Last Update 1AUG05
The Star and the
Crescent starts where The Falklands War: 1982 left off, and adds
a whole suite of new features to the ATF Engine.
All of the gaming goodness that fans of the Armored Task Force
series have come to love is
still there. This release spans a greater range of time than any of
our previous releases, and adds a whole new dimension to game play.
- Hyper-realistic battlefields. From the
Chinese Farm, to the Jenin, to the Golan Heights, we have recreated
these battlefields in more detail than has ever been seen in a
commercial wargame before. Building on the advances we made with
TFW, we have created the best looking maps ever featured
in a ProSIM Company release.
- Lethal Air-to-Ground
and Ground-to-Air Combat. The Arab-Israeli wars were known
for their fierce close air support and air defense combat. We
have replicated this dimension in a way never seen before in an ATF
- What If...
In addition to a suite of historical scenarios covering the battles of
1956 and the October War in 1973, we have also included a couple of
hypothetical scenarios covering potential battles that could very
possibly occur in the next decade.
We have added a bunch of new
tools that will give The Star and the Crescent a whole new look and feel and
give scenario designers all kinds of new treats to work with.
and Air Defense Radar.
Radars now populate the battlefield. Aircraft use them to
find targets on the ground and air defense batteries use them to blow
aircraft out of the sky. We have also added other types of radar
to the ATF Engine, to allow scenario builders to add
counter-battery and waterborne radar.
Direct Fire Munitions.
We have rebuilt the model for close air support weaponry to
replicate large armaments such as 500 lbs to 2000 lbs bombs.
This tool can also be used by scenario builders to replicate direct
lay mortars and other bursting direct fire weapon systems.
We have added code to replicate individual buildings and other
manmade structures. These structures provide protection and
elevation advantages and are actual three dimensional entities that
block line of sight and movement. We have used this capability
to replicate fixed fortifications such as tank ramps and bunkers along
the Suez Canal.
We have really striven to
give The Star and the Crescent a completely different look and feel from any of
our prior releases.
- Fast-Paced Armored Combat.
The Arab-Israeli Wars of the last half-century have been marked by
brutal, fast-moving armored combat. While the dismounted
anti-tank weapon was a lethal combat multiplier, the fights were won
and lost by the main battle tank. You will experience this for
yourself in The Star and the Crescent.
of Your Teeth" Combat.
We have done our best to capture the desperate first hours of
the Yom Kippur War. The coordinated Arab sneak attack on all
fronts really caught the Israelis by surprise. You will relive
those tense first hours in a series of hair-raising battles for the
survival of the Jewish state.
to the Point" Orders. The Arab-Israeli wars were marked
by rapidly changing, fluid situations with uncertain intelligence of
the enemy and only a short time to react. The orders you will
receive at the begin of each mission will reflect this. There is
little jargon or formality, just a brief explanation of what you need
to do and where you need to get to.
about the features that we are packing into The Star and The Crescent.
add-ons and upgrades for your release version of The Star and The Crescent.
See some great
screen shots which show off the artwork in The Star and The Crescent.
The Star and The Crescent is here. This page tracks the milestones in its development.
Check out who's
playing who in the Armored Task Force Arena. Find challengers
or watch games in progress.
software for FREE! Get special
demo versions of our software to try before you buy.
out these links for more information on BCT Commander, Armored
Task Force, The Star and The Crescent, and other ProSIM products.
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all of your questions about using ProSIM Company Products.