Last Update 31MAY05
The Falklands War: 1982
starts where Raging Tiger: The Second Korean War left off, and adds
a whole suite of new features to the ATF Engine.
All of the gaming goodness that fans of the Armored Task Force
series have come to love is
still there. This is our first, completely historic release, and
we've started by adding a whole new dimension to game play.
- History: interactive. This game
has been described by early testers as an "interactive history
lesson". We've started with period specific topographic
maps, real graphics and operations orders from the operation, and a
huge repository of vehicle and weapon data, and modeled every facet of
this war. We've also included a ton of background information to
help players understand the "why" of the battles.
- Light Infantry
Operations. The Falklands War was, at its hear, an infantry
fight. TFW reflects that, with a ton of upgrades and
changes to better replicate this kind of warfare. From maps that
are hyper-detailed at closest zoom-levels to a completely re-designed
database that is built to replicate everything from small arms
fire-fights to bayonet charges, this is really the most realistic
simulation of infantry operations at the battalion-level ever created.
- What If...
We have also used the resources to explorer a number of hypothetical
situations that could have occurred in the war. What if the
British had been forced to make an opposed landing? What if each
side had brought armor to the island? What if the Argentines had
been able to reinforce at key points in the battle? You will
find out in The Falklands War: 1982.
We have added a bunch of new
tools that will give The Falklands War: 1982 a whole new look and feel and
give scenario designers all kinds of new treats to work with.
can set the skill level of each side at the beginning of scenarios, to
increase the replayability of the game. But, inside the
scenarios, individual elements have variable skill levels that reflect
their relative training in ten different areas of military operations.
Rain can blow in during a battle. Fog can set just before
you reach your objective. These
effects alter visibility and mobility numbers and effect different
units in different ways. Low cloud cover can ground your close
air support but have no effect on ground forces.
The ATF Engine has always been lauded for its indirect fire
model. The Falklands War: 1982 takes this
capability to a whole new level. Enemy indirect fire AI is
smarter than ever, and will challenge you as never before.
Variable weapon system accuracy will challenge you to pick the
"right tool" for each target. In short, you will face
all of the same challenges that the players on the ground faced in
this short, bloody war.
We have really striven to
give The Falklands War: 1982 a completely different look and feel from any of
our prior releases.
Maps in The Falklands War: 1982 are drawn at a much
higher resolution than in previous ATF Engine releases.
This means that you can see contours and terrain features much more
clearly at higher zoom levels. We've even painstakingly
recreated, the British Ordinance maps that the British Army used to
fight the actual battle and included them in the game!
Screen Campaign Start. We started where we left off with Raging
Tiger and now have a full screen scenario selection interface,
that immerses you in the history as you navigate through the
Room to Play. We have completed a number of other
"tweaks" to the user interface. The Overview Map is
now rich with depth to help you "see" the ground. The
Clock Dialog has been replaced with a sleek, status bar clock.
Illumination indicators on the status bar keep you informed on the
available light on the battlefield. All of these small changes
come together to make a much smoother gaming experience.
about the features that we are packing into The Falklands War: 1982.
add-ons and upgrades for your release version of The Falklands War: 1982.
See some great
screen shots which show off the artwork in The Falklands War: 1982.
The Falklands War: 1982 is here. This page tracks the milestones in its development.
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