapnel Games is offering a special on pre-orders of The Falklands War: 1982. You can purchase the game for $39.95. That's $5.00 less than retail! They will even pay the shipping. To take advantage of this great deal, click here.
31MAY05
The Falklands War: 1982 BETA Test Is Here!
Enroll now to be there when The Falklands War: 1982 is born.
The Falklands War: 1982 development team has completed work on the coding and is ready to begin post-production work. As part of this process, they will be assembling a team of BETA testers to help erradicate bugs and make final tweaks to the interface.
We are looking for players experienced with previous ProSIM Company products, such as Armored Task Force and Raging Tiger. (No biased toward paying customers, we just haven't finished the help files yet and it will be easier for these players to pick up gameplay.)
If you aren't selected, don't worry. As soon as we have the product together, we will be offering a free demo for download to anyone, to give you a taste of what's to come.
To sign up to be a BETA tester, click here. <Applications Closed>
26MAR05
The Falklands War: 1982 website launched
Stay abreast of all the latest development news for this highly anticipated release
The wargaming world is abuzz as this newest ProSIM Company game nears release. In fact, we have had so many questions that we are launching a new website to track the development.
Stay tuned to the TFW website for updates on the features that will be included in this ultra-realistic game. We will be frequently posting updates on the production schedule, latest news, and press releases about the game.
As soon as screenshots are available, they will be posted at this new website first. And keep coming back to the site, because the demo version, as soon as it is available, will be offered at The Falklands War: 1982 website before it is available anywhere else.
To check it out, click here.
18MAR05
Raging Tiger Version 1.14 Released!
ProSIM Company releases an update to its latest release.
We have just completed our second update to Raging Tiger: The Second Korean War. Version 1.14 includes all of the updates in Version 1.05 of Armored Task Force. It also includes the following.
This is just a fraction of the total upgrades in Version 1.14. To get it now, click here.
When installing this upgrade, please ensure that...
16MAR05
Armored Task Force
Version 1.05 Released!
ProSIM Company
releases an update to this modern classic.
We have just completed a new update to Armored Task Force. Version 1.05 includes several long-awaited features and a fixes to some minor issues from previous releases. Here are a few of the larger updates.
Position
Area Formation. The
Position Area formation has been refined in several regards, including to
better use terrain, better replicate light infantry operations, and better
position mortars.
Scenario
“Flipping”. Tools
have been added to the Armored Task Force Scenario Builder, to
allow users to flip scenarios so that “red” forces are played by the
player, and “blue” forces become AI-controlled (users will still have
to script Faction AI for computer-controlled forces, however).
Protected
Mode Startup. We have
added shortcuts that start Armored Task Force, the ATF Scenario
Builder, and the ATF Power Toolkit in ‘Protected Mode’.
This is intended for players that experience problems with their
video cards that require disabling of hardware acceleration.
You can find these shortcuts in a sub-menu of the ‘Armored
Task Force’ folder in the ‘Programs’ menu.
Fix->Breach
Path-Finding. Units
frequently got “hung up” in obstacle breaches.
We have improved this path-finding routine.
Fix->Artillery
Traverse. Traverse times
for artillery fire missions were not being computed properly.
If one limit was set to “0”, this bug could cause a crash to
desktop.
Fix->Import
Database. This function
no longer causes a hard crash to desktop.
Fix->Auto-Generate
SBF. An error caused the
map builder in the Power Toolkit to ‘hang’ when creating new AI Maps.
Fix->Aircraft
on the Ground. Line of
sight calculations for fixed- or rotary-wing aircraft now includes both
line of sight and terrain calculations. Also,
an ‘On the ground’ notification has been added to aircraft info
windows.
Fix->Enemy
Road Craters. Adding
enemy road craters to a scenario caused a crash to desktop.
This has been corrected.
Fix->Number
of Breaches. Changing the
number of breaches in an engineer vehicle in a database now updates the
units of that type in each scenario that is loaded.
Fix->Smoke
Crash. In the scenario
builder, giving the ‘smoke’ order via a hierarchy context-sensitive
menu caused a crash. This has
been fixed.
Fix->FC
Paste Crash. Giving the
‘FC Paste’ order (from the ‘SOP’ menu) in the Scenario Builder no
longer causes a crash to desktop.
Fix->Indirect
Fire Randomness. Code has
been added to make the impact points of indirect fire more ‘random’.
Fix->Duplicate
Hierarchy Names. Adding
packages and pasting units in the Scenario Builder could potential cause
hierarchies in one faction to have the same name as factions in another,
which could cause errors when issuing hierarchy orders.
Code has been added to detect and correct this error.
Fix->Disappearing
Units.
When canceling ‘Edit’ from the ‘Units’ menu, units were not
turned back on for drawing until the main window was updated by scrolling
or some other method.
Fix->Save
Game Reset.
Saving and reloading a game reset all of the artillery ammo for a
scenario. This has been
corrected.
Fix->Mission
Objectives.
Time mission objectives are now correctly described in the
‘Results’ page at the end of the game.
Fix->Spot
Report.
The spot report log had a typo with two ‘an’s on observed enemy
or neutral units.
This is just a fraction of the total upgrades in Version 1.05. To get it now, click here.
When installing this upgrade, please ensure that...
16MAR05
ProSIM Company
Lays Out Its Future.
ProSIM Company
tells all at the Shrapnel Games
Blog.
ProSIM President, Pat Proctor, penned an article for the new Shrapnel Games Blog which lays out the future for the company over the next two years. Here's an excerpt.
"After the release of Armored Task Force, I began to feel that we were selling our fans a bit short. We were absolutely putting our all into each game, but that took time. As a result, we were averaging three years between releases. And no matter how much content or how many scenario building tools you put in a game, that is just too long to make a fan wait for a new game.
"The result was the ATF Engine Project. The idea was simple. We would find teams that were as passionate about wargames as we were, arm them with the tools they needed to make their ideas a reality, and provide top-quality games to our fans. Here were the principles that we decided on when we began the project.
- Each game would bring innovation.
- Each game would have the same meticulous attention to detail that our previous releases have had.
- Scenarios and tools built for earlier releases would work in each new release.
"As for the ProSIM Company’s core developers, the idea was that we would deliver a set of code changes to each game in the ATF Engine Project, extending the usefulness of the Engine to multiple genres and situations, and then go, full bore, into development of Air Assault Task Force, while the ATF Engine Project games took shape."
The article goes on to talk about some soon-to-be-released titles, features of Air Assault Task Force, and some projected release dates.
To see the whole article, click here.
15MAR05
Raging Tiger Version 1.13 Released!
ProSIM Company
releases an update to its latest release.
We have just completed our first update to Raging Tiger: The Second Korean War. Version 1.13 adds a number of features and corrects a few minor problems with previous releases.
This is just a fraction of the total upgrades in Version 1.13. To get it now, click here.
When installing this upgrade, please ensure that...
22OCT04
Armored Task
Force Engine Selected as Ground Combat Model by Lockheed
Martin Aeronautics Company
ProSIM
Company announced today that its hit wargame, Armored Task Force,
was selected by, and is currently in use by
Lockheed Martin Aeronautics Company as a ground combat model to test advanced
approaches and weapon systems for close air support.
To find out more about Raging
Tiger: The Second Korean War, click here. To find out more about Armored
Task Force, click here.
12SEP04
Video Fix for Raging
Tiger and Armored
Task Force!
We have found
a solution to issues some users have had with ATI video cards and Raging
Tiger or Armored Task Force. In the past, the only way to fix this
problem was to disable hardware acceleration manually every time you wanted to
run Armored Task Force or Raging Tiger. But no more! Thanks to all of our great customers for their patience while we worked
through this issue. *obsolete; fixed in current version*
23JUL04
Raging Tiger
Finished!
We have completed work on
the most anticipated wargame release of 2004. The BETA test team
has completed its work and Shrapnel Games is now in post-production of
our next commercial release, Raging Tiger: The Second Korean War.
This game explorers the very real possibility of a near-future war on the
Korean Peninsula. It adds tons of new features to the ATF Engine,
including amphibious operations and reinforcing units after game start. And stay tuned to the Raging
Tiger home page for the
latest news on this game.
2JUL04
Raging Tiger
Screenshots!
We have just posted a ton of
new screenshots for the most anticipated release since Armored Task
Force hit the streets two years ago. Get an exclusive first
look at Raging Tiger, our upcoming commercial title, scheduled for
release in late June of this year. To see the screenshots, click
here. And stay tuned to the Raging
Tiger home page for the
latest news on this game.
4MAY04
Raging Tiger BETA Test Is Here!
The Raging
Tiger development team has completed work on the coding and is ready to
begin post-production work. As part of this process, they will be
assembling a team of BETA testers to help eradicate bugs and make
final tweaks to the interface.
We are looking for
players experienced with previous ProSIM Company
products, such as BCT
Commander or Armored Task Force. (No biased toward paying customers ;-) We just
haven't finished the help files yet and it will be easier for these
players to pick up gameplay.)
If you aren't
selected, don't worry. As soon as we have the product together, we
will be offering a free demo for download to anyone, to give you a
taste of what's to come. To sign up to be a
BETA tester <CLOSED>.
21APR04
New Raging
Tiger website launched
The wargaming world is abuzz as
this newest ProSIM Company game nears release. In fact, we
have had so many questions that we are launching a new website to track
the development. Stay tuned to the Raging
Tiger website for updates on the features that will be included in
this ultra-realistic game. We will be frequently posting updates on
the production schedule, latest news, and press releases about the game.
As soon as screenshots are
available, they will be posted at this new website first. And keep
coming back to the site, because the demo version, as soon as it is
available, will be offered at the Raging Tiger website before it is
available anywhere else. To check out the new website, click
here.
19APR04
War in Afghanistan
announced
Shrapnel Games and ProSIM,
today, announced the next title in the ATF Engine series of modern
real-time strategy titles for Windows, War in Afghanistan. War in
Afghanistan is possibly the most ambitious and informative ProSIM
game yet, featuring over a century of regional conflict in one amazing
package. War in Afghanistan will
generally focus on Operation Enduring Freedom, but will also include
"prequel" missions from the British occupation in the 19th century,
and the Soviet occupation in the 20th century. An interesting aspect of War
in Afghanistan will be the treatment of the scenarios. While many wargames
will provide a paragraph or two of color commentary which sets up the player,
and may or may not provide a historical context, War in Afghanistan will
feature extremely content-heavy scenarios. Setting up the scenario will be
aerial photos (actual if possible) of the operations area, ProSIM's
well-known highly detailed order briefings, briefing slides, intelligence
estimates of enemy force composition, and more. Additionally, each scenario
will feature historical notes on how the operation actually played out (if a
historical scenario), and will even include helpful hints in the form of
"commander guidance" notes for those having a tough time raising the
flag of victory in a particular scenario.
20APR04
Armored
Task Force Selected as
Simulation Engine for Next-Generation Training System
ProSIM Company
announced today that its hit wargame, Armored Task Force, was selected
as the high-fidelity tactical simulation engine for a training system called
V-CTC (Virtual Combat Training Center), being developed by Teknowledge
Corporation (Nasdaq: TEKC) as part of a DARPA Phase II Small Business
Innovation Research project. The V-CTC seeks to combine an ultra-realistic
combined arms, combat simulation and an intelligent tutoring system to provide
an engaging, realistic, and rich training experience for combat leaders. ProSIM
Company's title, Armored Task Force, will be the tutor's combat
simulation engine. It will provide an instrumented battlefield for the tutor
to observe and monitor trainee performance in real-time mission scenarios. The
developer is currently hard at work, making small modifications to the system
to allow it to communicate with Teknowledge's intelligent tutoring system.
25MAR04
Armored Task Force
Version 1.04 Released!
ProSIM
Company
releases an update to its latest release. We have just completed yet another update to Armored
Task Force. Version 1.04 adds a number of features and
corrects a few minor problems with previous releases.
This is a cumulative update, meaning that you do not
need to download and install any previous upgrades. To get it now, click here.
We have also updated the demo version of Armored Task
Force. So, if you haven't decided to buy ATF yet, and would like to take
a second look, click here.
24FEB04
ProSIM Company
announces
The Falklands War: 1982.
Slated for release in early 2004, ProSIM
and Shrapnel Games take you
back in time to the amphibious invasion of these South Atlantic islands.
The Falklands War took place in 1982 and
began when Argentina invaded the islands on April 2nd. The conflict lasted
until June 13th, which saw the British forces victorious and the Falklands
recaptured. The war itself was a curious mixture of modern, high-tech warfare
(the sinking of the H.M.S. Sheffield due to an Exocet attack) and low-tech, in
your face battles that could have taken place in any conflict over the past
fifty years. The British were outnumbered on the ground, and were for the most
part without true air cover, having only the aircraft that came with the task
force. The amphibious operations were a potential disaster, as the landing
fleet had been rapidly assembled for the upcoming conflict, with many of its
members originally destined for the scrap yard. Yet training and valor carried
the day, and in the end the British took the islands back and captured over
11,000 prisoners.
22JAN04
Thunder & Lightning: The
Battles of Operation Desert Storm Announced!
As the name suggests Thunder and Lightning will cover the war
between Coalition forces and the Iraqis after the latter's invasion of Kuwait.
Playable from both sides for a truly in-depth examination of the war, the
majority of scenarios are historically based. Most wargamers will
probably recognize names like Al Khafji, 73 Easting, and Medinah Ridge, all of
which are but a sample of the scenarios to expect. Additionally, Thunder
and Lightning explores many hypothetical situations, such as an early thrust
into Saudi Arabia by Iraqi forces when only lightly equipped U.S. airborne
forces were on the ground.
28OCT03
New ATF
Super Site!
Some of our great fans over at WarefareHQ.com
have banded together to build a new Armored Task Force resource
center. At this site, you can find all kinds of database, downloads, and
tools for Armored Task Force. To inaugurate this new site, we have added a bunch of 'XDM'
files to their map section. These map files allow you to build your own,
custom ATF maps, using the ATF Power Toolkit. To see the new site, Armored Task Force HQ, click
here. We also highly recommend their Armored Task
Force/Brigade Combat Team web forum. To check it out, click
here.
18OCT03
Raging Tiger: The Second
Korean War Announced!
Raging Tiger: The Second Korean War is slated for a June 2004
release. Using the highly praised Armored Task Force game engine
as the starting layer Raging Tiger promises to be the best ProSIM
title to date, thanks to its lavish attention to detail and playability. For
example, Raging Tiger will not use slapped together homebrewed maps that
supposedly represent the terrain in Korea. No, gamers can fully expect concise
maps that are based on real world digital maps. ProSIM has even
acquired Russian military maps for the utmost in authenticity!
23SEP03
ATF
Scenario Pack Released
We have built this scenario pack as our way of saying
“Thank you” to all of the great Armored Task Force fans that have
supported this game system since its inception. We hope that you will enjoy
this additional content as much as we enjoyed building it. This Scenario Pack is compressed in a compressed ZIP
format. If you have Windows 2000 or Windows ME or later version of Windows, it
will appear as a ‘compressed folder’. Otherwise, you will have to have a
decompression utility such as WinZip in order to unzip it. When you extract the files, extract them to the ‘Data’
subdirectory of the Armored Task Force install directory on your
computer. That’s it! If you did everything right, two new
scenarios, ‘Bihac 1’ and ‘Saudi Arabia 1’ should appear listed with
your other scenarios when you start Armored Task Force and select ‘Begin
a New Game’. To download it, click
here!
17AUG03
Version 1.03 Released
We have just
completed work on the Version 1.03 Upgrade for Armored Task
Force. It is a part of a concentrated effort to greatly improve the total
content for this newest commercial release and comes on the heels of the ATF
Scenario Builder help pages and free ATF Scenario Pack.
It is intended to address a few remaining issues from version 1.02, as well as
add some more content for users of the ATF Power Toolkit. We've also updated
the demo version of Armored Task Force. So, if you haven't
tried ATF yet, or tried it and had reservations, we encourage
you to check it out. You can download it here.
17AUG03
ATF Scenario
Builder Help!
It's finally here! ProSIM
has just completed work on new online help pages for its scenario
development tools, ATF Scenario Builder and ATF Power Toolkit.
These pages are a step-by-step tutorial that walk you through every
facet of scenario creation. This is the most comprehensive
online help package we have ever created for a ProSIM product.
And its all available free, here at our website! To see the new online help pages, click
here.
17AUG03
Help Wanted!
ProSIM
Company is looking for scenario designers. We seek to augment our current
development team for several projects based on the Armored Task Force engine.
If you are interested, contact ProSIM
Company at info@prosimco.com.
11JUL03
Version 1.02 Released
We have just
completed work on the Version
1.02 Upgrade for Armored Task Force. It is a direct
result of input from our great fans on this new release. We have
added more features than we have ever included in a single product
upgrade before. We couldn't possibly list them all here. We've also updated
the demo version of Armored Task Force. So, if you haven't
tried ATF yet, or tried it and had reservations, we encourage
you to check it out. You can download it here.
26JUN03
Armored Task
Force Updates
There's been a lot
of activity in preparation for our next commercial release, Armored
Task Force. Shrapnel
Games announced Wednesday of this week that, due to
delays in the reproduction of the voluminous manual, will not be able
to begin shipment of Armored Task Force until 13NOV02. Right
now, Shrapnel Games is accepting pre-orders. We have posted
some new screen shots from Armored Task Force. These are
significant because they are the first time the public has seen
pictures of the Fulda Gap scenarios, set in Germany, 1989. These are
also the first pictures showing off the Version 1.01 Upgrade
(see below). To see the screenshots, click here.
09NOV02
Development Complete!
The Armored
Task Force
development team has completed production on this revolutionary new
title. Shrapnel
Games has
received delivery of the software and will begin shipping pre-orders
on 15OCT02. Right now, Shrapnel
Games is accepting pre-orders. For a
limited time, pre-order customers will receive $5.00 off of the
retail purchase price. Want to pre-order? Click
here. Check out the demo
version today. To download it, click
here.
06OCT02
DEMO now available!
The Armored
Task Force
BETA testers and development team are hard at work, putting the
finishing touches on this highly anticipated release. While we finish
up, we have put together a demo
version of the game to whet your appetite. Check out the demo
version today. To download it, click
here.
17AUG02
BETA Test Is Here!
The Armored
Task Force
development team has completed work on the coding and is ready to
begin post-production work. As part of this process, they will be
assembling a team of BETA testers to help erradicate bugs and make
final tweaks to the interface. To sign up to be a BETA tester, click
here <BETA closed>.
12MAR02
BCT
Commander Ships
to Publisher
We have completed
work on BCT Commander,
our newest commercial release. This Limited Edition of BCT:
Brigade Combat Team will
include the original BCT,
all Expansion Packs, and the Construction
Set, plus many new features and 12 new missions.
Name |
Scenarios |
Prize |
Mike Robel |
ACR Zone Recon Series |
$300.00 |
Nick Davies |
Aghanistan Para Raid |
$50.00 |
To order, click
here.
18JAN02
BCT Commander
Announced!
Shrapnel
Games announced today that they will be
publishing a Limited Edition of BCT:
Brigade Combat Team, BCT
Commander. BCT
Commander will include the original BCT,
all Expansion Packs, and the Construction
Set, plus many new features and 12 new
missions. ProSIM,
the developers of BCT Commander
have also announced a mission contest. Pat Proctor, of ProSIM,
said, "We are collecting submissions from BCT
players for BCT Commander,
our next commercial release. After we have collected all of the
entries, our panel of judges will select the top twelve entries.
These individuals will receive a $50 cash reward and have their names
published on our website. There submissions will also be featured in BCT
Commander, due for release February
2002!" To see contest details, click here <contest
over>.
22DEC01
Scenario Contest!
Have you been
building scenarios for BCT:
Brigade Combat Team in obscurity? Want
to share your creations with the world? Submit your scenarios to
ProSIM Company. You could win $50!
We are collecting
submissions from BCT
players like you for BCT Commander,
our next commercial release. After we have collected all of the
entries, our panel of judges will select the top twelve entries.
These individuals will receive a $50 cash reward and have their names
published here, on our website. There submissions will also be
featured in BCT Commander,
due for release February 2002!
13DEC01
Friendly AI
Almost Complete!
The Armored
Task Force
development team is almost done with the friendly AI layer for their
innovative new release. To give our fans a taste of what the
interface will look like, we have released some new screen
shots today depicting the interface
for the "Company Attack to Breach" order. The friendly AI
system, now under development, will free the player of much of the
minutia present in other tactical-level games. Instead of having to
tell each vehicle where to go and what to do, you can give orders to
the company commanders and platoon leaders of your force. They will
decide how best to carryout your orders and react.
18AUG01
BETA Version
Screen Shots Released
The Armored
Task Force
development team released some new screen
shots today depicting their progress on
the BETA version of the newest comercial release from ProSIM
Company. These screen shots show the
visual interface for the new, higher-echelon AI features for Armored
Task Force. To see the new screen shots, click
here.
30APR01
Alpha
Technology Release Goes Gold
A sneak preview of ProSIM
Company's new project is NOW AVAILABLE! Play-testing is complete and
the Alpha Technology Release
of Armored
Task Force
is now available for free download. The Alpha
Technology Release is intended to test the
stability of the new Armored Task Force
wargaming engine. This is the most realistic simulation engine ever
developed for the PC. It models combat and combat vehicles and teams
more realistically than any other wargame ever built. To get your
free copy today, click here.
4FEB01
Play-Testing Begins!
The Alpha
Technology Release is being shipped to play-testers today. We have
completed the Alpha
Technology Release
of Armored
Task Force
and are shipping CD's today. When the play-testers are done, we will
be offering this product as a free demo on our Demo
Page.
In the meantime, we have posted some more screen shots from the
Alpha Technology Release. To see them, click
here.
7DEC00
The Team has
been assembled!
No more
applications will be accepted. We have complete sifting through all
of the applications and have selected 30 applicants as play-testers
for the Alpha
Technology Release
of Armored
Task Force.
If you are one of the selectees, you will receive an E-Mail no later
than today with instructions on the enrollment process. If you are
not one of the selectees, don't get down-hearted. As soon as we have
completed testing, we will be releasing the ATR to everyone as a free
download! Stay tuned to this site for details on our progress with play-testing.
29OCT00
Alpha
Technology Release Testers Wanted!
We're almost there! We are only
weeks away from beginning play-testing of Armored
Task Force,
our next commercial release. We are working on the final draft
version of our Alpha Technology Release.
Before we open the Alpha Tech Release
to the public, we are looking for 30 play-testers to help us get this
product ready. This is an open play-testing call. To apply, click
here.
13OCT00
Initial
Play-Testing Begins...
We have begun
limited, in-house play-testing of Armored
Task Force. We are still hoping
to begin our Alpha Technology testing next month. We will be putting
out a call for play-testers at the beginning of next month. In the
meantime, we've posted a few screen shots to whet your appetite. To
see them, click
here.
1OCT00
Stay abreast of
the latest developments...
We've received so
many questions about our current project, Armored Task Force,
that we have opened a new web page for it. Go to the Armored Task
Force web page to stay abreast of our progress on the most awaited
release since BCT:
Brigade Combat Team
hit the street, two years ago. To go the the Armored Task Force
Home Page click
here.
13AUG00
ARMORED TASK FORCE
ProSIM Company
is hard at work on their next commercial release. The wargaming world
is buzzing about the most anticipated release since BCT:
Brigade Combat Team.
Well, rest assured, we are hard at work on Armored
Task Force,
our next commercial release. The development team has just
released two screen shots from this work in progress. Click
here
to see screen shots.
6AUG00
New Online Resources!
Now it is easier
than ever to get information and downloads for BCT. There
are now two new places for you to go to get the latest articles and
resources for BCT:
Brigade Combat Team.
A special thanks to our publisher, Shrapnel
Games,
for offering to host these sites. To see these sights, click
here.
7JUL00
A whole new
look for BCT: Brigade Combat Team...
NATO Symbols are
here. With the release of the Version
1.26 Upgrade,
you can toggle the view of the game map in BCT:
Brigade Combat Team
between the old vehicle icons and standard NATO symbology. For
a complete description of the changes in Version 1.26, click
here.
28APR00
The views expressed on this website and in the articles and documents that appear therein are those of the author(s) and do not reflect the official policy or position of the Department of Defense or the US Government.
Some graphic designs for this page produced by VPL Consulting.
All contents of this web site, Raging Tiger, Armored Task Force, and BCT: Brigade Combat Team are the copyright ©1998-2004 of ProSIM Company. Windows and Windows 95 are the registered trademarks of the Microsoft Corporation. Any pictures not bearing the ProSIM, Armored Task Force, Raging Tiger, or BCT logo, or any graphic resources thereof, are believed to be public domain and freely distributable. Please address questions or comments concerning this site to webmaster@prosimco.com.