
BCT / Released 2002 · originally 1998
The title that started the series: brigade-level modern land warfare, simulated rather than balanced.
BCT Commander is where the ProSIM approach began, and it remains the clearest statement of it. You command a brigade combat team in modern warfare, and the game makes no attempt to balance the fight for you.
That distinction matters. A game aims for balance; a simulation aims to reproduce reality and lets the chips fall. Units behave the way real units behave. One second of game time is one second of real time. Formations do not accelerate like sports cars, orders take time to reach the people who must carry them out, and a plan that ignores terrain or logistics will fail for exactly the reasons it would fail in the field. Maps run up to fifty kilometres on a side, and the scenarios range from the 1973 October War to a near-future campaign in Cuba.
It began in 1998 as BCT: Brigade Combat Team, sold directly by ProSIM. Shrapnel Games took it on in 2000, published two expansion packs, and in 2002 reissued the whole thing — game, expansions and every upgrade — as BCT Commander. Versions of this simulation have been used as a senior commander training tool by armies around the world.
“In many ways an outstanding product that delivers exactly what it claims to — a rigorous, realistic simulation of what it is like to command a brigade of combined-arms troops in modern warfare.”
GameSpot